# Free game of the day

**URL:** <https://forums.thimbleweedpark.com/t/free-game-of-the-day/2728>\
**Category:** Adventure/Lucasfilm Games\
**Created:** [May 23, 2018, 4:40pm UTC](https://forums.thimbleweedpark.com/t/free-game-of-the-day/2728 "2018-05-23T16:40:01Z")\
**Posts on this page:** 1\
**Showing post:** 110

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**Author:** ![Frenzie](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/frenzie/32/4416_2.png) [@Frenzie](https://forums.thimbleweedpark.com/u/Frenzie)\
**Post date:** [September 17, 2018, 4:30pm UTC](https://forums.thimbleweedpark.com/t/free-game-of-the-day/2728/110 "2018-09-17T16:30:39Z")

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> [@PiecesOfKate](#):
>
> I might be reading between the lines here, but I think perhaps Frenzie isn’t a fan so far 😉

Indeed I’m not, but note the other topic. 😉

> [@Let’s play Limbo](https://forums.thimbleweedpark.com/t/let-s-play-limbo/3136/19):
>
> Okay, so the last 10 minutes or so of the game was a bunch of pretty neat gravity stuff where the trial-and-error wasn’t bothersome either. The sunk cost fallacy paid off, mostly. So time for my direct post-finishing verdict. The vast majority of the difficulty in Limbo comes from the imprecise controls coupled with timing puzzles. Most deaths are cheap. In rare circumstances you can see the puzzle or the beginnings of it, but often you have to die first to tell. It’s a par for the course trial…

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