# Delores: Meowlation

**URL:** <https://forums.thimbleweedpark.com/t/delores-meowlation/4312>\
**Category:** Delores Engine\
**Created:** [May 28, 2020, 6:38pm UTC](https://forums.thimbleweedpark.com/t/delores-meowlation/4312 "2020-05-28T18:38:21Z")\
**Posts on this page:** 1\
**Showing post:** 27

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**Author:** ![RonGilbert](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/rongilbert/32/7_2.png) [@RonGilbert](https://forums.thimbleweedpark.com/u/RonGilbert)\
**Post date:** [June 17, 2020, 3:32pm UTC](https://forums.thimbleweedpark.com/t/delores-meowlation/4312/27 "2020-06-17T15:32:38Z")

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I didn’t implement any of the talking code in the new engine. You could kludge something up by intercepting `_startSayline()` but you’d need to continually monitor the playing sound to know when it ended. Talking is something that best to embedded in the engine due to other issues like lip syncing.

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