# ResidualVM 0.3.0 was released

**URL:** <https://forums.thimbleweedpark.com/t/residualvm-0-3-0-was-released/2213>\
**Category:** Adventure/Lucasfilm Games\
**Created:** [December 31, 2017, 12:56am UTC](https://forums.thimbleweedpark.com/t/residualvm-0-3-0-was-released/2213 "2017-12-31T00:56:43Z")\
**Posts on this page:** 17\
**Page:** 1

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**Author:** ![Nor\_Treblig](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/nor_treblig/32/216_2.png) [@Nor\_Treblig](https://forums.thimbleweedpark.com/u/Nor_Treblig)\
**Post date:** [December 31, 2017, 12:56am UTC](https://forums.thimbleweedpark.com/t/residualvm-0-3-0-was-released/2213/1 "2017-12-31T00:56:43Z")

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[ResidualVM 0.3.0](http://www.residualvm.org/compatibility/0.3.0/) was released and contains a lot of improvements for _Grim Fandango_ and _Myst III_.

Also beside _Escape from Monkey Island_ (which already works very well with current development version) support for _The Longest Journey_ is currently in progress:  
[http://www.residualvm.org/news/20171230/](http://www.residualvm.org/news/20171230/)

* * *

It’s incredible to see what [ScummVM](https://www.scummvm.org/compatibility/) has become, supporting more and more adventure games, from SCUMM to Sierra catalogue to more obscure ones!

I’m dreaming of a world where ResidualVM will become the same, supporting more and more of those newer adventure games (because 3D is the future 😏), having it support games like _Sam&Max_ and _Tales from Monkey Island_ and even _Thimbleweed Park VR_ would be awesome!

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**Author:** ![BigRedButton](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/bigredbutton/32/212_2.png) [@BigRedButton](https://forums.thimbleweedpark.com/u/BigRedButton)\
**Post date:** [December 31, 2017, 3:16am UTC](https://forums.thimbleweedpark.com/t/residualvm-0-3-0-was-released/2213/2 "2017-12-31T03:16:29Z")

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It’s really great that there are ways to play these games on modern devices, thanks to ScummVM and ResidualVM, but I’m still hoping for a classic point & click interface for _Escape from MI_ and _Tales of MI_. I never really liked these games. But, such a UI would allow me to enjoy them a little more. I’ll never understand why they didn’t include such a point & click mode in both games from the very first. It would have been worth the effort - as we can see in Grim Fandango, by the way!

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**Author:** ![Nor\_Treblig](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/nor_treblig/32/216_2.png) [@Nor\_Treblig](https://forums.thimbleweedpark.com/u/Nor_Treblig)\
**Post date:** [December 31, 2017, 7:38am UTC](https://forums.thimbleweedpark.com/t/residualvm-0-3-0-was-released/2213/3 "2017-12-31T07:38:34Z")

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We’ve got a mouse mod for _Grim Fandango_ based on ResidualVM, so having something like this for _Escape from Monkey Island_ is very possible.

I wonder if it would be possible to have it integrated into their main branch so it keeps maintained there.

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**Author:** ![BigRedButton](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/bigredbutton/32/212_2.png) [@BigRedButton](https://forums.thimbleweedpark.com/u/BigRedButton)\
**Post date:** [December 31, 2017, 11:25am UTC](https://forums.thimbleweedpark.com/t/residualvm-0-3-0-was-released/2213/4 "2017-12-31T11:25:36Z")

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I guess that the guy who did this for GF isn’t interested in creating such a mod. Elsewise, we would have read about it already. I’m sure that he spent hundreds (or even thousands) of hours in order to create his GF mod. I heard that he was later engaged by Double-Fine for helping to create such a mouse interface for GF Remastered. Maybe he is still employed at DF and doesn’t have enough time to create such a mod for EMI. Or maybe he has been a GF fan, but hates EMI - or he has _smelt_ a bunch of money and would only do this for EMI, too, if he got a salary for it as well.  
I’m convinced that DF would implement a mouse UI, if they were about to do an EMI Remastered version, since they did this for GF, too. Though, EMI is not created by Tim Schafer, so it’s very unlikely that they will ever make an EMI Remastered. Also, I think that a CMI Remastered would actually be the next logical step (and more interesting to me).

> [@Nor\_Treblig](#):
>
> I wonder if it would be possible to have it integrated into their main branch so it keeps maintained there.

This would be very convenient and definitely possible.

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**Author:** ![Nor\_Treblig](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/nor_treblig/32/216_2.png) [@Nor\_Treblig](https://forums.thimbleweedpark.com/u/Nor_Treblig)\
**Post date:** [December 31, 2017, 12:23pm UTC](https://forums.thimbleweedpark.com/t/residualvm-0-3-0-was-released/2213/5 "2017-12-31T12:23:30Z")

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> [@BigRedButton](#):
>
> > [@Nor\_Treblig](#):
> >
> > I wonder if it would be possible to have it integrated into their main branch so it keeps maintained there.
> 
> This would be very convenient and definitely possible.

I wonder it this is something they would do or maybe they don’t want to mess up their code base (since this game was never meant to be played with mouse).

> [@BigRedButton](#):
>
> I’m sure that he spent hundreds (or even thousands) of hours in order to create his GF mod.

OK thousands is very exaggerated. But you need to love the game to do it and EMI is not that popular so it won’t be that easy to find someone.  
The basic foundation with this mod is laid, one thing which is a lot of work is probably to define all hotspot locations.

> [@BigRedButton](#):
>
> I heard that he was later engaged by Double-Fine for helping to create such a mouse interface for GF Remastered.

I also heard he was visiting them because they had heard of his work. I don’t know if he really worked with them though.

> [@BigRedButton](#):
>
> Though, EMI is not created by Tim Schafer

Yes, FT and GF were his babies and he remastered both. But I think they have sold well, maybe he or someone else will be approached for remastering MI3 and MI4.  
(btw. I think MI3 is fine as it is, but just being able to buy it would be great)

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**Author:** ![BigRedButton](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/bigredbutton/32/212_2.png) [@BigRedButton](https://forums.thimbleweedpark.com/u/BigRedButton)\
**Post date:** [December 31, 2017, 2:29pm UTC](https://forums.thimbleweedpark.com/t/residualvm-0-3-0-was-released/2213/6 "2017-12-31T14:29:26Z")

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> [@Nor\_Treblig](#):
>
> I also heard he was visiting them because they had heard of his work. I don’t know if he really worked with them though.

It was told [here](https://www.youtube.com/watch?v=HqWrdIf69M8&feature=youtu.be&t=48m30s) that he joined the team.

> [@Nor\_Treblig](#):
>
> OK thousands is very exaggerated. But you need to love the game to do it and EMI is not that popular so it won’t be that easy to find someone.
> 
> The basic foundation with this mod is laid, one thing which is a lot of work is probably to define all hotspot locations.

I’m just a beginner in programming, so I don’t know how much work it would be. I agree that it might have been less than thousand hours. Though, seeing that DF have engaged this guy for that job, it seems to be very complex. The guy in the video also mentions that there were “a lot of special case problems”.

> [@Nor\_Treblig](#):
>
> Yes, FT and GF were his babies and he remastered both.

That’s true. Also, he remastered DotT, his very first baby.

> [@Nor\_Treblig](#):
>
> But I think they have sold well, maybe he or someone else will be approached for remastering MI3 and MI4.

It currently feels as unlikely to me as MI 3a does. However, the creators of the MI Special Editions are no longer working for Lucasfilm/LucasArts, thanks to Disney. Though, [this article](https://www.rockpapershotgun.com/2017/11/22/when-is-it-ok-to-remake-a-classic-game/) says:

> All of Shafer’s remakes include the original game, and he says he tries to ensure that the original creators are involved in the project, at least in some capacity.

I’m not sure if the original creators of CMI and EMI would be willing to collaborate. But at least this quote doesn’t explicitly exclude a DF-made Remaster of a non-Schafer game.

> [@Nor\_Treblig](#):
>
> (btw. I think MI3 is fine as it is, but just being able to buy it would be great)

I agree that it’s fine, but I would like to enjoy the drawings with a contemporary color depth and screen resolution. Also, the sound quality could be better. CMI is 20 years old now.

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<div class="post-metadata">

**Author:** ![Nor\_Treblig](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/nor_treblig/32/216_2.png) [@Nor\_Treblig](https://forums.thimbleweedpark.com/u/Nor_Treblig)\
**Post date:** [December 31, 2017, 4:30pm UTC](https://forums.thimbleweedpark.com/t/residualvm-0-3-0-was-released/2213/7 "2017-12-31T16:30:57Z")

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> [@BigRedButton](#):
>
> The guy in the video also mentions that there were “a lot of special case problems”.

But these are either solved thanks to GF (verb UI, inventory) or needs to be done for EMI too (there could be problems with pathfinding/walkboxes for instance).

Let’s see if we can find an answer regarding integration of this mod in ResidualVM.

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**Author:** ![ZakPhoenixMcKracken](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/zakphoenixmckracken/32/41_2.png) [@ZakPhoenixMcKracken](https://forums.thimbleweedpark.com/u/ZakPhoenixMcKracken)\
**Post date:** [January 1, 2018, 9:59am UTC](https://forums.thimbleweedpark.com/t/residualvm-0-3-0-was-released/2213/8 "2018-01-01T09:59:23Z")

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@BigRedButton and @Nor_Treblig  
Happy birthday (it’s very suspicious, but who cares!)  
Anyway, Good Year!

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**Author:** ![BigRedButton](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/bigredbutton/32/212_2.png) [@BigRedButton](https://forums.thimbleweedpark.com/u/BigRedButton)\
**Post date:** [January 1, 2018, 12:18pm UTC](https://forums.thimbleweedpark.com/t/residualvm-0-3-0-was-released/2213/9 "2018-01-01T12:18:33Z")

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@ZakPhoenixMcKracken: Thank you very much. Though, it’s not my actual birthday today. I don’t remember that I ever entered any date of birth, so _January 1_ seems to be the default setting.  
Also, I don’t remember that the date of birth was a mandatory input. Inform me, if I’m wrong, please!

**However, a happy new year, @ZakPhoenixMcKracken and @Nor_Treblig and every silent reader of this thread!**

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**Author:** ![Frenzie](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/frenzie/32/4416_2.png) [@Frenzie](https://forums.thimbleweedpark.com/u/Frenzie)\
**Post date:** [November 10, 2019, 3:18pm UTC](https://forums.thimbleweedpark.com/t/residualvm-0-3-0-was-released/2213/10 "2019-11-10T15:18:39Z")

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Looks like ResidualVM is gearing up to a new release with finished TLJ support.  
[https://www.residualvm.org/news/20191110/](https://www.residualvm.org/news/20191110/)

> To play The Longest Journey, get a fresh [daily build of ResidualVM](https://www.residualvm.org/downloads/#daily), [assemble the required files](https://github.com/residualvm/residualvm/#51-required-files) from your game copy, and optionally install the [HD mod](https://tljhd.github.io/).

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**Author:** ![Nor\_Treblig](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/nor_treblig/32/216_2.png) [@Nor\_Treblig](https://forums.thimbleweedpark.com/u/Nor_Treblig)\
**Post date:** [November 10, 2019, 11:08pm UTC](https://forums.thimbleweedpark.com/t/residualvm-0-3-0-was-released/2213/11 "2019-11-10T23:08:48Z")

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I’ve never heard of this HD mod before, cool!

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**Author:** ![Frenzie](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/frenzie/32/4416_2.png) [@Frenzie](https://forums.thimbleweedpark.com/u/Frenzie)\
**Post date:** [November 11, 2019, 9:00am UTC](https://forums.thimbleweedpark.com/t/residualvm-0-3-0-was-released/2213/12 "2019-11-11T09:00:43Z")

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Me neither. It seems to have been finished for about half a year: [GitHub - TLJHD/tljhd.github.io](https://github.com/TLJHD/tljhd.github.io)

It’s part of the zeitgeist to do it this way of course. 🙂

> [@Neural Network Upscaling in FF VII](https://forums.thimbleweedpark.com/t/neural-network-upscaling-in-ff-vii/3464):
>
> Normally I don’t really understand why one would use those upscaling filters, but these seem to look pretty decent. [http://forums.qhimm.com/index.php?topic=18549.0](http://forums.qhimm.com/index.php?topic=18549.0) The [AI Gigapixel](https://topazlabs.com/ai-gigapixel/) software says it was trained on millions of photos so that it can “upscale” with potentially interesting results.

> [@AI Neural Net upscaling of old pixel backgrounds](https://forums.thimbleweedpark.com/t/ai-neural-net-upscaling-of-old-pixel-backgrounds/3465/84):
>
> Reminder to self to check/start a thread on ScummVM forum on this. Edit: [Yes, there is](https://forums.scummvm.org/viewtopic.php?t=14787)

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**Author:** ![Frenzie](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/frenzie/32/4416_2.png) [@Frenzie](https://forums.thimbleweedpark.com/u/Frenzie)\
**Post date:** [October 10, 2020, 8:27pm UTC](https://forums.thimbleweedpark.com/t/residualvm-0-3-0-was-released/2213/13 "2020-10-10T20:27:44Z")

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ResidualVM will now be merged into ScummVM. Sounds good to me. 🙂

> **[ResidualVM :: Home](https://www.residualvm.org/news/20201010/)**

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**Author:** ![Nor\_Treblig](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/nor_treblig/32/216_2.png) [@Nor\_Treblig](https://forums.thimbleweedpark.com/u/Nor_Treblig)\
**Post date:** [October 31, 2020, 9:07pm UTC](https://forums.thimbleweedpark.com/t/residualvm-0-3-0-was-released/2213/14 "2020-10-31T21:07:17Z")

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The title of the news entry:

> “Manny, until now we scraped along the ground like rats, but from now on, we soar! Like eagles! Yeah! LIKE EAGLES…ON…POGO STICKS!!!”

* * *

> [@Frenzie](#):
>
> ResidualVM will now be merged into ScummVM

Interesting!  
At first it reads like news from April Fools’ Day, like this one: [Announcing CABAL](https://www.scummvm.org/news/20040401/) 🙂

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**Author:** ![LogicDeLuxe](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/logicdeluxe/32/15335_2.png) [@LogicDeLuxe](https://forums.thimbleweedpark.com/u/LogicDeLuxe)\
**Post date:** [November 1, 2020, 11:35am UTC](https://forums.thimbleweedpark.com/t/residualvm-0-3-0-was-released/2213/15 "2020-11-01T11:35:34Z")

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> [@Nor\_Treblig](#):
>
> At first it reads like news from April Fools’ Day, like this one: [Announcing CABAL](https://www.scummvm.org/news/20040401/) 🙂

And those engines were merged eventually nevertheless.

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<div class="post-metadata">

**Author:** ![glenfx](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/glenfx/32/13133_2.png) [@glenfx](https://forums.thimbleweedpark.com/u/glenfx)\
**Post date:** [March 14, 2021, 2:13pm UTC](https://forums.thimbleweedpark.com/t/residualvm-0-3-0-was-released/2213/16 "2021-03-14T14:13:32Z")

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Sorry to bump this really old topic, I’m still hoping for someone to mod Escape like they did with Grim Fandango on Residual and add mouse P&C control, from time to time I do a search to see if someone caved in and worked on it haha!! .

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**Author:** ![BigRedButton](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/bigredbutton/32/212_2.png) [@BigRedButton](https://forums.thimbleweedpark.com/u/BigRedButton)\
**Post date:** [March 14, 2021, 2:42pm UTC](https://forums.thimbleweedpark.com/t/residualvm-0-3-0-was-released/2213/17 "2021-03-14T14:42:20Z")

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Me too. Even though I actually disliked that game.
