# Announcing a new Thimbleweed Park mini-adventure

**URL:** <https://forums.thimbleweedpark.com/t/announcing-a-new-thimbleweed-park-mini-adventure/4261>\
**Category:** General\
**Created:** [May 9, 2020, 5:07pm UTC](https://forums.thimbleweedpark.com/t/announcing-a-new-thimbleweed-park-mini-adventure/4261 "2020-05-09T17:07:32Z")\
**Posts on this page:** 1\
**Showing post:** 56

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**Author:** ![eviltrout](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/eviltrout/32/6_2.png) [@eviltrout](https://forums.thimbleweedpark.com/u/eviltrout)\
**Post date:** [May 11, 2020, 2:57pm UTC](https://forums.thimbleweedpark.com/t/announcing-a-new-thimbleweed-park-mini-adventure/4261/56 "2020-05-11T14:57:43Z")

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I finished it yesterday. Some of the puzzles were quite tough which surprised me for a short free game. My main frustration was that I could not save my game once I started a set of 5 photos. I would often get a bit tired after 3-4 in the set and want a break, but not want to restart the entire thing.

As a developer I know that implementing stuff like Loading/Saving is annoying so I have a feeling this was omitted for reasons like that and not because Ron et al thought it would be more fun this way.

I found the new pop-up interface worked well and I did not miss the verb bar. I would have liked to be able to click to skip dialogue as the . button is on the right side of my keyboard and awfully close to my mouse.

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