# Guga's Adventure Game Thread

**URL:** <https://forums.thimbleweedpark.com/t/gugas-adventure-game-thread/4523>\
**Category:** Adventure/Lucasfilm Games\
**Created:** [September 17, 2020, 7:43pm UTC](https://forums.thimbleweedpark.com/t/gugas-adventure-game-thread/4523 "2020-09-17T19:43:30Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Guga](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/guga/32/14476_2.png) [@Guga](https://forums.thimbleweedpark.com/u/Guga)\
**Post date:** [September 17, 2020, 7:43pm UTC](https://forums.thimbleweedpark.com/t/gugas-adventure-game-thread/4523/1 "2020-09-17T19:43:30Z")

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Following @seguso’s steps, I enrolled an adventure game themed game jam.

> **[$104 Adventure Game Challenge](https://itch.io/jam/104-adventure-game-challenge)**
>
> A game jam from 2020-09-13 to 2020-10-27 hosted by StandOffSoftware. The purpose of the $104 Adventure Game Challenge is to encourage and support creators of graphical adventure games. The Jam lasts two weeks from Septe

I have 10 days to finish my game. I already have my story ready and some puzzles, but I’m still not satisfied, so I’m currently drawing the things I know I’ll need for the game.

Maybe I should just give up and accept the fact that 14 days aren’t enough to make a good game, so I’ll have to accept that my poorly designed puzzles won’t get any better 🤷‍♂️ but let’s see.

But I’m happy with my character design 😛  
 ![death](https://canada1.discourse-cdn.com/flex030/uploads/thimbleweedpark/original/2X/8/80fc510659a170198c0189db6f166ff6f2ac1b02.gif)

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**Author:** ![seguso](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/seguso/32/1232_2.png) [@seguso](https://forums.thimbleweedpark.com/u/seguso)\
**Post date:** [September 17, 2020, 7:57pm UTC](https://forums.thimbleweedpark.com/t/gugas-adventure-game-thread/4523/2 "2020-09-17T19:57:19Z")

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Respect… In 14 days I would only design 3 puzzles are 3 dialogs… I’ve no idea how you can make it 🙂

I suggest doing only 2 or 3 puzzles, but good ones. With a lot of legs that are sawed off for no reason…

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**Author:** ![tasse-tee](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/tasse-tee/32/4002_2.png) [@tasse-tee](https://forums.thimbleweedpark.com/u/tasse-tee)\
**Post date:** [September 17, 2020, 8:02pm UTC](https://forums.thimbleweedpark.com/t/gugas-adventure-game-thread/4523/3 "2020-09-17T20:02:14Z")

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> [@Guga](#):
>
> But I’m happy with my character design 😛

Oh hey, it’s the sequel to Kill Yourself:  
💀_Kill Everyone_ 💀

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**Author:** ![Guga](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/guga/32/14476_2.png) [@Guga](https://forums.thimbleweedpark.com/u/Guga)\
**Post date:** [September 17, 2020, 8:08pm UTC](https://forums.thimbleweedpark.com/t/gugas-adventure-game-thread/4523/4 "2020-09-17T20:08:41Z")

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Well, the plot is that you died while going to a halloween party and when you wake up dead you think you’re still alive and everyone’s just dressed up as a ghost. So you try to get “back home”, which gets interpreted as “get back to the land of the living”, but of course it’s not that easy

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**Author:** ![Ema](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/ema/32/14101_2.png) [@Ema](https://forums.thimbleweedpark.com/u/Ema)\
**Post date:** [September 17, 2020, 9:59pm UTC](https://forums.thimbleweedpark.com/t/gugas-adventure-game-thread/4523/5 "2020-09-17T21:59:08Z")

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> [@Guga](#):
>
> ![death](https://canada1.discourse-cdn.com/flex030/uploads/thimbleweedpark/original/2X/8/80fc510659a170198c0189db6f166ff6f2ac1b02.gif)

Please make the eyes glow… Pretty please…

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**Author:** ![Guga](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/guga/32/14476_2.png) [@Guga](https://forums.thimbleweedpark.com/u/Guga)\
**Post date:** [September 18, 2020, 6:34am UTC](https://forums.thimbleweedpark.com/t/gugas-adventure-game-thread/4523/6 "2020-09-18T06:34:54Z")

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They will, but it will be the “talk” animation 😄

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**Author:** ![seguso](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/seguso/32/1232_2.png) [@seguso](https://forums.thimbleweedpark.com/u/seguso)\
**Post date:** [September 18, 2020, 7:39am UTC](https://forums.thimbleweedpark.com/t/gugas-adventure-game-thread/4523/7 "2020-09-18T07:39:43Z")

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> [@Guga](#):
>
> Well, the plot is that you died while going to a halloween party and when you wake up dead you think you’re still alive

Is this based on a real-life story? 🙂

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**Author:** ![Sushi](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/sushi/32/163_2.png) [@Sushi](https://forums.thimbleweedpark.com/u/Sushi)\
**Post date:** [September 18, 2020, 7:48am UTC](https://forums.thimbleweedpark.com/t/gugas-adventure-game-thread/4523/8 "2020-09-18T07:48:40Z")

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> [@Guga](#):
>
> But I’m happy with my character design 😛  
> ![death](https://canada1.discourse-cdn.com/flex030/uploads/thimbleweedpark/original/2X/8/80fc510659a170198c0189db6f166ff6f2ac1b02.gif)

Manny!!

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**Author:** ![Ema](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/ema/32/14101_2.png) [@Ema](https://forums.thimbleweedpark.com/u/Ema)\
**Post date:** [September 18, 2020, 8:27am UTC](https://forums.thimbleweedpark.com/t/gugas-adventure-game-thread/4523/9 "2020-09-18T08:27:57Z")

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> [@Guga](#):
>
> They will, but it will be the “talk” animation 😄

That’s brilliant. As a nitpicker, I’d suggest to slow down the waving of the robe. Anyway I love the character

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**Author:** ![Sushi](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/sushi/32/163_2.png) [@Sushi](https://forums.thimbleweedpark.com/u/Sushi)\
**Post date:** [September 18, 2020, 12:11pm UTC](https://forums.thimbleweedpark.com/t/gugas-adventure-game-thread/4523/10 "2020-09-18T12:11:23Z")

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> [@Ema](#):
>
> the waving of the robe

Aren’t those squid tentacles? 😄

Perhaps not moving all of them together might help to create more of a direction the wind is billowing the robe?

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**Author:** ![Frenzie](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/frenzie/32/4416_2.png) [@Frenzie](https://forums.thimbleweedpark.com/u/Frenzie)\
**Post date:** [September 18, 2020, 7:02pm UTC](https://forums.thimbleweedpark.com/t/gugas-adventure-game-thread/4523/11 "2020-09-18T19:02:14Z")

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> [@Sushi](#):
>
> Aren’t those squid tentacles?

+1

He’s walking. Those are his legs.

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**Author:** ![Guga](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/guga/32/14476_2.png) [@Guga](https://forums.thimbleweedpark.com/u/Guga)\
**Post date:** [September 19, 2020, 8:31am UTC](https://forums.thimbleweedpark.com/t/gugas-adventure-game-thread/4523/12 "2020-09-19T08:31:01Z")

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He’ll be floating.

[![](https://img.youtube.com/vi/MiKTfxvHoEk/hqdefault.jpg "floating") ](https://www.youtube.com/watch?v=MiKTfxvHoEk)

I spent way too much time on this, I need to find a way of recycling the Death as a character in the rest of the game.

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**Author:** ![Someone](https://avatars.discourse-cdn.com/v4/letter/s/b77776/32.png) [@Someone](https://forums.thimbleweedpark.com/u/Someone)\
**Post date:** [September 19, 2020, 11:12am UTC](https://forums.thimbleweedpark.com/t/gugas-adventure-game-thread/4523/13 "2020-09-19T11:12:33Z")

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> [@Guga](#):
>
> I need to find a way of recycling the Death as a character in the rest of the game.

Change the story so that the player is (the) Death? 😉

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**Author:** ![Frenzie](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/frenzie/32/4416_2.png) [@Frenzie](https://forums.thimbleweedpark.com/u/Frenzie)\
**Post date:** [September 19, 2020, 3:05pm UTC](https://forums.thimbleweedpark.com/t/gugas-adventure-game-thread/4523/14 "2020-09-19T15:05:30Z")

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Death says he’s been doing this job for a 100 million years, why don’t you give it a try for a couple of weeks while he takes a vacation.

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**Author:** ![Guga](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/guga/32/14476_2.png) [@Guga](https://forums.thimbleweedpark.com/u/Guga)\
**Post date:** [September 20, 2020, 8:29am UTC](https://forums.thimbleweedpark.com/t/gugas-adventure-game-thread/4523/15 "2020-09-20T08:29:07Z")

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The more I design the game, the more I think @seguso’s interface is genius.

You can make abstract puzzles, focusing on _why_ things work, and not _how_.

For example, in the second roadblock, you need a halo to symbolize that you left your unfinished business behind. You see the guy with a halo pass on and that’s a hint. In a non-scumm interface, the puzzle is “understand that you need a halo”. With my usual point & click, I can’t specify something like that, so “get a halo” is clear, and the puzzle is how to fabricate a halo. And this makes things harder.

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**Author:** ![seguso](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/seguso/32/1232_2.png) [@seguso](https://forums.thimbleweedpark.com/u/seguso)\
**Post date:** [September 20, 2020, 8:53am UTC](https://forums.thimbleweedpark.com/t/gugas-adventure-game-thread/4523/16 "2020-09-20T08:53:39Z")

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> [@Guga](#):
>
> e, the more I think @seguso’s interface is genius.

Yes, my mom always says so 🙂

> [@Guga](#):
>
> With my usual point & click, I can’t specify something like that, so “get a halo” is clear, and the puzzle is how to fabricate a halo.

Yes, I’ve come to the conclusion that the interesting puzzles are “understand that you can use [object] in order to [objective]”, and this is impossible or incredibly cumbersome with traditional UIs . And you end up making the protagonist understand that automatically, and only focusing on HOW to take the object. But that’s a different puzzle, and a much less interesting one. The interesting one could not be expressed and you had to make it solved automatically. This is especially true of “disguising” puzzles.

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**Author:** ![Guga](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/guga/32/14476_2.png) [@Guga](https://forums.thimbleweedpark.com/u/Guga)\
**Post date:** [September 20, 2020, 8:09pm UTC](https://forums.thimbleweedpark.com/t/gugas-adventure-game-thread/4523/17 "2020-09-20T20:09:23Z")

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Who wants to play the first part?

> **[part1.zip](https://drive.google.com/file/d/17X3Xa7JYNsNLqVT3dNmx6uGCnh0EJ27L/view?usp=sharing)**
>
> Google Drive file.

It’s just three rooms, basically only one puzzle.  
I have 7 days to finish part 2. I can make it, but I probably won’t. Anyway I’m having fun and that’s the most important part.

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**Author:** ![seguso](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/seguso/32/1232_2.png) [@seguso](https://forums.thimbleweedpark.com/u/seguso)\
**Post date:** [September 20, 2020, 8:11pm UTC](https://forums.thimbleweedpark.com/t/gugas-adventure-game-thread/4523/18 "2020-09-20T20:11:11Z")

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trying right now 🙂

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<div class="post-metadata">

**Author:** ![seguso](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/seguso/32/1232_2.png) [@seguso](https://forums.thimbleweedpark.com/u/seguso)\
**Post date:** [September 20, 2020, 8:14pm UTC](https://forums.thimbleweedpark.com/t/gugas-adventure-game-thread/4523/19 "2020-09-20T20:14:36Z")

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First impression after 1 minute: 1) it’s funny! 2) why no punctuation?

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**Author:** ![Guga](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/guga/32/14476_2.png) [@Guga](https://forums.thimbleweedpark.com/u/Guga)\
**Post date:** [September 20, 2020, 8:15pm UTC](https://forums.thimbleweedpark.com/t/gugas-adventure-game-thread/4523/20 "2020-09-20T20:15:36Z")

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> [@seguso](#):
>
> 1. why no punctuation?

I tend to put full stops only when sentences need to sound harsh.

And also because I didn’t proofread it 😛

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