# Ideas to help TWP improve its visibility

**URL:** <https://forums.thimbleweedpark.com/t/ideas-to-help-twp-improve-its-visibility/541>\
**Category:** General\
**Created:** [May 15, 2017, 1:41pm UTC](https://forums.thimbleweedpark.com/t/ideas-to-help-twp-improve-its-visibility/541 "2017-05-15T13:41:35Z")\
**Posts on this page:** 20\
**Page:** 3

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**Author:** ![rodrifra](https://avatars.discourse-cdn.com/v4/letter/r/8797f3/32.png) [@rodrifra](https://forums.thimbleweedpark.com/u/rodrifra)\
**Post date:** [May 16, 2017, 4:56pm UTC](https://forums.thimbleweedpark.com/t/ideas-to-help-twp-improve-its-visibility/541/41 "2017-05-16T16:56:43Z")

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Make yourself a youtuber and explain there how you made the game.

While you are explaining it sneeze real hard, then mimic the MI2 scene where Largo enters the bar and the spit flies throughout the room but in your case something falls from your nose.

It will become viral and everybody will be buying the game. Trust me, I have received a couple of those and (beleive it or not) they were viral. 😄

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**Author:** ![Nor\_Treblig](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/nor_treblig/32/216_2.png) [@Nor\_Treblig](https://forums.thimbleweedpark.com/u/Nor_Treblig)\
**Post date:** [May 16, 2017, 5:13pm UTC](https://forums.thimbleweedpark.com/t/ideas-to-help-twp-improve-its-visibility/541/42 "2017-05-16T17:13:16Z")

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> [@seguso](#):
>
> if pixels are the problem, then on android and IOS they will sell a lot. the screen is small, so pixels will not be a problem.

I hope so!

> [@seguso](#):
>
> Actually on big screens, there is a problem with big unantialiased pixels… I still think that bilinear filtering should be activated, but only on big screens.

Dude, what the hell! Those pixels are supposed to be look sharp!  
So, did you really play the game with such filter?

If someone wants to give it a try:

> **[Home](https://reshade.me/)**
>
> ReShade - Advanced post-processing everywhere.

There are even screenshots in the comments, for deterrence: [https://blog.thimbleweedpark.com/patch\_notes#58e4d1387dce7cf6620421bc](https://blog.thimbleweedpark.com/patch_notes#58e4d1387dce7cf6620421bc)

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**Author:** ![seguso](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/seguso/32/1232_2.png) [@seguso](https://forums.thimbleweedpark.com/u/seguso)\
**Post date:** [May 16, 2017, 5:17pm UTC](https://forums.thimbleweedpark.com/t/ideas-to-help-twp-improve-its-visibility/541/43 "2017-05-16T17:17:40Z")

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> [@Nor\_Treblig](#):
>
> what the hell! Those pixels are supposed to be look sharp!

🙂 If I play in a window, I don’t have problems with this. But if i play full screen on a large monitors, it does not work. I’m not the only one to think that. It probably also depends on whether you are myopic or not. True, people seem kind of divided on the issue. They were divided on font antialiasing too, 10 years ago. Now antialiasing is the default.

PS: I did play with reshade, and it rocks.

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**Author:** ![lilbeeper](https://avatars.discourse-cdn.com/v4/letter/l/34f0e0/32.png) [@lilbeeper](https://forums.thimbleweedpark.com/u/lilbeeper)\
**Post date:** [May 16, 2017, 5:46pm UTC](https://forums.thimbleweedpark.com/t/ideas-to-help-twp-improve-its-visibility/541/44 "2017-05-16T17:46:51Z")

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How about a cat video on Youtube that sends subliminal Thimbleweed Park messages? E.g. a cat jumping into a TWP box.

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**Author:** ![asterothe](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/asterothe/32/550_2.png) [@asterothe](https://forums.thimbleweedpark.com/u/asterothe)\
**Post date:** [May 16, 2017, 6:18pm UTC](https://forums.thimbleweedpark.com/t/ideas-to-help-twp-improve-its-visibility/541/45 "2017-05-16T18:18:13Z")

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I’m buying to some of my friends and letting my old adventure friends know about it. For a wider out reach maybe steam is the key. they really do good suggestions and i hope many more people in time will buy it from their recommentations.

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**Author:** ![RonGilbert](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/rongilbert/32/7_2.png) [@RonGilbert](https://forums.thimbleweedpark.com/u/RonGilbert)\
**Post date:** [May 16, 2017, 7:08pm UTC](https://forums.thimbleweedpark.com/t/ideas-to-help-twp-improve-its-visibility/541/46 "2017-05-16T19:08:07Z")

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> [@seguso](#):
>
> you can still fix it! you could program a coin UI and put it as default

OK, this brings up four big issues.

1. I think coin UIs are stupid.  
1a) They can be OK, if designed for from the start, which Thimbleweed Park was not.
2. None of the area below the verbs is set up to be walked on. Without the verbs, you want to do down there, but you can’t and it’s confusing and feels like something is broken.  
2a) If we did put walkboxes down here, the scale would be wrong.  
2c) Clipping information would have to be created.
3. The verbs are the soul of Thimbleweed Park.
4. I think coin UIs are stupid.

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**Author:** ![seguso](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/seguso/32/1232_2.png) [@seguso](https://forums.thimbleweedpark.com/u/seguso)\
**Post date:** [May 16, 2017, 7:26pm UTC](https://forums.thimbleweedpark.com/t/ideas-to-help-twp-improve-its-visibility/541/47 "2017-05-16T19:26:12Z")

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> [@RonGilbert](#):
>
> 1. I think coin UIs are stupid.

Me too. However I meant a coin with verbs, not the MI3 coin. This is not obviously stupid, and not require a different design from the start.

I did not realize it would be a problem not to be able to walk in the area below verbs. (However, not all the area would be uncovered: a row would still be taken by the inventory).

Since you have already pleased scumm lovers, it looked like a good idea, to make money. but never mind. thanks for listening 🙂

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**Author:** ![rodrifra](https://avatars.discourse-cdn.com/v4/letter/r/8797f3/32.png) [@rodrifra](https://forums.thimbleweedpark.com/u/rodrifra)\
**Post date:** [May 16, 2017, 9:29pm UTC](https://forums.thimbleweedpark.com/t/ideas-to-help-twp-improve-its-visibility/541/48 "2017-05-16T21:29:02Z")

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> [@RonGilbert](#):
>
> 1. I think coin UIs are stupid.
> 2. I think coin UIs are stupid.

I wonder why, and I’m not talking about modifying TWP UI but the way you seem to hate coin UI in general.

Don’t they serve their purpose? What do I miss if the game is designed with a coin UI? would it be possible to make a list of pros and cons and enlighten me?.

Pros:

- The UI is hidden and doesn’t mess with the story.
- The UI is where my mouse pointer is, I just have to press the 2nd mouse button and it comes to life.

Cons:  
-Fill here, since I can’t think of any.

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**Author:** ![ZakPhoenixMcKracken](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/zakphoenixmckracken/32/41_2.png) [@ZakPhoenixMcKracken](https://forums.thimbleweedpark.com/u/ZakPhoenixMcKracken)\
**Post date:** [May 16, 2017, 9:31pm UTC](https://forums.thimbleweedpark.com/t/ideas-to-help-twp-improve-its-visibility/541/49 "2017-05-16T21:31:17Z")

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So, do you mean a wheel with verbs…?

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<div class="post-metadata">

**Author:** ![seguso](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/seguso/32/1232_2.png) [@seguso](https://forums.thimbleweedpark.com/u/seguso)\
**Post date:** [May 16, 2017, 9:36pm UTC](https://forums.thimbleweedpark.com/t/ideas-to-help-twp-improve-its-visibility/541/50 "2017-05-16T21:36:26Z")

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I mean a coin with pickup, push, use, look, talk. (drawn as icons, but on mouseover the text “pickup” appears.)

(Since I believe we don’t have “open” puzzles in twp, no need for the verb “open”. “Give” would be done by combining object with actor, or with talk, as already is.)

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**Author:** ![Nor\_Treblig](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/nor_treblig/32/216_2.png) [@Nor\_Treblig](https://forums.thimbleweedpark.com/u/Nor_Treblig)\
**Post date:** [May 16, 2017, 10:08pm UTC](https://forums.thimbleweedpark.com/t/ideas-to-help-twp-improve-its-visibility/541/51 "2017-05-16T22:08:49Z")

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> [@seguso](#):
>
> True, people seem kind of divided on the issue. They were divided on font antialiasing too, 10 years ago.

Divided? I don’t know what you are talking about.  
Antialiased font looks blurry and therefore sucks! #FACT

Don’t get me started about ClearType&Co…

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<div class="post-metadata">

**Author:** ![Nor\_Treblig](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/nor_treblig/32/216_2.png) [@Nor\_Treblig](https://forums.thimbleweedpark.com/u/Nor_Treblig)\
**Post date:** [May 16, 2017, 10:12pm UTC](https://forums.thimbleweedpark.com/t/ideas-to-help-twp-improve-its-visibility/541/52 "2017-05-16T22:12:18Z")

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> [@seguso](#):
>
> Since I believe we don’t have “open” puzzles in twp, no need for the verb “open”.

I remember two: [spoiler]

- Open _check register_
- Open _foil-wrapped brick_  
[/spoiler]

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<div class="post-metadata">

**Author:** ![seguso](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/seguso/32/1232_2.png) [@seguso](https://forums.thimbleweedpark.com/u/seguso)\
**Post date:** [May 16, 2017, 10:14pm UTC](https://forums.thimbleweedpark.com/t/ideas-to-help-twp-improve-its-visibility/541/53 "2017-05-16T22:14:37Z")

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Very well, then add “open” to the coin 🙂

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<div class="post-metadata">

**Author:** ![Nor\_Treblig](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/nor_treblig/32/216_2.png) [@Nor\_Treblig](https://forums.thimbleweedpark.com/u/Nor_Treblig)\
**Post date:** [May 16, 2017, 10:21pm UTC](https://forums.thimbleweedpark.com/t/ideas-to-help-twp-improve-its-visibility/541/54 "2017-05-16T22:21:20Z")

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> [@rodrifra](#):
>
> Pros:
> 
> - The UI is hidden and doesn’t mess with the story.
> - The UI is where my mouse pointer is, I just have to press the 2nd mouse button and it comes to life.
> 
> Cons:  
> -Fill here, since I can’t think of any.

Pros:

- Generally works with (single) touch interfaces
- Generally works with controllers with analogue stick (at least with cyclic layout / verb wheel)
- If a graphical coin: no need to translate verbs in images
- If a generic wheel: dynamic (e.g. different actions for different characters [Franklin]), count of verbs is not bound to the layout (e.g. vs. 3x3 grid)

Cons:

- When using touch: your finger/hand may obstruct parts of it (especially problematic when context sensitive)
- It’s often required to click/touch for a period of time to distinguish between _walk to_ and _show coin_ (I hate delays in UI)
- If content sensitive + automatic layout (e.g. DOTT Remastered): defies muscle memory
- If a graphical coin: not dynamic
- (minor) Drowning joke wouldn’t be possible.

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<div class="post-metadata">

**Author:** ![ideal](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/ideal/32/9563_2.png) [@ideal](https://forums.thimbleweedpark.com/u/ideal)\
**Post date:** [May 16, 2017, 10:26pm UTC](https://forums.thimbleweedpark.com/t/ideas-to-help-twp-improve-its-visibility/541/55 "2017-05-16T22:26:14Z")

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I fail to see that, apart from feeling displaced & wasting resources, adding a coin-interface would enlarge the audience by a significant degree.

Generally, do some research, revisit already existing GUIs and implement your own ideas. The annoying part of the coin interface is that you a) need to hold down something (mouse button, touchpad area, …) and b) also move to a certain area more or less precisely. If you just trigger a coin, turn it off by another click (acceleration/distance/whatever) or select some stuff without a ‘holding down’-input, you can come up with something nice (but don’t forget about that inventory items want to be visible and accessible too).

The verb interface is fine. It wasn’t used to its full potential but it fits to/defines the TWP experience. The current basic implementation shows its limits when it comes to translations. Browsing through many items also wouldn’t be this much fun. Symbols are fine, when they’re differentiated enough and offer the right level of complexity but there is still something about verbs.

Instead: fix/enhance the content, port the game, do sales actions, work on a new adventure (team is available, workflow exists, engine is mostly done, there is an audience), enjoy life.

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<div class="post-metadata">

**Author:** ![RonGilbert](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/rongilbert/32/7_2.png) [@RonGilbert](https://forums.thimbleweedpark.com/u/RonGilbert)\
**Post date:** [May 17, 2017, 1:29am UTC](https://forums.thimbleweedpark.com/t/ideas-to-help-twp-improve-its-visibility/541/56 "2017-05-17T01:29:06Z")

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> [@ideal](#):
>
> team is available

Most of the team is off doing other things. That’s the downside to being contractors, when you’re job finishes, you have to go find work. We could get most of them back over time, but it’s not like a team is sitting around.

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**Author:** ![crinrict](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/crinrict/32/101_2.png) [@crinrict](https://forums.thimbleweedpark.com/u/crinrict)\
**Post date:** [May 17, 2017, 6:56am UTC](https://forums.thimbleweedpark.com/t/ideas-to-help-twp-improve-its-visibility/541/57 "2017-05-17T06:56:26Z")

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> [@N\_N](#):
>
> I’m designing a very large megaphone but it might take 4 years to complete. It will have a global range. We should brainstorm meanwhile however and we’ve got 4 (four) years to do it. Let’s get cracking.

A megaphonetron … that should do it 😃

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**Author:** ![PiecesOfKate](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/piecesofkate/32/93_2.png) [@PiecesOfKate](https://forums.thimbleweedpark.com/u/PiecesOfKate)\
**Post date:** [May 17, 2017, 7:06am UTC](https://forums.thimbleweedpark.com/t/ideas-to-help-twp-improve-its-visibility/541/58 "2017-05-17T07:06:53Z")

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> [@rodrifra](#):
>
> but in your case something falls from your nose.

BREAKING NEWS: 27 years on, secret of Monkey Island is finally revealed.

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<div class="post-metadata">

**Author:** ![DZ-Jay](https://avatars.discourse-cdn.com/v4/letter/d/a6a055/32.png) [@DZ-Jay](https://forums.thimbleweedpark.com/u/DZ-Jay)\
**Post date:** [May 17, 2017, 10:04am UTC](https://forums.thimbleweedpark.com/t/ideas-to-help-twp-improve-its-visibility/541/59 "2017-05-17T10:04:36Z")

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> [@RonGilbert](#):
>
> > [@seguso](#):
> >
> > you can still fix it! you could program a coin UI and put it as default
> 
> OK, this brings up four big issues.
> 
> 1. I think coin UIs are stupid.  
> 1a) They can be OK, if designed for from the start, which Thimbleweed Park was not.
> 2. None of the area below the verbs is set up to be walked on. Without the verbs, you want to do down there, but you can’t and it’s confusing and feels like something is broken.  
> 2a) If we did put walkboxes down here, the scale would be wrong.  
> 2c) Clipping information would have to be created.
> 3. The verbs are the soul of Thimbleweed Park.
> 4. I think coin UIs are stupid.

And more importantly,  
5) Coin UIs are stupid.

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<div class="post-metadata">

**Author:** ![seguso](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/seguso/32/1232_2.png) [@seguso](https://forums.thimbleweedpark.com/u/seguso)\
**Post date:** [May 17, 2017, 10:11am UTC](https://forums.thimbleweedpark.com/t/ideas-to-help-twp-improve-its-visibility/541/60 "2017-05-17T10:11:56Z")

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Coins do suck, but their problems can be easily fixed. If only someone cared to articulate them. If someone creates a new thread, we can discuss it there. I don’t want to hijack the thread.

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