# Announcing a new Thimbleweed Park mini-adventure

**URL:** <https://forums.thimbleweedpark.com/t/announcing-a-new-thimbleweed-park-mini-adventure/4261>\
**Category:** General\
**Created:** [May 9, 2020, 5:07pm UTC](https://forums.thimbleweedpark.com/t/announcing-a-new-thimbleweed-park-mini-adventure/4261 "2020-05-09T17:07:32Z")\
**Posts on this page:** 1\
**Showing post:** 60

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**Author:** ![ZakPhoenixMcKracken](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/zakphoenixmckracken/32/41_2.png) [@ZakPhoenixMcKracken](https://forums.thimbleweedpark.com/u/ZakPhoenixMcKracken)\
**Post date:** [May 11, 2020, 3:16pm UTC](https://forums.thimbleweedpark.com/t/announcing-a-new-thimbleweed-park-mini-adventure/4261/60 "2020-05-11T15:16:39Z")

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> [@eviltrout](#):
>
> would have liked to be able to click to skip dialogue as the . button is on the right side of my keyboard and awfully close to my mouse.

I had the same argument.  
In a private conversation with Ron Gilbert, during the test phase, he answered me what he thinks about (it’s a general info, so it’s safe to make it public):

> [@](#):
>
> _"I refused to do this for TWP (I did add a power-user Pref to add it), but allowing right click to skip dialog is painful. People just click through dialog without reading and then complain they are lost and confused. Right-click is just too easy for casual players to find._
> 
> _Also, the right-click is now used, so it would prevent you from right-clicking while people were talking, or it would kill text when all you wanted to do was right-click to get verbs."_

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