# The 2020 what are we playing thread

**URL:** <https://forums.thimbleweedpark.com/t/the-2020-what-are-we-playing-thread/4074>\
**Category:** Adventure/Lucasfilm Games\
**Created:** [January 3, 2020, 2:36pm UTC](https://forums.thimbleweedpark.com/t/the-2020-what-are-we-playing-thread/4074 "2020-01-03T14:36:44Z")\
**Posts on this page:** 1\
**Showing post:** 72

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**Author:** ![kaiman](https://avatars.discourse-cdn.com/v4/letter/k/a698b9/32.png) [@kaiman](https://forums.thimbleweedpark.com/u/kaiman)\
**Post date:** [February 16, 2020, 8:27pm UTC](https://forums.thimbleweedpark.com/t/the-2020-what-are-we-playing-thread/4074/72 "2020-02-16T20:27:04Z")

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Played **LUNA The Shadow Dust**. It’s nicely done, but in the end felt a bit unremarkable. Perhaps the decision to tell the story non-verbally, without other characters to interact with and mostly through flashbacks made it a somewhat quiet and contemplative experience.

Gameplay wise it reminds me of multiple games; a bit of Gorogoa, Myst, the Fairyland chapter from Chains of Satinav, but also parts that felt rather unique. Puzzle complexity gradually increases, and by the time they get a bit tricky the game is essentially over. Given that one cutscene remained locked after completing the game, I think there might be two different endings.

Apropos cutscenes: aside from one or two less than stellar digital effects, they are gorgeous. (Their style also reminds me of communist propaganda, though I haven’t figured out what exactly evokes that feeling. The content is something that could have come from Studio Ghibli, though. I definitely like them!)

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