# Development/Design

**URL:** https://forums.thimbleweedpark.com/c/development/7.md

[Latest](https://forums.thimbleweedpark.com/latest.md) · [Categories](https://forums.thimbleweedpark.com/categories.md)

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## [About the Development/Design category](https://forums.thimbleweedpark.com/t/about-the-development-design-category/17)

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**Author:** [@RonGilbert](https://forums.thimbleweedpark.com/u/RonGilbert)\
**Replies:** 0

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Chat about the production, technical, and design issues related to the development of Thimbleweed Park. Warning! SPOILERS are OK here.

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## [ZeldaMaker dev help](https://forums.thimbleweedpark.com/t/zeldamaker-dev-help/5642)

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**Author:** [@yrface](https://forums.thimbleweedpark.com/u/yrface)\
**Replies:** 2\
**Last updated:** [March 28, 2025, 12:10pm UTC](https://forums.thimbleweedpark.com/t/zeldamaker-dev-help/5642 "2025-03-28T12:10:16Z")

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Hey all, I could use some help with a stuck point if anyone out there is listening. I’ve been playing around with the idea of creating an rpg map maker tool in the style of the original Zelda. My kids liked MarioMaker…

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## [An open source remake of the TWP engine](https://forums.thimbleweedpark.com/t/an-open-source-remake-of-the-twp-engine/5197)

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**Author:** [@Guga](https://forums.thimbleweedpark.com/u/Guga)\
**Replies:** 0\
**Last updated:** [November 12, 2022, 5:54am UTC](https://forums.thimbleweedpark.com/t/an-open-source-remake-of-the-twp-engine/5197 "2022-11-12T05:54:55Z")

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I just found out about these two projects, engge and engge2, which aim at recreating the TWP engine. I didn’t have time to have a look or try it, but the readme says that it’s able to load the ggpack files and execut…

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## [The "Annoying In-jokes" option](https://forums.thimbleweedpark.com/t/the-annoying-in-jokes-option/137)

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**Author:** [@LogicDeLuxe](https://forums.thimbleweedpark.com/u/LogicDeLuxe)\
**Replies:** 124\
**Last updated:** [June 20, 2022, 8:00am UTC](https://forums.thimbleweedpark.com/t/the-annoying-in-jokes-option/137 "2022-06-20T08:00:24Z")

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Eventhough, this in-joke-option is rather silly in itself, imho, it is a valid reason to do another playthrough to find out, what's different. Changes I found so far: - Wanted meteor poster is gone. - Skeleton "return …

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## [Dubbing the Thimbleweed Park?](https://forums.thimbleweedpark.com/t/dubbing-the-thimbleweed-park/5072)

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**Author:** [@Pouyan](https://forums.thimbleweedpark.com/u/Pouyan)\
**Replies:** 6\
**Last updated:** [May 22, 2022, 5:31pm UTC](https://forums.thimbleweedpark.com/t/dubbing-the-thimbleweed-park/5072 "2022-05-22T17:31:07Z")

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I’m from Iran and my team is thinking about the idea of ​​dubbing thimbleweed park. We have already dubbed “Witcher 3” in Persian, and its possible that we will work on dubbing Thimbleweed Park as well. if we want to imp…

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## [It's worth to open the source code of a game](https://forums.thimbleweedpark.com/t/its-worth-to-open-the-source-code-of-a-game/4679)

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**Author:** [@Someone](https://forums.thimbleweedpark.com/u/Someone)\
**Replies:** 1\
**Last updated:** [January 12, 2021, 7:01pm UTC](https://forums.thimbleweedpark.com/t/its-worth-to-open-the-source-code-of-a-game/4679 "2021-01-12T19:01:09Z")

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A lot of game designers don’t open their code. The developer of VVVVVV did and the results are interesting. According to a blog post they had 400 pull requests, a port to Dreamcast, Haiku and Webassembly. And localisatio…

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## [Hello, and my graphic adventure engine in Javascript with Delores assets](https://forums.thimbleweedpark.com/t/hello-and-my-graphic-adventure-engine-in-javascript-with-delores-assets/4652)

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**Author:** [@BalrogSoft](https://forums.thimbleweedpark.com/u/BalrogSoft)\
**Replies:** 7\
**Last updated:** [January 31, 2021, 10:55am UTC](https://forums.thimbleweedpark.com/t/hello-and-my-graphic-adventure-engine-in-javascript-with-delores-assets/4652 "2021-01-31T10:55:13Z")

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Hello! I’m a huge fan of old Lucas Arts games since the Amiga computer years in the 90’s, especially Ron’s games, and it was those games that made me choose my professional career as a programmer. Anyway, I really enjo…

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## [Customizable options through Prefs.json file (computer version)](https://forums.thimbleweedpark.com/t/customizable-options-through-prefs-json-file-computer-version/2478)

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**Author:** [@Gffp](https://forums.thimbleweedpark.com/u/Gffp)\
**Replies:** 13\
**Last updated:** [January 16, 2021, 11:33pm UTC](https://forums.thimbleweedpark.com/t/customizable-options-through-prefs-json-file-computer-version/2478 "2021-01-16T23:33:50Z")

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Since the time of the Thimbleweed Park Development Blog, a dialogue in the comments grew up among followers and devs regarding options of the user interface, keyboard shortcuts, resolution of characters on the screen and…

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## [Programming Of The Game](https://forums.thimbleweedpark.com/t/programming-of-the-game/4461)

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**Author:** [@Krish](https://forums.thimbleweedpark.com/u/Krish)\
**Replies:** 3\
**Last updated:** [November 30, 2020, 9:43am UTC](https://forums.thimbleweedpark.com/t/programming-of-the-game/4461 "2020-11-30T09:43:29Z")

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I have few questions about the making of this game 1.Can such a game be made in C++? I mean what is needed with C++ like SFML or SDL2… and 2.Is there any good tutorial for making such a game? :slight\_smile: Thank You …

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## [Home-brew Tools](https://forums.thimbleweedpark.com/t/home-brew-tools/649)

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**Author:** [@yrface](https://forums.thimbleweedpark.com/u/yrface)\
**Replies:** 79\
**Last updated:** [November 4, 2020, 10:58am UTC](https://forums.thimbleweedpark.com/t/home-brew-tools/649 "2020-11-04T10:58:55Z")

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Hi there, Has anyone else been inspired enough by Thimbleweed Park and the LucasArts canon to create and wire-up your own room for fun? If so, I'm curious as to what developer tools you would use. I've thought about a …

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## [TWP Game analysis \[German\]](https://forums.thimbleweedpark.com/t/twp-game-analysis-german/4580)

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**Author:** [@tlammert](https://forums.thimbleweedpark.com/u/tlammert)\
**Replies:** 4\
**Last updated:** [October 31, 2020, 5:54pm UTC](https://forums.thimbleweedpark.com/t/twp-game-analysis-german/4580 "2020-10-31T17:54:10Z")

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Hi, I messaged Ron and Calypso about the missing forum banner and they both suggested to ask eviltrout which I did too. He found the problem and added the banner again. I thought it looks a little odd compared to how it…

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## [Question regarding the native resolution](https://forums.thimbleweedpark.com/t/question-regarding-the-native-resolution/4543)

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**Author:** [@Windh](https://forums.thimbleweedpark.com/u/Windh)\
**Replies:** 4\
**Last updated:** [September 25, 2020, 8:32pm UTC](https://forums.thimbleweedpark.com/t/question-regarding-the-native-resolution/4543 "2020-09-25T20:32:33Z")

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Hi. I’m just curious about the resolution. Whenever the actors are scaled, they’re not scaled in the low resolution that they’re created in (like Guybrush was, getting smaller but also more simplified and pixelated). Th…

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## [Pixel-perfect mode working on 1920x1080 HD yet?](https://forums.thimbleweedpark.com/t/pixel-perfect-mode-working-on-1920x1080-hd-yet/172)

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**Author:** [@stevenstarar](https://forums.thimbleweedpark.com/u/stevenstarar)\
**Replies:** 6\
**Last updated:** [December 8, 2017, 7:50pm UTC](https://forums.thimbleweedpark.com/t/pixel-perfect-mode-working-on-1920x1080-hd-yet/172 "2017-12-08T19:50:49Z")

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I never managed to get it to work, but have been excited about it since I spoke to @RonGilbert in London and he mentioned it! At first it just made an unscaled 320x180 window in the corner with hall of mirrors streaking …

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## [SCUMM Questions for Ron and or Community](https://forums.thimbleweedpark.com/t/scumm-questions-for-ron-and-or-community/2876)

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**Author:** [@anon36378415](https://forums.thimbleweedpark.com/u/anon36378415)\
**Replies:** 48\
**Last updated:** [May 28, 2020, 10:39am UTC](https://forums.thimbleweedpark.com/t/scumm-questions-for-ron-and-or-community/2876 "2020-05-28T10:39:17Z")

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I hope you can spare a few minutes to answer some Qs (feel free to answer whenever - Or perhaps the community might know) OK, So as an Amiga user I really loved the Scumm based games. But it was also used for Maniac Ma…

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## [GOG Achievements](https://forums.thimbleweedpark.com/t/gog-achievements/1061)

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**Author:** [@rarog4k](https://forums.thimbleweedpark.com/u/rarog4k)\
**Replies:** 6\
**Last updated:** [May 18, 2020, 1:45pm UTC](https://forums.thimbleweedpark.com/t/gog-achievements/1061 "2020-05-18T13:45:09Z")

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Hello devs, is there any timeline where GOG achievements are planned? The latest info I found is from end of March 2017, where it states: The GOG version won’t have achievements, at least not on day one. We might go b…

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## [The new interface in "Delores"](https://forums.thimbleweedpark.com/t/the-new-interface-in-delores/4265)

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**Author:** [@Someone](https://forums.thimbleweedpark.com/u/Someone)\
**Replies:** 29\
**Last updated:** [May 12, 2020, 5:15pm UTC](https://forums.thimbleweedpark.com/t/the-new-interface-in-delores/4265 "2020-05-12T17:15:57Z")

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I’ve played “Delores” and would like to discuss a little bit the new interface. In my opinion it’s very close to the Larry 7 and especially the Delphin Software interface. I like the approach, but I have several issues …

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## [Object positions](https://forums.thimbleweedpark.com/t/object-positions/3153)

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**Author:** [@scemino](https://forums.thimbleweedpark.com/u/scemino)\
**Replies:** 5\
**Last updated:** [December 9, 2018, 7:03pm UTC](https://forums.thimbleweedpark.com/t/object-positions/3153 "2018-12-09T19:03:33Z")

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Hello everybody, I would be pleased to understand how things work in the TWP engine, I have 3 questions: I just wanted to know if someone has figured out how the positions of the objects are defined? If we look to a w…

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## [Plans for an AppleTV app?](https://forums.thimbleweedpark.com/t/plans-for-an-appletv-app/2171)

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**Author:** [@NerdTurtle](https://forums.thimbleweedpark.com/u/NerdTurtle)\
**Replies:** 9\
**Last updated:** [June 7, 2018, 9:44am UTC](https://forums.thimbleweedpark.com/t/plans-for-an-appletv-app/2171 "2018-06-07T09:44:44Z")

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Just wondering if there were plans to bring it to the AppleTV? Given it’s iOS base I wouldn’t think it’d be too diffficult?

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## [Show all hotspots from gamepad](https://forums.thimbleweedpark.com/t/show-all-hotspots-from-gamepad/3879)

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**Author:** [@roman](https://forums.thimbleweedpark.com/u/roman)\
**Replies:** 1\
**Last updated:** [August 16, 2019, 12:40am UTC](https://forums.thimbleweedpark.com/t/show-all-hotspots-from-gamepad/3879 "2019-08-16T00:40:53Z")

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Hi. Thank you for such a great game. I am replaying it for the second time. Now on nintendo switch and it is perfect in handheld. But there is one thing that would be nice to have additionally: highlight all hotspots …

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## [Keyboard shortcuts?](https://forums.thimbleweedpark.com/t/keyboard-shortcuts/718)

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**Author:** [@RonGilbert](https://forums.thimbleweedpark.com/u/RonGilbert)\
**Replies:** 128\
**Last updated:** [June 22, 2019, 7:52pm UTC](https://forums.thimbleweedpark.com/t/keyboard-shortcuts/718 "2019-06-22T19:52:04Z")

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Since we're doing a update in the next few weeks/month, are there any UI/keyboard/mouse changes you'd like to see? Nothing major, just small stuff to make playing easier. Currently on the list is... 1-6 for selec…

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## [Delores Dancing](https://forums.thimbleweedpark.com/t/delores-dancing/3401)

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**Author:** [@Nor\_Treblig](https://forums.thimbleweedpark.com/u/Nor_Treblig)\
**Replies:** 16\
**Last updated:** [December 22, 2018, 1:03am UTC](https://forums.thimbleweedpark.com/t/delores-dancing/3401 "2018-12-22T01:03:16Z")

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We all remember Delores’ dance moves, right? And Jenn’s video: Delores Cosplay Guide … But somewhere out there exists another video:

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## [2 questions about the actual development process of Thimbleweed Park](https://forums.thimbleweedpark.com/t/2-questions-about-the-actual-development-process-of-thimbleweed-park/3395)

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**Author:** [@megabrogames](https://forums.thimbleweedpark.com/u/megabrogames)\
**Replies:** 27\
**Last updated:** [December 22, 2018, 6:20pm UTC](https://forums.thimbleweedpark.com/t/2-questions-about-the-actual-development-process-of-thimbleweed-park/3395 "2018-12-22T18:20:11Z")

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Hi all, I love Thimbleweed Park (didn’t like it that much first play, but just jumped in to another playthrough and so far really enjoying it). I also love all the old games Ron made and others at Lucasarts at the time. …

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## [My apologies about my last post](https://forums.thimbleweedpark.com/t/my-apologies-about-my-last-post/3377)

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**Author:** [@scemino](https://forums.thimbleweedpark.com/u/scemino)\
**Replies:** 17\
**Last updated:** [December 18, 2018, 2:25pm UTC](https://forums.thimbleweedpark.com/t/my-apologies-about-my-last-post/3377 "2018-12-18T14:25:11Z")

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I can see that my subject has been locked. First of all I want to apologize if I made something wrong, I’m just a fan and I wanted to share my knowledge about your game, I don’t want to do something illegal so if you ca…

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## [Hint system tech?](https://forums.thimbleweedpark.com/t/hint-system-tech/3139)

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**Author:** [@stevenstarar](https://forums.thimbleweedpark.com/u/stevenstarar)\
**Replies:** 8\
**Last updated:** [September 19, 2018, 12:27pm UTC](https://forums.thimbleweedpark.com/t/hint-system-tech/3139 "2018-09-19T12:27:40Z")

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I’m curious as to how the hint system was constructed, as it keeps track of the state of the game and serves hints dependent on that state. @RonGilbert you’ve mentioned being frustrated that scummy only a 256 variable li…

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## [Head layers, blinking animations, separate layers or baked into animations?](https://forums.thimbleweedpark.com/t/head-layers-blinking-animations-separate-layers-or-baked-into-animations/3118)

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**Author:** [@stevenstarar](https://forums.thimbleweedpark.com/u/stevenstarar)\
**Replies:** 17\
**Last updated:** [September 18, 2018, 12:12am UTC](https://forums.thimbleweedpark.com/t/head-layers-blinking-animations-separate-layers-or-baked-into-animations/3118 "2018-09-18T00:12:59Z")

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I’m interested in the method used for eye blinking in TP animations, and the head layer organisation. The characters in TP blink when left unattended and any way other than back, are the eyes a separate layer, or are …

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## [What game engine?](https://forums.thimbleweedpark.com/t/what-game-engine/3113)

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**Author:** [@dbuske](https://forums.thimbleweedpark.com/u/dbuske)\
**Replies:** 4\
**Last updated:** [September 10, 2018, 4:19pm UTC](https://forums.thimbleweedpark.com/t/what-game-engine/3113 "2018-09-10T16:19:34Z")

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What game engine do you use and is it free to use?

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## [Early builds as goodies?](https://forums.thimbleweedpark.com/t/early-builds-as-goodies/3105)

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**Author:** [@stevenstarar](https://forums.thimbleweedpark.com/u/stevenstarar)\
**Replies:** 15\
**Last updated:** [September 9, 2018, 9:22am UTC](https://forums.thimbleweedpark.com/t/early-builds-as-goodies/3105 "2018-09-09T09:22:36Z")

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Are there any surviving early builds that could be included as GoG or Steam goodies? I’d LOVE to see the early drafts of the game, especially the pre-Ferarri wireframe builds, or any early dialog versions. The early Monk…

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## [Who wrote what lines?](https://forums.thimbleweedpark.com/t/who-wrote-what-lines/3100)

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**Author:** [@stevenstarar](https://forums.thimbleweedpark.com/u/stevenstarar)\
**Replies:** 43\
**Last updated:** [September 9, 2018, 5:29am UTC](https://forums.thimbleweedpark.com/t/who-wrote-what-lines/3100 "2018-09-09T05:29:16Z")

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I’m interested in how much of the game was written by which writer, I understand Ron wrote all of the ending dialogue, but how much of the of the game was written by @boosegoose @RonGilbert, @jenn or @David ? Does any…

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## [Realised after 30 years why Maniac Mansion used select hotspot THEN verb interface](https://forums.thimbleweedpark.com/t/realised-after-30-years-why-maniac-mansion-used-select-hotspot-then-verb-interface/3099)

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**Author:** [@stevenstarar](https://forums.thimbleweedpark.com/u/stevenstarar)\
**Replies:** 5\
**Last updated:** [September 8, 2018, 7:02am UTC](https://forums.thimbleweedpark.com/t/realised-after-30-years-why-maniac-mansion-used-select-hotspot-then-verb-interface/3099 "2018-09-08T07:02:07Z")

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Just played TP on Android without using a Bluetooth mouse and it’s clear why MM used the method picking the hotspot, then clicking the verb to activate it, because it was designed for joystick play. I guess the same coul…

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## [The german passport has the wrong colour](https://forums.thimbleweedpark.com/t/the-german-passport-has-the-wrong-colour/3086)

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**Author:** [@RainerWein](https://forums.thimbleweedpark.com/u/RainerWein)\
**Replies:** 3\
**Last updated:** [September 2, 2018, 1:05pm UTC](https://forums.thimbleweedpark.com/t/the-german-passport-has-the-wrong-colour/3086 "2018-09-02T13:05:07Z")

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The german passport in the game is red, but in 1987 the german Reisepass was dark green. The red passport was established in 1988.

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