# Can we talk about the Thimbleweed Park Intro?

**URL:** <https://forums.thimbleweedpark.com/t/can-we-talk-about-the-thimbleweed-park-intro/2545>\
**Category:** General\
**Created:** [April 9, 2018, 1:13pm UTC](https://forums.thimbleweedpark.com/t/can-we-talk-about-the-thimbleweed-park-intro/2545 "2018-04-09T13:13:38Z")\
**Posts on this page:** 7\
**Page:** 3

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**Author:** ![Sushi](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/sushi/32/163_2.png) [@Sushi](https://forums.thimbleweedpark.com/u/Sushi)\
**Post date:** [April 10, 2018, 8:52am UTC](https://forums.thimbleweedpark.com/t/can-we-talk-about-the-thimbleweed-park-intro/2545/42 "2018-04-10T08:52:47Z")

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You can find all of them here:

> **[Lucasarts Adventurer](http://lucasartsadventurer.blogspot.com)**
>
> Nostalgia for Lucasarts Adventure Game fans.

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**Author:** ![Sushi](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/sushi/32/163_2.png) [@Sushi](https://forums.thimbleweedpark.com/u/Sushi)\
**Post date:** [April 10, 2018, 8:56am UTC](https://forums.thimbleweedpark.com/t/can-we-talk-about-the-thimbleweed-park-intro/2545/43 "2018-04-10T08:56:55Z")

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> [@David](#):
>
> Yes, but the signals were strong that night.

Being electro-_magnetic_ signals, that actually makes sense!

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**Author:** ![milanfahrnholz](https://avatars.discourse-cdn.com/v4/letter/m/cab0a1/32.png) [@milanfahrnholz](https://forums.thimbleweedpark.com/u/milanfahrnholz)\
**Post date:** [April 10, 2018, 8:58am UTC](https://forums.thimbleweedpark.com/t/can-we-talk-about-the-thimbleweed-park-intro/2545/44 "2018-04-10T08:58:06Z")

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I bet when you play Zak McKracken (or Kaz NekcarkCm) backwards it must say something like this:

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**Author:** ![dangerouslee](https://avatars.discourse-cdn.com/v4/letter/d/ecccb3/32.png) [@dangerouslee](https://forums.thimbleweedpark.com/u/dangerouslee)\
**Post date:** [April 10, 2018, 12:00pm UTC](https://forums.thimbleweedpark.com/t/can-we-talk-about-the-thimbleweed-park-intro/2545/45 "2018-04-10T12:00:15Z")

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> [@Someone](#):
>
> I leave @Calypso with the posts above 😉 and get back on-topic:

It wouldn’t be a TWP post if it didn’t get off topic. 😃

> [@Sushi](#):
>
> Interesting… that’s a pretty heavy lock. And there is barely any wind (like you said).

It could be that the larger surface area of the gate is what’s being gently blown in the wind providing just enough movement to rattle the lock and chain

Though I do like the electromagnetic idea

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**Author:** ![Sushi](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/sushi/32/163_2.png) [@Sushi](https://forums.thimbleweedpark.com/u/Sushi)\
**Post date:** [April 10, 2018, 12:43pm UTC](https://forums.thimbleweedpark.com/t/can-we-talk-about-the-thimbleweed-park-intro/2545/46 "2018-04-10T12:43:58Z")

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Especially since the red light is flashing in a periodic (the same?) fashion too. If it were on the whole time, the lock would just point one direction (balanced only by gravity)

In reality, I think a full screen animation was too expensive and a cutscene with actors, not introduced yet, not very effective (it is a semi deserted town after all). Probably the initial trials proved too static, so the lock is just adding some movement. Could have equally been some paper blown along the highway, or trash being thrown out of a car - which would make a nice transition to the opening scene with Boris.

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**Author:** ![dangerouslee](https://avatars.discourse-cdn.com/v4/letter/d/ecccb3/32.png) [@dangerouslee](https://forums.thimbleweedpark.com/u/dangerouslee)\
**Post date:** [April 10, 2018, 7:44pm UTC](https://forums.thimbleweedpark.com/t/can-we-talk-about-the-thimbleweed-park-intro/2545/47 "2018-04-10T19:44:09Z")

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So after all the talk, I decided today to make a “Title Sequence” for TWP, hope you enjoy it.

> [@Fan-Made TWP title sequence](https://forums.thimbleweedpark.com/t/fan-made-twp-title-sequence/2549):
>
> I was doing nothing today and after another topic I started in general, I decided to make my own Title Sequence for Thimbleweed Park. Using in game screenshots, edited in GIMP, and all put together in iMovie. I was trying to do it In the style of Monkey Island 2. I have included the “cold open” already in the game, and my sequence starts at 3:15 into the video, it is nothing special, but it was fun making it. Hope you enjoy it.

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**Author:** ![David](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/david/32/11_2.png) [@David](https://forums.thimbleweedpark.com/u/David)\
**Post date:** [April 10, 2018, 8:04pm UTC](https://forums.thimbleweedpark.com/t/can-we-talk-about-the-thimbleweed-park-intro/2545/48 "2018-04-10T20:04:46Z")

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If you look at the bushes by the Bridge, you’ll see that some of them are also blowing in the breeze, so maybe there was wind all along…

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