# Should adventure games have inbuilt hint systems?

**URL:** <https://forums.thimbleweedpark.com/t/should-adventure-games-have-inbuilt-hint-systems/828>\
**Category:** General\
**Created:** [June 22, 2017, 12:17am UTC](https://forums.thimbleweedpark.com/t/should-adventure-games-have-inbuilt-hint-systems/828 "2017-06-22T00:17:49Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![LowLevel](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/lowlevel/32/48_2.png) [@LowLevel](https://forums.thimbleweedpark.com/u/LowLevel)\
**Post date:** [June 22, 2017, 1:30am UTC](https://forums.thimbleweedpark.com/t/should-adventure-games-have-inbuilt-hint-systems/828/5 "2017-06-22T01:30:17Z")

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> [@N\_N](#):
>
> The Steam Summer sale kicks off in less than 24 hours. Is TWP about to be sold at a discount price??

[Yes](https://forums.thimbleweedpark.com/t/gog-com-summer-sale-with-thimbleweed-park/720/2).

> [@N\_N](#):
>
> I’d have preferred it though if you had to work for your hints.

I think that the solution adopted by Machinarium has this precise purpose: not giving hints for free.

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