# The Trampoline puzzle

**URL:** <https://forums.thimbleweedpark.com/t/the-trampoline-puzzle/449>\
**Category:** Development/Design\
**Created:** [May 14, 2017, 12:16am UTC](https://forums.thimbleweedpark.com/t/the-trampoline-puzzle/449 "2017-05-14T00:16:33Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![Nor\_Treblig](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/nor_treblig/32/216_2.png) [@Nor\_Treblig](https://forums.thimbleweedpark.com/u/Nor_Treblig)\
**Post date:** [May 14, 2017, 3:11am UTC](https://forums.thimbleweedpark.com/t/the-trampoline-puzzle/449/4 "2017-05-14T03:11:49Z")

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If you select _Push_ and click the _left side_ of the trampoline it moves right, if you select _Pull_ and click the _left side_ it moves left.  
When clicking on the _right side_ moving left/right this is reversed.

The confusion happens because there aren’t two separate push and pull animations, so the character always pushes, but it’s always the correct direction depending on verb + click area.

Other possible implementations of this puzzle could have worked like this:

- Only one trampoline hotspot; _Push_ and _Pull_ moves left or right depending on which side of the trampoline (center of hotspot) the current actor is standing.
- Only one trampoline hotspot; _Push_ always moves right, _Pull_ always moves left (or vice versa)
- Use two hotspots but naming them differently, e.g. “left side of trampoline”, “right side of trampoline”

This can be done for one or two hotspots: Making a special pull animation to prevent any confusion about push/pull (the most expensive option, but at least only two characters are affected)

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_[View the full topic](https://forums.thimbleweedpark.com/t/the-trampoline-puzzle/449)._
