# Games with a different story after restart

**URL:** <https://forums.thimbleweedpark.com/t/games-with-a-different-story-after-restart/1420>\
**Category:** Adventure/Lucasfilm Games\
**Created:** [August 14, 2017, 8:47am UTC](https://forums.thimbleweedpark.com/t/games-with-a-different-story-after-restart/1420 "2017-08-14T08:47:11Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Someone](https://avatars.discourse-cdn.com/v4/letter/s/b77776/32.png) [@Someone](https://forums.thimbleweedpark.com/u/Someone)\
**Post date:** [August 14, 2017, 8:47am UTC](https://forums.thimbleweedpark.com/t/games-with-a-different-story-after-restart/1420/1 "2017-08-14T08:47:12Z")

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Inspired by [another thread](https://forums.thimbleweedpark.com/t/under-development-adventure-games-that-are-worth-a-mention/1413/10): Which games have a different _story_ each time you (re-)start the game. One example is Noir Syndrome:

https://store.steampowered.com/widget/299780

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**Author:** ![ZakPhoenixMcKracken](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/zakphoenixmckracken/32/41_2.png) [@ZakPhoenixMcKracken](https://forums.thimbleweedpark.com/u/ZakPhoenixMcKracken)\
**Post date:** [August 14, 2017, 9:59am UTC](https://forums.thimbleweedpark.com/t/games-with-a-different-story-after-restart/1420/2 "2017-08-14T09:59:32Z")

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Can you clarify for me how is it possible?

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**Author:** ![Someone](https://avatars.discourse-cdn.com/v4/letter/s/b77776/32.png) [@Someone](https://forums.thimbleweedpark.com/u/Someone)\
**Post date:** [August 14, 2017, 10:11am UTC](https://forums.thimbleweedpark.com/t/games-with-a-different-story-after-restart/1420/3 "2017-08-14T10:11:11Z")

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> [@ZakPhoenixMcKracken](#):
>
> Can you clarify for me how is it possible?

You mean: How the game creates a new story? 🙂

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**Author:** ![rarog4k](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/rarog4k/32/1359_2.png) [@rarog4k](https://forums.thimbleweedpark.com/u/rarog4k)\
**Post date:** [August 14, 2017, 10:23am UTC](https://forums.thimbleweedpark.com/t/games-with-a-different-story-after-restart/1420/4 "2017-08-14T10:23:32Z")

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To stick with LucasArts:

> **[Indiana Jones and His Desktop Adventures](https://en.wikipedia.org/wiki/Indiana_Jones_and_His_Desktop_Adventures)**
>
> Indiana Jones and His Desktop Adventures is a 1996 adventure video game. Desktop Adventures was made to run in a windowed form on the desktop to limit memory use and allow the player to perform other tasks. This game was the first Desktop Adventures game, and was followed by Star Wars: Yoda Stories in 1997. The game is set in mid-1930s Middle America with a variety of characters, puzzles, and outcomes. The plot, size, and direction of each game are randomly generated at the start, with location...

and using the same engine

> **[Star Wars: Yoda Stories](https://en.wikipedia.org/wiki/Star_Wars:_Yoda_Stories)**
>
> Star Wars: Yoda Stories is a 1997 adventure video game based on the Star Wars franchise developed by LucasArts. It was preceded by Indiana Jones and His Desktop Adventures. In the Star Wars timeline, Yoda Stories is placed between The Empire Strikes Back and Return of the Jedi, where Luke Skywalker is completing his training with Jedi Master Yoda. Levels in the game are procedurally generated. Yoda Stories has no central plot or definitive goal—it is a collection of games where the player, contro...

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**Author:** ![milanfahrnholz](https://avatars.discourse-cdn.com/v4/letter/m/cab0a1/32.png) [@milanfahrnholz](https://forums.thimbleweedpark.com/u/milanfahrnholz)\
**Post date:** [August 14, 2017, 11:08am UTC](https://forums.thimbleweedpark.com/t/games-with-a-different-story-after-restart/1420/5 "2017-08-14T11:08:57Z")

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> [@ZakPhoenixMcKracken](#):
>
> Can you clarify for me how is it possible?

[Roguelike](https://en.wikipedia.org/wiki/Roguelike)

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**Author:** ![Someone](https://avatars.discourse-cdn.com/v4/letter/s/b77776/32.png) [@Someone](https://forums.thimbleweedpark.com/u/Someone)\
**Post date:** [August 14, 2017, 11:34am UTC](https://forums.thimbleweedpark.com/t/games-with-a-different-story-after-restart/1420/6 "2017-08-14T11:34:02Z")

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> [@milanfahrnholz](#):
>
> Roguelike

Yes and no: In most roguelike games the _story_ remains the same, only the levels vary a bit. But,yes, the principle is the same. 🙂

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**Author:** ![milanfahrnholz](https://avatars.discourse-cdn.com/v4/letter/m/cab0a1/32.png) [@milanfahrnholz](https://forums.thimbleweedpark.com/u/milanfahrnholz)\
**Post date:** [August 14, 2017, 11:44am UTC](https://forums.thimbleweedpark.com/t/games-with-a-different-story-after-restart/1420/7 "2017-08-14T11:44:28Z")

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I´m not holding my hopes high that a completly different story each time is even possible. I expect to see a pattern very soon where you recognize different story parts you already saw before. But that´s okay, it can still be fun and is probably the best you can do.

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**Author:** ![LowLevel](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/lowlevel/32/48_2.png) [@LowLevel](https://forums.thimbleweedpark.com/u/LowLevel)\
**Post date:** [August 14, 2017, 3:58pm UTC](https://forums.thimbleweedpark.com/t/games-with-a-different-story-after-restart/1420/8 "2017-08-14T15:58:49Z")

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It will probably require a few decades, but I’m waiting for neural networks to be advanced enough to create _real_ different stories. Mixing bits of manually-made stories can work for some kinds of games but not for games that are strongly based on narrative, like the ones I’m mostly interested in.

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**Author:** ![backpatcher](https://avatars.discourse-cdn.com/v4/letter/b/ed8c4c/32.png) [@backpatcher](https://forums.thimbleweedpark.com/u/backpatcher)\
**Post date:** [August 14, 2017, 6:02pm UTC](https://forums.thimbleweedpark.com/t/games-with-a-different-story-after-restart/1420/9 "2017-08-14T18:02:47Z")

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I don’t know… if stories made by neural networks are as good as music made by neural networks, then I’d say: no thank you.  
It’s probably not too difficult to create a random story, but a _good_ story?

Regarding OP: Dwarf Fortress creates a new _his_tory if you start a new game, I think?

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**Author:** ![LowLevel](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/lowlevel/32/48_2.png) [@LowLevel](https://forums.thimbleweedpark.com/u/LowLevel)\
**Post date:** [August 14, 2017, 6:38pm UTC](https://forums.thimbleweedpark.com/t/games-with-a-different-story-after-restart/1420/10 "2017-08-14T18:38:05Z")

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> [@backpatcher](#):
>
> if stories made by neural networks are as good as music made by neural networks, then I’d say: no thank you.

I don’t think it’s possible to know what neural networks will be able to do in 30 or 40 years; that’s really a lot of time. Also, generating music and generating stories are two extremely different things and comparing them is a bit like comparing apples and oranges. The goal of generating pleasant music will be reached well before the goal of creating pleasant stories. Actually, we are very near to the generation of pleasant but simple music; mimicking classical music is already within the realms of possibility.

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**Author:** ![milanfahrnholz](https://avatars.discourse-cdn.com/v4/letter/m/cab0a1/32.png) [@milanfahrnholz](https://forums.thimbleweedpark.com/u/milanfahrnholz)\
**Post date:** [August 14, 2017, 8:09pm UTC](https://forums.thimbleweedpark.com/t/games-with-a-different-story-after-restart/1420/11 "2017-08-14T20:09:17Z")

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> [@LowLevel](#):
>
> I don’t think it’s possible to know what neural networks will be able to do in 30 or 40 years

It will be flawless…

![](https://canada1.discourse-cdn.com/flex030/uploads/thimbleweedpark/original/2X/e/e252543cc676cd54657e1d0936fa44b474156068.png)

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**Author:** ![ZakPhoenixMcKracken](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/zakphoenixmckracken/32/41_2.png) [@ZakPhoenixMcKracken](https://forums.thimbleweedpark.com/u/ZakPhoenixMcKracken)\
**Post date:** [August 14, 2017, 9:39pm UTC](https://forums.thimbleweedpark.com/t/games-with-a-different-story-after-restart/1420/12 "2017-08-14T21:39:47Z")

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… creeeeepy…

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**Author:** ![milanfahrnholz](https://avatars.discourse-cdn.com/v4/letter/m/cab0a1/32.png) [@milanfahrnholz](https://forums.thimbleweedpark.com/u/milanfahrnholz)\
**Post date:** [August 14, 2017, 9:43pm UTC](https://forums.thimbleweedpark.com/t/games-with-a-different-story-after-restart/1420/13 "2017-08-14T21:43:49Z")

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> [@ZakPhoenixMcKracken](#):
>
> … creeeeepy…

…daiiiiiisy…

BTW what song does HAL sing in the italian version and did the translator of TwP correctly pick up the reference?

(come to think of it, I´m not sure if it was correctly used in the german version or if Chuck says daiiisy in german as well?)

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**Author:** ![seguso](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/seguso/32/1232_2.png) [@seguso](https://forums.thimbleweedpark.com/u/seguso)\
**Post date:** [August 14, 2017, 10:05pm UTC](https://forums.thimbleweedpark.com/t/games-with-a-different-story-after-restart/1420/14 "2017-08-14T22:05:38Z")

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> [@LowLevel](#):
>
> but I’m waiting for neural networks to be advanced enough to create real different stories.

Why neural networks? to create real stories they will need to do reasoning, for sure. So you’d need to implement reasoning on top of neural networks. But they don’t seem very appropriate for that. I don’t see much parallelism needed.

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**Author:** ![ZakPhoenixMcKracken](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/zakphoenixmckracken/32/41_2.png) [@ZakPhoenixMcKracken](https://forums.thimbleweedpark.com/u/ZakPhoenixMcKracken)\
**Post date:** [August 14, 2017, 10:33pm UTC](https://forums.thimbleweedpark.com/t/games-with-a-different-story-after-restart/1420/15 "2017-08-14T22:33:58Z")

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> [@milanfahrnholz](#):
>
> BTW what song does HAL sing in the italian version and did the translator of TwP correctly pick up the reference?

Yes, he left the text unchanged, in english, since it was this way in 2001 Odissey in the space.  
In the italian version of the movie, the song was “Giro giro tondo”, that is… “ring around the Rosie”, a very popular children song.

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**Author:** ![jrial](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/jrial/32/1379_2.png) [@jrial](https://forums.thimbleweedpark.com/u/jrial)\
**Post date:** [August 14, 2017, 10:39pm UTC](https://forums.thimbleweedpark.com/t/games-with-a-different-story-after-restart/1420/16 "2017-08-14T22:39:56Z")

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The Blade Runner game back in the day randomised who was the replicant every time you started a new game, apparently. Can’t vouch for that since I only played it once though.

Not sure if that counts.

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**Author:** ![milanfahrnholz](https://avatars.discourse-cdn.com/v4/letter/m/cab0a1/32.png) [@milanfahrnholz](https://forums.thimbleweedpark.com/u/milanfahrnholz)\
**Post date:** [August 14, 2017, 10:48pm UTC](https://forums.thimbleweedpark.com/t/games-with-a-different-story-after-restart/1420/17 "2017-08-14T22:48:10Z")

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> [@jrial](#):
>
> Can’t vouch for that since I only played it once though.

I can since I finished that one several times. And they along with your decisions can influence the endings you get.

There is even a way to test that without having to progress too much in the game. In the prison of the police station is someone you can practice using the Voight-Kampff machine on. He also changes everytime, but doesn´t impact the story.

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**Author:** ![LowLevel](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/lowlevel/32/48_2.png) [@LowLevel](https://forums.thimbleweedpark.com/u/LowLevel)\
**Post date:** [August 14, 2017, 11:02pm UTC](https://forums.thimbleweedpark.com/t/games-with-a-different-story-after-restart/1420/18 "2017-08-14T23:02:41Z")

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> [@seguso](#):
>
> Why neural networks?

Because they are the most promising general-purpose artificial intelligent technology and the only one that might provide [artificial general intelligence](https://en.wikipedia.org/wiki/Artificial_general_intelligence) in the future. Some of them are already able to generate simple works of art, so I expect that future versions will be able to accomplish the generation of pleasant stories.

> [@seguso](#):
>
> So you’d need to implement reasoning on top of neural networks.

They are networks of simulated neurons: “reasoning” arises even if they don’t behave exactly like real neurons. “Reasoning” doesn’t need to be implemented by the developers. Actually, the main point of neural networks is that developers don’t need to code rules: it’s the network itself that learns from examples and is able to generate something similar to what it observed.

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**Author:** ![rarog4k](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/rarog4k/32/1359_2.png) [@rarog4k](https://forums.thimbleweedpark.com/u/rarog4k)\
**Post date:** [August 15, 2017, 8:15am UTC](https://forums.thimbleweedpark.com/t/games-with-a-different-story-after-restart/1420/19 "2017-08-15T08:15:59Z")

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In German version the first line is “translated correctly” to the German song that HAL 9000 sang in the German dub of 2001. But the 2nd line with “I’m half crazy” was directly translated. Not sure if it is an error or deliberate decision to underline the crazyness of Chuck.

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**Author:** ![milanfahrnholz](https://avatars.discourse-cdn.com/v4/letter/m/cab0a1/32.png) [@milanfahrnholz](https://forums.thimbleweedpark.com/u/milanfahrnholz)\
**Post date:** [August 15, 2017, 11:43am UTC](https://forums.thimbleweedpark.com/t/games-with-a-different-story-after-restart/1420/20 "2017-08-15T11:43:14Z")

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Ha, yes it´s actually “Hänschen klein, ich bin halb verrückt vor lauter liebe zu dir”. That´s weird. But yes, possibly a compromise.

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