# Pre-release Fanart - C64 Text Adventure

**URL:** <https://forums.thimbleweedpark.com/t/pre-release-fanart-c64-text-adventure/854>\
**Category:** Fan Art\
**Created:** [June 25, 2017, 1:53am UTC](https://forums.thimbleweedpark.com/t/pre-release-fanart-c64-text-adventure/854 "2017-06-25T01:53:34Z")\
**Posts on this page:** 14\
**Page:** 1

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**Author:** ![Nor\_Treblig](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/nor_treblig/32/216_2.png) [@Nor\_Treblig](https://forums.thimbleweedpark.com/u/Nor_Treblig)\
**Post date:** [June 25, 2017, 1:53am UTC](https://forums.thimbleweedpark.com/t/pre-release-fanart-c64-text-adventure/854/1 "2017-06-25T01:53:34Z")

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Potential text adventure on a C64 made by Häger ([Source](https://blog.thimbleweedpark.com/release_date#58b4a14f7dce7c7331629367)) (note: pre-release).

![](https://canada1.discourse-cdn.com/flex030/uploads/thimbleweedpark/original/2X/f/f99976845e3873410c665c90858807c74ff2db6d.png)

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**Author:** ![Someone](https://avatars.discourse-cdn.com/v4/letter/s/b77776/32.png) [@Someone](https://forums.thimbleweedpark.com/u/Someone)\
**Post date:** [June 25, 2017, 11:45am UTC](https://forums.thimbleweedpark.com/t/pre-release-fanart-c64-text-adventure/854/2 "2017-06-25T11:45:49Z")

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It seems that text adventures are still very common, especially if we consider this thread:

> [@Have you ever played a text adventure game? Would you play it?](https://forums.thimbleweedpark.com/t/have-you-ever-played-a-text-adventure-game-would-you-play-it/818):
>
> Currently, the top game in my Steam wishlist is [Stories Untold](http://store.steampowered.com/app/558420/Stories_Untold/). It’s a recently developed textual adventure game, but “encapsulated” into a modern reality. I’ve read very good reviews about it, especially about its first chapter, and I can not wait to play it in the following weeks. When it will happen, it will probably be my first time I fully play a text adventure game, paradoxically. I developed a couple of short text adventures on the C64 back then but I’ve never played the genre classics,…

So is there actually an interest in an text adventure version of TWP?

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**Author:** ![milanfahrnholz](https://avatars.discourse-cdn.com/v4/letter/m/cab0a1/32.png) [@milanfahrnholz](https://forums.thimbleweedpark.com/u/milanfahrnholz)\
**Post date:** [June 25, 2017, 11:47am UTC](https://forums.thimbleweedpark.com/t/pre-release-fanart-c64-text-adventure/854/3 "2017-06-25T11:47:34Z")

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I for one would certainly play a text adventure de-make of the game. So +1 from me.

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**Author:** ![Nor\_Treblig](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/nor_treblig/32/216_2.png) [@Nor\_Treblig](https://forums.thimbleweedpark.com/u/Nor_Treblig)\
**Post date:** [June 25, 2017, 1:16pm UTC](https://forums.thimbleweedpark.com/t/pre-release-fanart-c64-text-adventure/854/4 "2017-06-25T13:16:31Z")

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I would play a TWP text adventure! But I would prefer a more original approach than a 1:1 de-make.

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**Author:** ![Someone](https://avatars.discourse-cdn.com/v4/letter/s/b77776/32.png) [@Someone](https://forums.thimbleweedpark.com/u/Someone)\
**Post date:** [June 25, 2017, 5:58pm UTC](https://forums.thimbleweedpark.com/t/pre-release-fanart-c64-text-adventure/854/6 "2017-06-25T17:58:25Z")

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> [@Nor\_Treblig](#):
>
> I would play a TWP text adventure! But I would prefer a more original approach than a 1:1 de-make.

At the moment I’m not sure if you could make a 1:1 clone. Problems are the timed events and some visual puzzles, for example the lasers at the end.

So a text adventure version would be at least slightly different. But especially for one part of the game I have a cool conversion idea. 🙂

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<div class="post-metadata">

**Author:** ![Nor\_Treblig](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/nor_treblig/32/216_2.png) [@Nor\_Treblig](https://forums.thimbleweedpark.com/u/Nor_Treblig)\
**Post date:** [June 25, 2017, 6:05pm UTC](https://forums.thimbleweedpark.com/t/pre-release-fanart-c64-text-adventure/854/7 "2017-06-25T18:05:21Z")

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> [@Someone](#):
>
> But especially for one part of the game I have a cool conversion idea.

One interesting part to convert would be the text adventure. Not sure if we can find some great alternative.

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**Author:** ![Someone](https://avatars.discourse-cdn.com/v4/letter/s/b77776/32.png) [@Someone](https://forums.thimbleweedpark.com/u/Someone)\
**Post date:** [June 25, 2017, 6:08pm UTC](https://forums.thimbleweedpark.com/t/pre-release-fanart-c64-text-adventure/854/8 "2017-06-25T18:08:49Z")

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> [@Nor\_Treblig](#):
>
> One interesting part to convert would be the text adventure. Not sure if we can find some great alternative.

I have an idea for exactly that part… 😉

(One easy solution would be to keep that part as a text adventure in a text adventure.)

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<div class="post-metadata">

**Author:** ![Nor\_Treblig](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/nor_treblig/32/216_2.png) [@Nor\_Treblig](https://forums.thimbleweedpark.com/u/Nor_Treblig)\
**Post date:** [June 25, 2017, 6:09pm UTC](https://forums.thimbleweedpark.com/t/pre-release-fanart-c64-text-adventure/854/9 "2017-06-25T18:09:56Z")

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That would be the easy solution, but something needs to be made different, hmm…

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<div class="post-metadata">

**Author:** ![Someone](https://avatars.discourse-cdn.com/v4/letter/s/b77776/32.png) [@Someone](https://forums.thimbleweedpark.com/u/Someone)\
**Post date:** [June 25, 2017, 6:14pm UTC](https://forums.thimbleweedpark.com/t/pre-release-fanart-c64-text-adventure/854/10 "2017-06-25T18:14:32Z")

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> [@Nor\_Treblig](#):
>
> That would be the easy solution, but something needs to be made different, hmm…

If you change TWP into a text adventure, you could change the text adventure into … 😉 But I don’t know if this works with Inform/Frotz et. al. (If I ever write such a fan demake, I wouldn’t program my own parser.)

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<div class="post-metadata">

**Author:** ![milanfahrnholz](https://avatars.discourse-cdn.com/v4/letter/m/cab0a1/32.png) [@milanfahrnholz](https://forums.thimbleweedpark.com/u/milanfahrnholz)\
**Post date:** [June 26, 2017, 1:57pm UTC](https://forums.thimbleweedpark.com/t/pre-release-fanart-c64-text-adventure/854/11 "2017-06-26T13:57:29Z")

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> [@Someone](#):
>
> I have an idea for exactly that part…

Maybe we´re thinking of the exactly the same thing, maybe not. My first idea when I read about the issue with the text adventure was :“'Turn it into a graphic adventure!” you know, invert the whole thing, that would be funny.

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<div class="post-metadata">

**Author:** ![Someone](https://avatars.discourse-cdn.com/v4/letter/s/b77776/32.png) [@Someone](https://forums.thimbleweedpark.com/u/Someone)\
**Post date:** [June 26, 2017, 4:21pm UTC](https://forums.thimbleweedpark.com/t/pre-release-fanart-c64-text-adventure/854/12 "2017-06-26T16:21:07Z")

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> [@milanfahrnholz](#):
>
> “'Turn it into a graphic adventure!” you know, invert the whole thing, that would be funny.

Yep. That was my idea too. 🙂 But I don’t know if there exists a text adventure interpreter that allows this. Frotz is only able to show simple graphics AFAIK.

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<div class="post-metadata">

**Author:** ![Nor\_Treblig](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/nor_treblig/32/216_2.png) [@Nor\_Treblig](https://forums.thimbleweedpark.com/u/Nor_Treblig)\
**Post date:** [June 26, 2017, 8:31pm UTC](https://forums.thimbleweedpark.com/t/pre-release-fanart-c64-text-adventure/854/13 "2017-06-26T20:31:00Z")

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I would have preferred something more simple, e.g. 3D adventure -\> 2D adventure -\> text adventure -\> ?

But maybe it could be some sort of really simple graphic “adventure”, e.g. simple graphics and you just click on exits for navigation, no characters (more like a slideshow).

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<div class="post-metadata">

**Author:** ![Nor\_Treblig](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/nor_treblig/32/216_2.png) [@Nor\_Treblig](https://forums.thimbleweedpark.com/u/Nor_Treblig)\
**Post date:** [June 26, 2017, 8:36pm UTC](https://forums.thimbleweedpark.com/t/pre-release-fanart-c64-text-adventure/854/14 "2017-06-26T20:36:00Z")

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It’s always funny when they make “video game graphics” in video games, like in Sam&Max:

 ![](https://canada1.discourse-cdn.com/flex030/uploads/thimbleweedpark/original/2X/6/63f77d0f73e8614ab390a744457eba593835ddd4.jpg)

![](https://canada1.discourse-cdn.com/flex030/uploads/thimbleweedpark/original/2X/d/dcde54a2f0668bf009322c6697de25ff9b9346b0.png)

They also made something similar in the Telltale Games series:

 ![](https://canada1.discourse-cdn.com/flex030/uploads/thimbleweedpark/original/2X/c/cd411b3391cb3d2f565eb857da8097fd8fb8dfc5.jpg)

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<div class="post-metadata">

**Author:** ![Someone](https://avatars.discourse-cdn.com/v4/letter/s/b77776/32.png) [@Someone](https://forums.thimbleweedpark.com/u/Someone)\
**Post date:** [June 26, 2017, 9:30pm UTC](https://forums.thimbleweedpark.com/t/pre-release-fanart-c64-text-adventure/854/15 "2017-06-26T21:30:46Z")

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> [@Nor\_Treblig](#):
>
> But maybe it could be some sort of really simple graphic “adventure”, e.g. simple graphics and you just click on exits for navigation, no characters (more like a slideshow).

The later Magnetic Scrolls text adventures were able to do this (for example Wonderland). There should be a free interpreter around, but no scripting tools AFAIR.
