It’s not bad and not particularly challenging, just needlessly annoying. The suitcases require an odd amount of pixel precision and the globe seems designed to make it as hard as possible to see which route you’re trying to select. It’s just tedious because it offers no challenge other than the UI itself.
Hm, I had no money trouble. I actually did way better with the markets on my first playthrough than on my second. I think I’ve understood the basic strategy for the game part of the game fairly well by now, buy all the maps and just about always talk to find out about routes so you don’t have to waste time exploring. On the flipside, then you miss out on story…
What I don’t quite have a handle on is how those character traits of yours affect things. The first time I thought it was just atmosphere, but I think it unlocks dialog options too. It’s very much kept in the dark by the game.
Apparently that only unlocks after you did it in under 80. Perhaps I’ll give it a go today.
Oh, I read that over 20 years ago, as well as some others (20k leagues under the sea & center of the earth iirc, not the moon one). I could consider rereading 80 days in the original French.
Edit: Gallica link https://gallica.bnf.fr/ark:/12148/bpt6k103339c