# Can verbs be removed?

**URL:** https://forums.thimbleweedpark.com/t/can-verbs-be-removed/556
**Category:** Adventure/Lucasfilm Games
**Created:** [May 16, 2017, 10:26am UTC](https://forums.thimbleweedpark.com/t/can-verbs-be-removed/556 "2017-05-16T10:26:28Z")
**Posts on this page:** 1
**Showing post:** 76

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### Author: ![LowLevel](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/lowlevel/32/48_2.png) [@LowLevel](https://forums.thimbleweedpark.com/u/LowLevel)
#### Post date: [June 2, 2017, 12:58am UTC](https://forums.thimbleweedpark.com/t/can-verbs-be-removed/556/76 "2017-06-02T00:58:23Z")

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> [@Nor\_Treblig](#):
>
> There are actually people who prefer playing in ScummVM with some of those filters enabled vs. the original pixelated graphics (I can never understand this).

Yes, I know, but that output cannot be used in a commercial production.

I did again some of the test done in the past to show you how different is the result of one of these filters compared to what they did in DOTT remastered.

As you can see (watch the full images, not just the thumbnails) there is no way to take a screenshot of the original version and use a pixel-art scaling filter to get something acceptable. Pay special attention to the lines: every jagged line that you see would have been a nightmare to fix, it’s definitely easier and better to just draw the lines by scratch.

Original screenshot scaled up with xBRZ filter:

 ![](https://canada1.discourse-cdn.com/flex030/uploads/thimbleweedpark/original/1X/bd3961ca6958b70333092744aa298fedef72a988.png)

The same room in DOTT remastered:

 ![](https://canada1.discourse-cdn.com/flex030/uploads/thimbleweedpark/original/1X/1087723f44e32c7dc2cdbafd8bb44274ca4dbfe3.jpg)

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