Official Thimbleweed Park Forums

The 2020 what are we playing thread

I played another ~20 minutes of Wolfenstein: The New Order last night.

Nothing much to add, except that I found a hidden passage triggered by a statue that reminded me of this classic one:


I finished The New Order. I have to say overall it somehow felt a lot more like Wolfenstein than I was anticipating it to feel. And that’s a good thing.

Once the difficulty started ramping up a bit I noticed the game hangs when you die. (I don’t think it did that in the first episode…) Changing it to “windowed fullscreen” or “windowed” resolves that problem. There are Steam discussion posts about it dating back six years, so that just seems sloppy. Besides that issue it was put together well enough. They did a pretty good job of making the linear levels seem like they weren’t overly so.

  • The gunplay is pretty good
  • The textures not so much, but they serve their purpose
  • Probably too many cutscenes, but at least they’re earned
  • Good atmosphere

The biggest negative is that basically you and the enemies are all bullet sponges. The boss fights are pretty boring even if their looks are pretty neat, because they’re just giant bullet sponges while you’re running around recharging your laser. That’s pretty boring. (It’s arguably classic Wolf3D, but not everything’s worth keeping.) The game itself is often a lot of contrived “realistic” fetch quests.

All in all it’s a reasonably decent modern shooter. Not exactly recommended, but not one to avoid either. It’s an awful lot better than contemporary snorefests Call of Duty: Black Ops 2/Ghosts/Advanced Warfare/Black Ops 3.

tl;dr Probably worth a look on sale. The €9.09 I paid seems about right. Don’t pay €20, 'cause for that much you could just get Ion Fury.


Played Yes, Your Grace. It’s one of the few games I’ve been looking forward to this year, and it more than fulfilled my expectations. It’s a bit hard to describe without blowing it out of proportion, but it manages to combine a few simple mechanics and a run-of-the-mill narrative into something far greater than it should rightfully be: a game I found hard to quit and which had me on the edge of my seat by the end.

It also comes with a wonderful soundtrack and pretty pixel art:

Its only drawback: it was over way too quick (though the pacing was good for what plot it contained). There’s a bit of replay value as the outcome will vary depending on some of the choices, but of course all the surprise will be gone and I’m sure it won’t be as captivating as the first time. And I actually like to have that one, very personal rendition of the story rather than methodically enumerating all the different possibilities.


Today I started & finished my first playthrough of 80 days. I got it for “free” as part of some Humble Bundle about four years ago. It took me 88 days, mainly due to wasting probably at least six days on UI issues and four days due to prison in Vladivostok. I didn’t quite understand what was going on with the luggage in Tehran so I lost several days there because the clock is always ticking. A pretty annoying design decision in a text adventure if you ask me. At the market and in the trip planning screen time should be paused, or if not paused per se just subtracted by an hour or whatever.

Unfortunately this is one of those annoying games that believes allowing you to save is to strip the weight from choices, or something like that.

It’s a bit like a worse Echo Bazaar/Fallen London. All in all it’s a reasonable mobile port and I think I’d cautiously recommend it. It was pretty good for a couple of hours, and it may well be again for at least another playthrough or two. Perhaps I should go as far as warmly recommending it for trying something new, in spite of its flaws.

Edit (21 March): played a second time, made it in 76 days, could’ve probably done it in 50-60 if I hadn’t detoured by Lisbon… where I forgot to actually sell my stuff so I didn’t make nearly as much money as intended. It got older/more repetitive than I anticipated, even though I took almost a completely different route. I wouldn’t mind exploring the interactive text adventure a little more but I’m afraid the game around it might grow tedious.


I played 80 Days in 2016 and at least my first playthrough pretty much sounds like yours. I didn’t make it in or under 80 days, mostly for running out of money and spending way too long begging for more before continuing by the cheapest (and slowest) transport available. Being usually sensitive to a ticking clock, I did find that 80 Days wasn’t actually that bad. (Maybe because I regularly switch from bus to train with only minutes layover, which I use to visit the ATM). I think back then I did 3 or 4 runs in quick succession, and those went much better.

I really liked the writing, and some of the routes I took were quite memorable. Can only recommend the North Pole. There was also a murder case on some airship from South America (I think) that unfortunately I could not solve.

Anyway, I still have the game installed, as there’s still stuff left to discover. I’m also a big fan of Inkle since then. And I did actually read 80 Days, the novel afterwards :slight_smile:. Must say it sports a surprisingly modern word-view for something that’s about 150 years old. I’ve read stuff half that age that is much more dated in comparison (yes, I mean you, Mr. Heinlein!).

1 Like

It’s not bad and not particularly challenging, just needlessly annoying. The suitcases require an odd amount of pixel precision and the globe seems designed to make it as hard as possible to see which route you’re trying to select. It’s just tedious because it offers no challenge other than the UI itself.

Hm, I had no money trouble. I actually did way better with the markets on my first playthrough than on my second. I think I’ve understood the basic strategy for the game part of the game fairly well by now, buy all the maps and just about always talk to find out about routes so you don’t have to waste time exploring. On the flipside, then you miss out on story…

What I don’t quite have a handle on is how those character traits of yours affect things. The first time I thought it was just atmosphere, but I think it unlocks dialog options too. It’s very much kept in the dark by the game.

Apparently that only unlocks after you did it in under 80. Perhaps I’ll give it a go today.

Oh, I read that over 20 years ago, as well as some others (20k leagues under the sea & center of the earth iirc, not the moon one). I could consider rereading 80 days in the original French.

Edit: Gallica link

Don’t recall any issues with the UI, but it’s been a while.

The game is certainly better when not overindulging in the pure mechanics. You’ll have to, to some degree, otherwise money will become an issue, but the fun is really in the exploration and in discovering interesting events and places, not in making the trip with the minimum amount of hassle :slight_smile:.

No idea, unfortunately. I thought that was more of a label for your particular playstyle, but I wouldn’t be surprised if it fed back to the game as well.

Right, that’s my point. But the mechanics still get in the way, otherwise you miss that flight that only leaves once a week.

I saw there’s an achievement for killing off Fogg.

1 Like

Which should not be such a big deal, as the game will go on regardless. That’s what really sets this game apart: there is no wrong choice. Just some that are better and some that are worse.

That’s what I like about Heaven’s Vault too: the game adapts to your choices, and you’ll either get more or less out of the story depending on the choice, but you never get stuck, you never need to backtrack, and you never really fail. Not the thing if you seek a challenge, but perfect for winding down while not having everything spoon-fed to you either.

1 Like

I did the North Pole one. Didn’t quite get the under 40 achievement, not sure if it’s due to pure luck or something I did wrong. No banks though, went to and from the North Pole for free. :stuck_out_tongue:

On my playthrough yesterday I got a murder case while crossing the Pacific from Yokohama to Honolulu btw. I didn’t solve that either.

I also played a few minutes of Goat of Duty. Seemed okay.

Played and finished Half-life. Just in time…

1 Like

How annoying was that final boss, huh? :wink:

1 Like

I beat him twice! Second time landing on top of him…that giant thing (gorogoth?) before the final boss was harder to beat imo.
Nihilanth: “I am the last
Gordon Freeman couldn’t care less.

Disclaimer: I used a walkthrough to not get stuck. And remapping quick save to F1 for easy hitting each time I cleared a couple of baddies also saved the day!

By the way, how come all the enemies have specific names in the walkthrough, whereas in the game they are never even mentioned? Voranaugths? Grunts? G-man? Feels like there was some serious fan fiction or comics in the wake that set all the names.
Or a game manual :sweat_smile:

I also tried the two expansions for just a few minutes, but they seem to be a lot more of the same.
And I played the first part of HalfLife2 until I met the female protagonist (Alex something).
It is a huge step ahead of the first games, bug somehow the realistic open worldiness just makes the strategically placed blockages to guide you in a tunnel more artificial. The kick of having to run through all these appartments and being chased worked quite well though and felt very cinematic/VR-like. On the other hand, I could probably get the same experience and satisfy my curiosity on how the story continues by watching a playthrough.

They often came from the game files, the developers had names for them (including nick names…).

I thought back then I heard they were developing using the (original) Unreal engine. Maybe I mixed something up or it was just a rumour back then.

It makes translations easier though, and it’s easier to combine verbs (open/close, push/pull, take on/off).


I forget which expansion it was (because this was back in '98 or '99 and not last month) but it started exactly the same. It was just an asset swap with a helicopter instead of that train thing. I assume “Opposing Force” would be the name for where you play the military.

Guess I played further then. But not much further, I got bored by Half-Life 2 as well. I was pleased with the ladders though.

Yeah, it was a step beyond your typical Call of Duty scripted events. But it still exemplifies modern games at their very worst. The worst parts of Tomb Raider or something? They’re like that.

The level design is just bad. Over and over you get a tiny linear scripted area to shoot a bunch of dumbasses who stand around in groups of two or three.

And good lord, the mounted machine gun trope again. Please, spare me.

Half-Life 2 is a game that tries to be a movie. But if I wanted a movie, I’d watch a movie. This is the epitome of what’s wrong with all too many modern games.

It looks pretty though.

Once more, I barely understand how this spawned something as good as Counter-Strike: Source or Portal. Maybe it’s just a tech demo for the engine.

So it’s a shortcut for the developer at the inconvenience of the user :slight_smile:. I guess I would not object if at least the icons were clear, but here the low resolution clashed with the fanciful ambition of the designer.

Yes, that’s Opposing Force where they introduced new aliens (Race X).
It’s a completely different game though because instead of a crowbar you have a wrench! :smiley:

In Blue Shift you play a Black Mesa security guard and in Decay you are female scientists and it starts with setting up the probe for Freeman.

Wait, you didn't read the manual?


The manual was probably the best bit of the game :wink: . Quite funny, actually.

I tried to play LA Noire. Starting stuff in administrator mode made it start. Then something called RockStar Social Club refused to participate.


Official Thimbleweed Park Forums powered by Discourse.