# SkateBIRD - in development game

**URL:** https://forums.thimbleweedpark.com/t/skatebird-in-development-game/3805
**Category:** Adventure/Lucasfilm Games
**Created:** [June 16, 2019, 4:02am UTC](https://forums.thimbleweedpark.com/t/skatebird-in-development-game/3805 "2019-06-16T04:02:38Z")
**Posts on this page:** 20
**Page:** 1

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### Author: ![Nor\_Treblig](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/nor_treblig/32/216_2.png) [@Nor\_Treblig](https://forums.thimbleweedpark.com/u/Nor_Treblig)
#### Post date: [June 16, 2019, 4:02am UTC](https://forums.thimbleweedpark.com/t/skatebird-in-development-game/3805/1 "2019-06-16T04:02:39Z")

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SkateBIRD is a skater game… with birds:  
[![](https://ksr-ugc.imgix.net/assets/025/424/016/fc6df15b590dc0d07c809df4e31137ed_original.gif?ixlib=rb-2.0.0&w=680&fit=max&v=1560037772&auto=format&gif-q=50&q=92&s=b7bbb24c987a0ffebf59a065086f21b1) ](https://ksr-ugc.imgix.net/assets/025/424/016/fc6df15b590dc0d07c809df4e31137ed_original.gif?ixlib=rb-2.0.0&w=680&fit=max&v=1560037772&auto=format&gif-q=50&q=92&s=b7bbb24c987a0ffebf59a065086f21b1)

It’s currently on Kickstarter and already funded:

> **[SkateBIRD: Be a skateboarding bird!](https://www.kickstarter.com/projects/meganfox/skatebird-be-a-skateboarding-bird)**
>
> Kickflip over staplers in this skateboarding video game about birds who try their best. It even has a tiny hawk!

There will be DRM-free and Mac+Linux versions, demo is already available for those systems:  
[https://megalomanium.itch.io/skatebird-demo](https://megalomanium.itch.io/skatebird-demo)

You may have heard of the developer **Megan Fox** from **[Glass Bottom Games](https://glassbottomgames.com/)** because they have made some kind of adventure game in the past:  
[Hot Tin Roof: The Cat That Wore A Fedora](https://glassbottomgames.com/hot_tin_roof/) (currently cheap on [GOG](https://www.gog.com/game/hot_tin_roof_the_cat_that_wore_a_fedora)).

Also her name rhymes with David Fox. And Ron Gilbert backed the game. And she previously backed Thimbleweed Park plus other great (adventure) games on Kickstarter.

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<div class="post-metadata">

### Author: ![Nor\_Treblig](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/nor_treblig/32/216_2.png) [@Nor\_Treblig](https://forums.thimbleweedpark.com/u/Nor_Treblig)
#### Post date: [June 16, 2019, 4:06am UTC](https://forums.thimbleweedpark.com/t/skatebird-in-development-game/3805/2 "2019-06-16T04:06:12Z")

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Here’s a great candidate for the game soundtrack:

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### Author: ![Frenzie](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/frenzie/32/4416_2.png) [@Frenzie](https://forums.thimbleweedpark.com/u/Frenzie)
#### Post date: [June 16, 2019, 7:42am UTC](https://forums.thimbleweedpark.com/t/skatebird-in-development-game/3805/3 "2019-06-16T07:42:48Z")

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I wonder what the big deal is with birds? Ace Attorney + birds = Aviary Attorney. Tony Hawk + birds = SkateBIRD. 🙂

- I’m surprised the game’ll need only $17,000 to make.
- Added to my Steam wishlist. They say it somehow helps.
- The Kickstarter page explicitly addresses many of the things that were wrong with Tony Hawk 5. That’s good.
- At first try I’m not entirely fond of some of the demo controls & mechanics. In particular, I don’t like the fact that you have to press forward to accelerate. But luckily you don’t need to keep it pressed forward like I thought at first.
- Screm seems to be some kind of meme based around misspelling scream?
- The $50 value sounds pretty decent. You also get a bunch of old games and their soundtracks.
- Luckily the soundtrack does not include _Bird is the word_. 😉

Some of the bugs are pretty cool. You can grind up the wall, all the way to the top. Also, I fell out of bounds.

[![](https://i.imgur.com/ZSFg0Ce.jpg) ](https://i.imgur.com/ZSFg0Ce.jpg)

There’s also Session, something I didn’t know about:

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<div class="post-metadata">

### Author: ![tasse-tee](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/tasse-tee/32/4002_2.png) [@tasse-tee](https://forums.thimbleweedpark.com/u/tasse-tee)
#### Post date: [June 16, 2019, 7:52am UTC](https://forums.thimbleweedpark.com/t/skatebird-in-development-game/3805/4 "2019-06-16T07:52:06Z")

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🎶 _He was a SkaterBIRD, she said see you later BIRD_ 🎶

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<div class="post-metadata">

### Author: ![Nor\_Treblig](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/nor_treblig/32/216_2.png) [@Nor\_Treblig](https://forums.thimbleweedpark.com/u/Nor_Treblig)
#### Post date: [June 16, 2019, 1:34pm UTC](https://forums.thimbleweedpark.com/t/skatebird-in-development-game/3805/5 "2019-06-16T13:34:21Z")

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> [@Frenzie](#):
>
> I wonder what the big deal is with birds?

At least **all** of them are birds 🐦, a skater with wings would be cheating otherwise.  
It also explains a lot of “bugs” like getting up a wall 🙂.

> [@Frenzie](#):
>
> I’m surprised the game’ll need only $17,000 to make.

It’s not a lot but the KS says she is the only one working full time on it, not a whole team full time.

> [@Frenzie](#):
>
> Luckily the soundtrack does not include _Bird is the word_ . 😉

WTH!

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<div class="post-metadata">

### Author: ![Nor\_Treblig](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/nor_treblig/32/216_2.png) [@Nor\_Treblig](https://forums.thimbleweedpark.com/u/Nor_Treblig)
#### Post date: [June 16, 2019, 1:42pm UTC](https://forums.thimbleweedpark.com/t/skatebird-in-development-game/3805/6 "2019-06-16T13:42:14Z")

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> [@Frenzie](#):
>
> addresses many of the things that were wrong with Tony Hawk 5

> [@Frenzie](#):
>
> not entirely fond of some of the demo controls & mechanics

I’ve never played such kind of game before so I wouldn’t know any better.

I like than you can press buttons and something happens while your ankles stay intact. 👍

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<div class="post-metadata">

### Author: ![Frenzie](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/frenzie/32/4416_2.png) [@Frenzie](https://forums.thimbleweedpark.com/u/Frenzie)
#### Post date: [June 16, 2019, 2:53pm UTC](https://forums.thimbleweedpark.com/t/skatebird-in-development-game/3805/7 "2019-06-16T14:53:58Z")

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> [@Nor\_Treblig](#):
>
> I’ve never played such kind of game before so I wouldn’t know any better.

THPS 1, 2, 3 and 4 are genre defining classics. The later installments less so, but up to American Wasteland there’s nothing fundamentally wrong with them.

Then this decade we got Tony Hawk HD and Tony Hawk 5.

Tony Hawk HD sounds pretty cool, right. Just allow it to render in (U)HD out of the box and make sure it works properly with modern controllers. You know, something like this (that’s a Tony Hawk 2 level rendered in UHD thanks to THUGPro):

 ![2019-06-16%2016_39_35-THUG%20Pro](https://canada1.discourse-cdn.com/flex030/uploads/thimbleweedpark/original/2X/3/3eacccec661240fe3cfa57b2859e5af25de3b646.jpeg)

But it was remade in Unreal Engine instead. I suppose it makes sense from a certain point of view, but the end result was lackluster.

> **[The PC needs a new skateboarding game](https://www.pcgamer.com/the-pc-needs-a-new-skateboarding-game/)**
>
> The PC is the perfect platform for a skateboarding game in this day and age.

> However, anyone familiar with the series will quickly learn that everything about it feels off. The control of the skateboard, the available levels, and the soundtrack are not what you want from a game called Pro Skater in any way. It’s an astounding disappointment.

PS One of the funniest things is that Tony Hawk’s Pro Skater HD needs ini editing to force the game to run in HD instead of 720p. HD is _in the beeping name!_

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<div class="post-metadata">

### Author: ![Frenzie](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/frenzie/32/4416_2.png) [@Frenzie](https://forums.thimbleweedpark.com/u/Frenzie)
#### Post date: [June 16, 2019, 3:05pm UTC](https://forums.thimbleweedpark.com/t/skatebird-in-development-game/3805/8 "2019-06-16T15:05:07Z")

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> [@Nor\_Treblig](#):
>
> It’s not a lot but the KS says she is the only one working full time on it, not a whole team full time.

Well sure, but even so I imagine there are a lot more costs to it than just yourself full time for half a year. I realize it’s the absolute minimum, but still. /shrugs

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### Author: ![Sushi](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/sushi/32/163_2.png) [@Sushi](https://forums.thimbleweedpark.com/u/Sushi)
#### Post date: [June 16, 2019, 6:36pm UTC](https://forums.thimbleweedpark.com/t/skatebird-in-development-game/3805/9 "2019-06-16T18:36:35Z")

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> [@Nor\_Treblig](#):
>
> Here’s a great candidate for the game soundtrack:

For a Skating game, a punk cover is probably better suited:

[![](https://img.youtube.com/vi/U7jFLVxOkJ0/maxresdefault.jpg "The Ramones (Musikladen 1978) [16]. Surfin Bird") ](https://www.youtube.com/watch?v=U7jFLVxOkJ0)

Bonus: one with the first line-up

[![](https://i.ytimg.com/vi/S2xESAToG7c/hqdefault.jpg "Ramones - "Surfin' Bird"") ](https://www.youtube.com/watch?v=S2xESAToG7c)

BTW, @Frenzie, did you recognize the guy in the video Nor posted?

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<div class="post-metadata">

### Author: ![Frenzie](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/frenzie/32/4416_2.png) [@Frenzie](https://forums.thimbleweedpark.com/u/Frenzie)
#### Post date: [June 16, 2019, 6:44pm UTC](https://forums.thimbleweedpark.com/t/skatebird-in-development-game/3805/10 "2019-06-16T18:44:17Z")

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> [@Sushi](#):
>
> For a Skating game, a punk cover is probably better suited:

The Kickstarter page says they’re avoiding The Ramones on purpose. 😉

If you want The Ramones, play THPS3.

> [@Sushi](#):
>
> BTW, @Frenzie, did you recognize the guy in the video Nor posted?

I didn’t watch it fully since I know the song. I was ready to say who’d recognize that blurry mess until I realized you meant from about 1:09, which was rather obvious although he’s a bit younger than I know him. 😉

[![](https://img.youtube.com/vi/dBwxRWa83_E/hqdefault.jpg "André van Duin - De Buurtsuper (1996)") ](https://www.youtube.com/watch?v=dBwxRWa83_E)

And in isolation:

[![](https://i.ytimg.com/vi/AIHt9RKii7s/hqdefault.jpg "Sufrin' Bird Dance") ](https://www.youtube.com/watch?v=AIHt9RKii7s)

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<div class="post-metadata">

### Author: ![Sushi](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/sushi/32/163_2.png) [@Sushi](https://forums.thimbleweedpark.com/u/Sushi)
#### Post date: [June 16, 2019, 6:46pm UTC](https://forums.thimbleweedpark.com/t/skatebird-in-development-game/3805/11 "2019-06-16T18:46:16Z")

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> [@Frenzie](#):
>
> The Kickstarter page says they’re avoiding The Ramones on purpose. 😉

sorry; I didn’t read the KS page

> [@Frenzie](#):
>
> If you want The Ramones, play THPS3.

no need - I saw them live

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### Author: ![Frenzie](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/frenzie/32/4416_2.png) [@Frenzie](https://forums.thimbleweedpark.com/u/Frenzie)
#### Post date: [June 16, 2019, 6:48pm UTC](https://forums.thimbleweedpark.com/t/skatebird-in-development-game/3805/12 "2019-06-16T18:48:31Z")

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> [@Sushi](#):
>
> sorry; I didn’t read the KS page

They’re going fully original:

> We knew music choice would be key, so our composer Nathan Madsen went into a cool, bird-filled cave, and came out bearing this. Think of it as low-fi birb-hop to skateboard to.
> 
> Rather than trying for pop-punk/skate-punk (but not having That One Song everyone expects), we wanted something fresh, built for birbs trying their best.

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### Author: ![Nor\_Treblig](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/nor_treblig/32/216_2.png) [@Nor\_Treblig](https://forums.thimbleweedpark.com/u/Nor_Treblig)
#### Post date: [June 17, 2019, 9:02am UTC](https://forums.thimbleweedpark.com/t/skatebird-in-development-game/3805/13 "2019-06-17T09:02:27Z")

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> [@Frenzie](#):
>
> ini editing to force the game to run in HD instead of 720p

Technically 720p is standard HD (vs. Full HD) so their marketing didn’t mess up completely.

> [@Frenzie](#):
>
> there are a lot more costs to it than just yourself full time for half a year

It’s basically a single developer so her cost isn’t really included at all (i.e. she will need to live from love and others feeding her). The money is mostly needed to pay physical rewards (+ handling and shipping) and pay others (additional programmer and artists…).

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<div class="post-metadata">

### Author: ![Nor\_Treblig](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/nor_treblig/32/216_2.png) [@Nor\_Treblig](https://forums.thimbleweedpark.com/u/Nor_Treblig)
#### Post date: [June 17, 2019, 9:08am UTC](https://forums.thimbleweedpark.com/t/skatebird-in-development-game/3805/14 "2019-06-17T09:08:23Z")

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> [@Frenzie](#):
>
> THPS 1, 2, 3 and 4 are genre defining classics.

I’ve never played these sort of games which is mostly due to the reason they were console games. But the current ones aren’t on GOG either so I’m out of luck.

At least Megan restrained herself from calling the game _Tiny Hawks Pro Skater_. 🙂

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<div class="post-metadata">

### Author: ![Frenzie](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/frenzie/32/4416_2.png) [@Frenzie](https://forums.thimbleweedpark.com/u/Frenzie)
#### Post date: [June 17, 2019, 10:11am UTC](https://forums.thimbleweedpark.com/t/skatebird-in-development-game/3805/15 "2019-06-17T10:11:20Z")

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> [@Nor\_Treblig](#):
>
> It’s basically a single developer so her cost isn’t really included at all (i.e. she will need to live from love and others feeding her). The money is mostly needed to pay physical rewards (+ handling and shipping) and pay others (additional programmer and artists…).

I see, so in the case of minimal funding post-release sales would be a necessity to recoup the costs. I guess I thought of the Kickstarter-type business plan as more or less breaking around release, since many of your potential customers might have already “bought” the game.

> [@Nor\_Treblig](#):
>
> I’ve never played these sort of games which is mostly due to the reason they were console games.

Except for the first game they all have decent PC ports. You can even run all the games in HD (and possibly UHD) using fan-made patches: [Widescreen Fixes Pack - Plugins to make or improve widescreen resolutions support in PC games, add more features and fix bugs](https://thirteenag.github.io/wfp)

Getting modern controllers to work can be a little more challenging or perhaps impossible in the older games. In the newer games it’s not especially challenging, but the onscreen prompts can be very cryptic.

I actually got into Pro Skater with THPS 2 & 3 on PC, although it’s on PS2 that the game truly shines because of the Dual Shock 2. Everything else is probably better on PC. Even back in the day when I was forced to play it in 640 x 480 on my TNT2 (or 800 x 600 with lower quality/distance) that was basically no worse than the PS2.

Now that I think about it, some of the Devil May Cry 5 controls that seem a bit annoying on the Xbox One controller may be better with the Dual Shock 4.

The secret is in the pressure sensitive d-pad. The tl;dr is that it’s much easier to do something like a quick up/down action in a d-pad context than it is with a stick. But if you do it on a keyboard or a regular d-pad then you don’t have the analog pressure sensitivity, so you can’t just press it a little. This makes it harder to balance, while sticking manuals in between your tricks is key to reach the really high scores required in later levels. You probably can’t even reach a million points if you don’t make it into one or two giant tricks.

Alternatively you could argue the PS2 makes it too simple, I suppose. On PC you absolutely need a certain amount of balance stats if you play by keyboard, but on PS2 once you get good you can afford to ignore those completely. Mind you, you probably won’t be that good until you can finish the game in an under an hour or so.

> [@Nor\_Treblig](#):
>
> But the current ones aren’t on GOG either so I’m out of luck.

None of them are on anything. It’s pretty sad.

It’s like being unable to play the original Tomb Raider or something, except even worse because the Tomb Raider 1-3 controls are outdated & awkward while THPS feels as good as ever. Perhaps one of the old Mario games would be a better comparison.

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### Author: ![Guga](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/guga/32/14476_2.png) [@Guga](https://forums.thimbleweedpark.com/u/Guga)
#### Post date: [June 17, 2019, 11:39am UTC](https://forums.thimbleweedpark.com/t/skatebird-in-development-game/3805/16 "2019-06-17T11:39:46Z")

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> [@Nor\_Treblig](#):
>
> > [@Frenzie](#):
> >
> > THPS 1, 2, 3 and 4 are genre defining classics.
> 
> I’ve never played these sort of games which is mostly due to the reason they were console games.

I’m pretty sure THPS2 was on PC too. I spent like half of my waking hours on that game 😛

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<div class="post-metadata">

### Author: ![Frenzie](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/frenzie/32/4416_2.png) [@Frenzie](https://forums.thimbleweedpark.com/u/Frenzie)
#### Post date: [June 17, 2019, 1:29pm UTC](https://forums.thimbleweedpark.com/t/skatebird-in-development-game/3805/17 "2019-06-17T13:29:46Z")

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Also note that when we played THPS2 on PC we actually got a bunch of THPS1 levels with it. But I hear Tony Hawk 2X (for the Xbox) was better still. The original PSX THPS2 held back the game with limited drawing distance and minor framerate issues, and the Dual Shock 1 didn’t have pressure sensitive buttons so it had no advantage there either. It was genuinely better on PC.

PS THPS2 as well as some of the others are major candidates for possibly playing better in Wine than on Windows, mainly due to better old controller API support than Windows. (They keep changing it every few years for no apparent reason; it’s not as if the things actually work any differently than 2 decades ago.)

![Screenshot_2019-06-17_15-33-34](https://canada1.discourse-cdn.com/flex030/uploads/thimbleweedpark/original/2X/f/fb0134998439090d4ec64292878bc927e64dd9ed.png)

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<div class="post-metadata">

### Author: ![Nor\_Treblig](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/nor_treblig/32/216_2.png) [@Nor\_Treblig](https://forums.thimbleweedpark.com/u/Nor_Treblig)
#### Post date: [June 18, 2019, 10:34am UTC](https://forums.thimbleweedpark.com/t/skatebird-in-development-game/3805/18 "2019-06-18T10:34:08Z")

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> [@Frenzie](#):
>
> I guess I thought of the Kickstarter-type business plan as more or less breaking around release, since many of your potential customers might have already “bought” the game.

That would be very sad. Most people and gamers haven’t even heard of Kickstarter.  
More than 15,000 backers have backed TWP, the vast majority were already existing KS users.

If TWP wouldn’t have sold a lot more than those initial 15,000 it would have been very sad indeed.

> [@Frenzie](#):
>
> pressure sensitive d-pad

Interesting, even the DualShock 2 already had pressure sensitive buttons.

But then on the other hand maybe this is also the reason why non of my original PS2 controllers have a full set of working buttons anymore…

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<div class="post-metadata">

### Author: ![Frenzie](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/frenzie/32/4416_2.png) [@Frenzie](https://forums.thimbleweedpark.com/u/Frenzie)
#### Post date: [June 18, 2019, 11:36am UTC](https://forums.thimbleweedpark.com/t/skatebird-in-development-game/3805/19 "2019-06-18T11:36:10Z")

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> [@Nor\_Treblig](#):
>
> That would be very sad. Most people and gamers haven’t even heard of Kickstarter.  
> More than 15,000 backers have backed TWP, the vast majority were already existing KS users.

I’m sure I’d heard of KS back then. What I hadn’t heard of was the TWP campaign.

I just made an account the other day for this one. The closest thing to a proper modern THPS game I’m aware of is DMC5.

> [@Nor\_Treblig](#):
>
> That would be very sad. Most people and gamers haven’t even heard of Kickstarter.  
> More than 15,000 backers have backed TWP, the vast majority were already existing KS users.

I think you misunderstood me slightly. I just mean I didn’t realize that needing to sell at least, say, 2 500 copies to break even was part of the business proposition, but surely the _goal_ isn’t to just break even from the get-go. 😉

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<div class="post-metadata">

### Author: ![Nor\_Treblig](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/nor_treblig/32/216_2.png) [@Nor\_Treblig](https://forums.thimbleweedpark.com/u/Nor_Treblig)
#### Post date: [June 18, 2019, 1:34pm UTC](https://forums.thimbleweedpark.com/t/skatebird-in-development-game/3805/20 "2019-06-18T13:34:58Z")

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> [@Frenzie](#):
>
> > [@Nor\_Treblig](#):
> >
> > That would be very sad. Most people and gamers haven’t even heard of Kickstarter.  
> > More than 15,000 backers have backed TWP, the vast majority were already existing KS users.
> 
> I’m sure I’d heard of KS back then. What I hadn’t heard of was the TWP campaign.

Of course it also doesn’t help a campaign if you know of the platform but don’t use it, or don’t find news about a particular campaign.

> [@Frenzie](#):
>
> The closest thing to a proper modern THPS game I’m aware of is DMC5.

I haven’t heard from this series except from posts from you. It seems to be an action hack and slash game so I’m surprised it’s comparable with THPS!?

> [@Frenzie](#):
>
> I just mean I didn’t realize that needing to sell at least, say, 2 500 copies to break even was part of the business proposition

Well, it’s called Kickstarter so it basicially means to get a project going. Of course it would be better if the actual campaign result would pay everything and you don’t need additional money sources.

But there is also a difference between something like campaigns for mainly physical products (every backing means you have to create a physical item) and something like video games where you want to put more and more money in it to improve it, make it a reasonable length etc.

In software development estimates are never right but especially in game development scope changes all the time.

- For single-developers this often result in years of development while eating mostly ramen (they may do contract work to pay their rent or live in their parents house etc.).

- If development takes longer at bigger game studios they may recoup additional costs with income of other projects, or connections to publishers etc…

- Most problematic are middle-sized ones which have to keep paying their people, office environment etc. without much leeway. If they run out of money it’s likely they have to abandon the project or even close the studio etc.

[Next page](https://forums.thimbleweedpark.com/t/skatebird-in-development-game/3805.md?page=2)
