# Are PnC adventure games on iOS and mobile platforms the future?

**URL:** <https://forums.thimbleweedpark.com/t/are-pnc-adventure-games-on-ios-and-mobile-platforms-the-future/695>\
**Category:** Adventure/Lucasfilm Games\
**Created:** [June 4, 2017, 1:17pm UTC](https://forums.thimbleweedpark.com/t/are-pnc-adventure-games-on-ios-and-mobile-platforms-the-future/695 "2017-06-04T13:17:58Z")\
**Posts on this page:** 1\
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**Author:** ![LowLevel](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/lowlevel/32/48_2.png) [@LowLevel](https://forums.thimbleweedpark.com/u/LowLevel)\
**Post date:** [June 4, 2017, 9:29pm UTC](https://forums.thimbleweedpark.com/t/are-pnc-adventure-games-on-ios-and-mobile-platforms-the-future/695/13 "2017-06-04T21:29:41Z")

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> [@RonGilbert](#):
>
> One issue is price. Mobile can’t support $19, so games usually sell for $8 or even $4.

Yes, that’s true for the price of the application, but I think that it’s important to specify that the app price is **not** the main way game apps earn money on mobile devices. Freemium + in-app purchases is.

Now, I understand that the in-app purchase model would be difficult to apply to PnC adventure games, but just to explore a bit more what this kind of games can achieve, let’s have a look at actual data.

Today, June 4th 2017, Clash of Clans made 2,019,896 USD in revenues, in US only and on iPhone only. I’ll write it again: **Today.** April 2017 **daily** average was 1,975,223 USD.

If you read the [list of the most-grossing iPhone game apps](https://thinkgaming.com/app-sales-data/), you’ll notice that the freemium + in-app purchase is pretty much the only model that lets the developers to get a good and recurrent income.

Of the top 194 top-grossing games, 192 are free, that is, you do not pay to play, you pay only if you want or need to add/do more stuff to the gameplay.

So, it’s true that if you exclude in-app purchases the price of the app is the only source of income and that you have to fight the free-to-play mobile user culture, but maybe, just maybe, it is possible to create a PnC adventure game with in-app purchases and embrace the freemium model instead of fighting it. 🙂

You don’t even need to transform your users in addicted zombies like most games do: the quantity of things to purchase within a PnC adventure game could be limited.

I would have liked more specks of dusts to be spread around, for example.

Just food for thought…

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