Transportation oddity
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|
11
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935
|
July 19, 2017
|
The "Escape from the sewers" puzzle
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84
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8770
|
July 7, 2017
|
List of Backer Items
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11
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3553
|
July 2, 2017
|
Could somebody explain
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16
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1612
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July 1, 2017
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Good bits EXCLUSIVE to easy mode?
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4
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1812
|
June 28, 2017
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Red herrings - which ones did you enjoy?
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16
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4322
|
June 26, 2017
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About the wrench puzzle
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|
11
|
1998
|
June 26, 2017
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Favorite parts of the game (nothing but spoilers)
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14
|
1228
|
June 22, 2017
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Part 4 puzzle timing (minor spoilers)
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|
20
|
5854
|
June 17, 2017
|
What is a good puzzle?
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|
38
|
1773
|
June 16, 2017
|
A few little suggestions
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|
27
|
1711
|
June 13, 2017
|
Game becoming easier and easier. Can the game never narrow down?
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|
87
|
2616
|
May 30, 2017
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Question about the UI and the engine
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|
11
|
1521
|
May 29, 2017
|
Why would anyone open that clock in the bank? Or why having read the development blog can be a cursed blessing
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|
15
|
2123
|
May 28, 2017
|
The Engine - details
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|
1
|
1368
|
May 24, 2017
|
Bug reports (and *beeping* title padding)
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|
23
|
2704
|
May 23, 2017
|
Development tools
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|
7
|
2564
|
May 18, 2017
|
Less interactions inside of the pillow factory?
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|
83
|
3733
|
May 17, 2017
|
Scripted trailers
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|
2
|
661
|
May 15, 2017
|
A Couple of Requested Features for a Future Update
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|
1
|
729
|
May 13, 2017
|
TWP Puzzle dependency chart
|
|
22
|
3546
|
May 12, 2017
|
Ransom the Clown ending (spoilers)
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|
7
|
3753
|
May 10, 2017
|
Have a Casual, Normal, Hard Mode
|
|
15
|
1358
|
May 8, 2017
|
Option for classic crosshair / cursor?
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|
5
|
1620
|
May 8, 2017
|
Gary's animation tool
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|
4
|
1026
|
May 7, 2017
|