# Mysterious news about "Beneath a Steel Sky". Maybe a sequel?

**URL:** <https://forums.thimbleweedpark.com/t/mysterious-news-about-beneath-a-steel-sky-maybe-a-sequel/1953>\
**Category:** Adventure/Lucasfilm Games\
**Created:** [November 4, 2017, 3:32am UTC](https://forums.thimbleweedpark.com/t/mysterious-news-about-beneath-a-steel-sky-maybe-a-sequel/1953 "2017-11-04T03:32:58Z")\
**Posts on this page:** 1\
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**Author:** ![Nor\_Treblig](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/nor_treblig/32/216_2.png) [@Nor\_Treblig](https://forums.thimbleweedpark.com/u/Nor_Treblig)\
**Post date:** [November 9, 2017, 10:23pm UTC](https://forums.thimbleweedpark.com/t/mysterious-news-about-beneath-a-steel-sky-maybe-a-sequel/1953/10 "2017-11-09T22:23:21Z")

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> [@LowLevel](#):
>
> Would HD graphics be more expensive to draw?

There are just more pixels to draw and animate which takes more time equals money, or you reduce details (e.g. comic style).  
They have used 3D models for characters with Broken Sword 5 to get HD sprites, but it sounded like all those HD backgrounds were quite expensive to draw.

There is also some discussion here:

> [@Will we get a new game from Ron Gilbert and Team in near future?](https://forums.thimbleweedpark.com/t/will-we-get-a-new-game-from-ron-gilbert-and-team-in-near-future/1505/215):
>
> I wouldn’t be so sure about that. You can easily reuse walking animations and show them from all angles, but special animations need to be made as they do in 2D. And we are talking about TWP-style graphics (low-res pixel art). I’m sure someone like Octavi is quite efficient now with animating those characters. How fast professionals can animate rigged 3D models depends on the complexity of the model and how much work you want to put in it to make it look realistic. Also in 2D you can easily do…

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