# ResidualVM 0.3.0 was released

**URL:** <https://forums.thimbleweedpark.com/t/residualvm-0-3-0-was-released/2213>\
**Category:** Adventure/Lucasfilm Games\
**Created:** [December 31, 2017, 12:56am UTC](https://forums.thimbleweedpark.com/t/residualvm-0-3-0-was-released/2213 "2017-12-31T00:56:43Z")\
**Posts on this page:** 1\
**Showing post:** 12

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**Author:** ![Frenzie](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/frenzie/32/4416_2.png) [@Frenzie](https://forums.thimbleweedpark.com/u/Frenzie)\
**Post date:** [November 11, 2019, 9:00am UTC](https://forums.thimbleweedpark.com/t/residualvm-0-3-0-was-released/2213/12 "2019-11-11T09:00:43Z")

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Me neither. It seems to have been finished for about half a year: [GitHub - TLJHD/tljhd.github.io](https://github.com/TLJHD/tljhd.github.io)

It’s part of the zeitgeist to do it this way of course. 🙂

> [@Neural Network Upscaling in FF VII](https://forums.thimbleweedpark.com/t/neural-network-upscaling-in-ff-vii/3464):
>
> Normally I don’t really understand why one would use those upscaling filters, but these seem to look pretty decent. [http://forums.qhimm.com/index.php?topic=18549.0](http://forums.qhimm.com/index.php?topic=18549.0) The [AI Gigapixel](https://topazlabs.com/ai-gigapixel/) software says it was trained on millions of photos so that it can “upscale” with potentially interesting results.

> [@AI Neural Net upscaling of old pixel backgrounds](https://forums.thimbleweedpark.com/t/ai-neural-net-upscaling-of-old-pixel-backgrounds/3465/84):
>
> Reminder to self to check/start a thread on ScummVM forum on this. Edit: [Yes, there is](https://forums.scummvm.org/viewtopic.php?t=14787)

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