# Amiga 500/2000 port

**URL:** <https://forums.thimbleweedpark.com/t/amiga-500-2000-port/1405>\
**Category:** General\
**Created:** [August 11, 2017, 5:37pm UTC](https://forums.thimbleweedpark.com/t/amiga-500-2000-port/1405 "2017-08-11T17:37:35Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![LowLevel](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/lowlevel/32/48_2.png) [@LowLevel](https://forums.thimbleweedpark.com/u/LowLevel)\
**Post date:** [August 11, 2017, 6:02pm UTC](https://forums.thimbleweedpark.com/t/amiga-500-2000-port/1405/3 "2017-08-11T18:02:39Z")

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> [@mdesfosses](#):
>
> Not sure if the subject has already been discussed here

It has not been discussed very much. Someone wrote a thread to test the interest for a C64 conversion, a few months ago, and there has been no reaction:

> [@Commodore 64 / MEGA65 conversion](https://forums.thimbleweedpark.com/t/commodore-64-mega65-conversion/250):
>
> Starting this thread basically to probe interest for an adaptation of Thimbleweed Park to a true 8-bit machine. Of course it’s out on a limb but that’s all the more reason to probe interest. There’s all kinds of reasons not to do it but if there’s a substantial demand (however niche) and Ron and Gary would be willing to license the IP (and only ever spend time on reviewing the final version, if any) then this could actually work. We’re talking a demake of course and anticipate major implement-fr…

Personally, I loved Amiga but I think that porting a big game like Thimbleweed Park to this platform (or to other platforms used only by a few users) wouldn’t make sense from an economic point of view _and_ from a marketing point of view.

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