# ThimbleWeed park in 640x480 on a Commodore 1942 CRT

**URL:** <https://forums.thimbleweedpark.com/t/thimbleweed-park-in-640x480-on-a-commodore-1942-crt/1099>\
**Category:** General\
**Created:** [July 20, 2017, 5:38am UTC](https://forums.thimbleweedpark.com/t/thimbleweed-park-in-640x480-on-a-commodore-1942-crt/1099 "2017-07-20T05:38:20Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![DamienG](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/damieng/32/56_2.png) [@DamienG](https://forums.thimbleweedpark.com/u/DamienG)\
**Post date:** [July 20, 2017, 5:38am UTC](https://forums.thimbleweedpark.com/t/thimbleweed-park-in-640x480-on-a-commodore-1942-crt/1099/1 "2017-07-20T05:38:20Z")

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I couldn’t resist trying this out!

 ![](https://canada1.discourse-cdn.com/flex030/uploads/thimbleweedpark/original/2X/1/156b762c75f35aa0de1f23b7171ecc69f0ed41af.jpg)

Some slight shimmering - not sure if this is because:

1. Thimbleweed Park really doesn’t want to run at 64x480 (doesn’t scale that low but full-screen does work)
2. Windows 10 doesn’t want to do 640x480 (no option in drop-down)
3. The Nvidia card with the custom 640x480 resolution is doing some down-scaling
4. The DisplayPort to VGA adapter is trying to downscale.

Still it is playable… and so retro.

[)amien

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**Author:** ![LowLevel](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/lowlevel/32/48_2.png) [@LowLevel](https://forums.thimbleweedpark.com/u/LowLevel)\
**Post date:** [July 20, 2017, 6:32am UTC](https://forums.thimbleweedpark.com/t/thimbleweed-park-in-640x480-on-a-commodore-1942-crt/1099/2 "2017-07-20T06:32:01Z")

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A really nice idea that brings back a lot of memories. 🙂 Thanks for sharing!

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**Author:** ![DZ-Jay](https://avatars.discourse-cdn.com/v4/letter/d/a6a055/32.png) [@DZ-Jay](https://forums.thimbleweedpark.com/u/DZ-Jay)\
**Post date:** [July 20, 2017, 9:45am UTC](https://forums.thimbleweedpark.com/t/thimbleweed-park-in-640x480-on-a-commodore-1942-crt/1099/3 "2017-07-20T09:45:06Z")

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Hehehe. Neat! I always keep a CRT around to play my old consoles. I am a big fan of the Mattel Intellivision (and home-brew programmer too) and once in a while I launch the console on my 32" Sony Trinitron television set. Now, _that’s_ a glorious picture – best of breed from a long forgotten age.

I must admit, I never considered hooking up my PC to the TV to play Thimbleweed Park (or any of my old adventure games) for extra retro-pleasure. I think I may just have to. 🙂

dZ.

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**Author:** ![BigRedButton](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/bigredbutton/32/212_2.png) [@BigRedButton](https://forums.thimbleweedpark.com/u/BigRedButton)\
**Post date:** [July 20, 2017, 3:59pm UTC](https://forums.thimbleweedpark.com/t/thimbleweed-park-in-640x480-on-a-commodore-1942-crt/1099/4 "2017-07-20T15:59:45Z")

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Looks great! Are the dialog lines legible?

Against all odds, an authentic 4:3 CRT display is still incomparable, if you want to play a point & click game! Unfortunately, I don’t have one any more - only a ten-years-old 4:3 tube TV, predestined for old consoles.  
Then again, my eyes are more grateful when I play on a modern LCD device.

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**Author:** ![milanfahrnholz](https://avatars.discourse-cdn.com/v4/letter/m/cab0a1/32.png) [@milanfahrnholz](https://forums.thimbleweedpark.com/u/milanfahrnholz)\
**Post date:** [July 20, 2017, 4:05pm UTC](https://forums.thimbleweedpark.com/t/thimbleweed-park-in-640x480-on-a-commodore-1942-crt/1099/5 "2017-07-20T16:05:55Z")

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Takes me right back to the days when it _felt_ like there were little creatures living inside your monitor instead of…you know…flat projections.

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**Author:** ![DamienG](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/damieng/32/56_2.png) [@DamienG](https://forums.thimbleweedpark.com/u/DamienG)\
**Post date:** [July 20, 2017, 4:11pm UTC](https://forums.thimbleweedpark.com/t/thimbleweed-park-in-640x480-on-a-commodore-1942-crt/1099/6 "2017-07-20T16:11:33Z")

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CRT TV’s won’t typically do 640x480 VGA resolution - the Commodore 1942 is a bi-sync that does usual 15KHz 480i TV plus 31.5Khz VGA. Would be interesting to see if you could get it running on a regular TV tho.

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**Author:** ![BigRedButton](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/bigredbutton/32/212_2.png) [@BigRedButton](https://forums.thimbleweedpark.com/u/BigRedButton)\
**Post date:** [July 20, 2017, 9:01pm UTC](https://forums.thimbleweedpark.com/t/thimbleweed-park-in-640x480-on-a-commodore-1942-crt/1099/7 "2017-07-20T21:01:11Z")

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> [@DamienG](#):
>
> Would be interesting to see if you could get it running on a regular TV tho.

There are HDMI to Composite converters, so it might work, too. Though it may result in a letterboxed signal.

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**Author:** ![RonGilbert](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/rongilbert/32/7_2.png) [@RonGilbert](https://forums.thimbleweedpark.com/u/RonGilbert)\
**Post date:** [July 21, 2017, 2:12pm UTC](https://forums.thimbleweedpark.com/t/thimbleweed-park-in-640x480-on-a-commodore-1942-crt/1099/8 "2017-07-21T14:12:13Z")

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> [@DamienG](#):
>
> Still it is playable… and so retro.

I should add a Prefs option to play floppy disk accessing sounds when the game loads data.

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**Author:** ![milanfahrnholz](https://avatars.discourse-cdn.com/v4/letter/m/cab0a1/32.png) [@milanfahrnholz](https://forums.thimbleweedpark.com/u/milanfahrnholz)\
**Post date:** [July 21, 2017, 2:20pm UTC](https://forums.thimbleweedpark.com/t/thimbleweed-park-in-640x480-on-a-commodore-1942-crt/1099/9 "2017-07-21T14:20:33Z")

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> [@RonGilbert](#):
>
> I should add a Prefs option to play floppy disk accessing sounds when the game loads data.

No joke, I was actually kind of missing that! You have the one from the post credit scene already so…

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**Author:** ![Someone](https://avatars.discourse-cdn.com/v4/letter/s/b77776/32.png) [@Someone](https://forums.thimbleweedpark.com/u/Someone)\
**Post date:** [July 21, 2017, 3:11pm UTC](https://forums.thimbleweedpark.com/t/thimbleweed-park-in-640x480-on-a-commodore-1942-crt/1099/10 "2017-07-21T15:11:12Z")

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> [@milanfahrnholz](#):
>
> No joke, I was actually kind of missing that! You have the one from the post credit scene already so…

Me too. 🙂 After asking (on Twitter or in the blog?) for a floppy sound, I thought that we would hear that sound every time the game is loading data… 🙂

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**Author:** ![RonGilbert](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/rongilbert/32/7_2.png) [@RonGilbert](https://forums.thimbleweedpark.com/u/RonGilbert)\
**Post date:** [July 21, 2017, 3:36pm UTC](https://forums.thimbleweedpark.com/t/thimbleweed-park-in-640x480-on-a-commodore-1942-crt/1099/11 "2017-07-21T15:36:56Z")

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Damn it, OK, I’m going to add this.

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**Author:** ![Someone](https://avatars.discourse-cdn.com/v4/letter/s/b77776/32.png) [@Someone](https://forums.thimbleweedpark.com/u/Someone)\
**Post date:** [July 21, 2017, 4:50pm UTC](https://forums.thimbleweedpark.com/t/thimbleweed-park-in-640x480-on-a-commodore-1942-crt/1099/12 "2017-07-21T16:50:46Z")

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> [@RonGilbert](#):
>
> Damn it, OK, I’m going to add this.

Hm… I would love to see this feature in the game and the other TWP fans will stone me to death for the following, _but_: Instead of adding new little features and stuff like this, why don’t put the time for the work into the ports and a brand new game from Ron Gilbert? (I’m talking about the features that are not necessary for the game itself like the floppy sound or the pixel perfect mode.)

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**Author:** ![milanfahrnholz](https://avatars.discourse-cdn.com/v4/letter/m/cab0a1/32.png) [@milanfahrnholz](https://forums.thimbleweedpark.com/u/milanfahrnholz)\
**Post date:** [July 21, 2017, 4:56pm UTC](https://forums.thimbleweedpark.com/t/thimbleweed-park-in-640x480-on-a-commodore-1942-crt/1099/13 "2017-07-21T16:56:32Z")

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> [@Someone](#):
>
> why don’t put the time for the work into the ports

What makes you so sure that´s not exactly what he´s doing? Asking for a friend…

> [@Someone](#):
>
> and a brand new game

Adding little stuff to the game now might be easier than starting a new game from scratch?

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**Author:** ![BigRedButton](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/bigredbutton/32/212_2.png) [@BigRedButton](https://forums.thimbleweedpark.com/u/BigRedButton)\
**Post date:** [July 21, 2017, 5:22pm UTC](https://forums.thimbleweedpark.com/t/thimbleweed-park-in-640x480-on-a-commodore-1942-crt/1099/14 "2017-07-21T17:22:22Z")

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> [@milanfahrnholz](#):
>
> Adding little stuff to the game now might be easier than starting a new game from scratch?

…especially when it comes to some few sound effects. As we know, some new ports are already in the works. And, he can not start a new game project until he has “opened” the TWP Arcade. 😉

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**Author:** ![RonGilbert](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/rongilbert/32/7_2.png) [@RonGilbert](https://forums.thimbleweedpark.com/u/RonGilbert)\
**Post date:** [July 21, 2017, 5:28pm UTC](https://forums.thimbleweedpark.com/t/thimbleweed-park-in-640x480-on-a-commodore-1942-crt/1099/15 "2017-07-21T17:28:03Z")

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> [@Someone](#):
>
> Instead of adding new little features and stuff like this, why don’t put the time for the work into the ports and a brand new game from Ron Gilbert

Because doing this takes 20 minutes, doing a new game takes 2 years.

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**Author:** ![LowLevel](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/lowlevel/32/48_2.png) [@LowLevel](https://forums.thimbleweedpark.com/u/LowLevel)\
**Post date:** [July 21, 2017, 5:33pm UTC](https://forums.thimbleweedpark.com/t/thimbleweed-park-in-640x480-on-a-commodore-1942-crt/1099/16 "2017-07-21T17:33:38Z")

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Well, Ron said that TWP sales were not enough to start working on a new game right now, so I think that it makes sense to add new stuff & embellishments to the existing game, assuming that this wouldn’t postpone the ports.

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**Author:** ![DZ-Jay](https://avatars.discourse-cdn.com/v4/letter/d/a6a055/32.png) [@DZ-Jay](https://forums.thimbleweedpark.com/u/DZ-Jay)\
**Post date:** [July 21, 2017, 9:17pm UTC](https://forums.thimbleweedpark.com/t/thimbleweed-park-in-640x480-on-a-commodore-1942-crt/1099/17 "2017-07-21T21:17:26Z")

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> [@RonGilbert](#):
>
> > [@Someone](#):
> >
> > Instead of adding new little features and stuff like this, why don’t put the time for the work into the ports and a brand new game from Ron Gilbert
> 
> Because doing this takes 20 minutes, doing a new game takes 2 years.

I should hope that with a stable engine and mature production pipeline, that the next game would take less time than the first.

dZ.

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**Author:** ![RonGilbert](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/rongilbert/32/7_2.png) [@RonGilbert](https://forums.thimbleweedpark.com/u/RonGilbert)\
**Post date:** [July 21, 2017, 9:20pm UTC](https://forums.thimbleweedpark.com/t/thimbleweed-park-in-640x480-on-a-commodore-1942-crt/1099/18 "2017-07-21T21:20:13Z")

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> [@DZ-Jay](#):
>
> I should hope that with a stable engine and mature production pipeline, that the next game would take less time than the first.

You’re right. 1.9 years.

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**Author:** ![DZ-Jay](https://avatars.discourse-cdn.com/v4/letter/d/a6a055/32.png) [@DZ-Jay](https://forums.thimbleweedpark.com/u/DZ-Jay)\
**Post date:** [July 21, 2017, 9:21pm UTC](https://forums.thimbleweedpark.com/t/thimbleweed-park-in-640x480-on-a-commodore-1942-crt/1099/19 "2017-07-21T21:21:46Z")

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> [@RonGilbert](#):
>
> > [@DZ-Jay](#):
> >
> > I should hope that with a stable engine and mature production pipeline, that the next game would take less time than the first.
> 
> You’re right. 1.9 years.

Well, you see, it’s not all so bleak. Thank God for little favors. 🙂 LOL!

dZ.

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<div class="post-metadata">

**Author:** ![Someone](https://avatars.discourse-cdn.com/v4/letter/s/b77776/32.png) [@Someone](https://forums.thimbleweedpark.com/u/Someone)\
**Post date:** [July 21, 2017, 9:44pm UTC](https://forums.thimbleweedpark.com/t/thimbleweed-park-in-640x480-on-a-commodore-1942-crt/1099/20 "2017-07-21T21:44:28Z")

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> [@milanfahrnholz](#):
>
> Adding little stuff to the game now might be easier than starting a new game from scratch?

> [@RonGilbert](#):
>
> Because doing this takes 20 minutes, doing a new game takes 2 years.

The problem is, that adding new features could introduce new bugs or even break the game at a place where you haven’t thought about. So the “20 minutes” could be “one day” or more. (But of course I don’t know your/Ron’s code… :))

> [@milanfahrnholz](#):
>
> Adding little stuff to the game now might be easier than starting a new game from scratch?

Yes and no. That depends on the stuff you add. 🙂 And you could add new stuff nearly forever, because everyone has new ideas. If we look at TWP, Ron had already added a lot of new stuff or is planning new stuff. A good example is …

> [@BigRedButton](#):
>
> And, he can not start a new game project until he has “opened” the TWP Arcade. 😉

… the arcade. Adding a floppy sound might take 20 minutes. But then there is the Arcade, the Ransom-swear-DLC, …

> [@LowLevel](#):
>
> Well, Ron said that TWP sales were not enough to start working on a new game right now, so I think that it makes sense to add new stuff & embellishments to the existing game, assuming that this wouldn’t postpone the ports.

He could use the time to work on new prototypes, fix bugs, polish the ports and do more ports or other things that generates (more) money for a new game.

Beside that, I read on Twitter:

[https://twitter.com/grumpygamer/status/888181180922642433](https://twitter.com/grumpygamer/status/888181180922642433)

I don’t want that Ron ends up with a occupational burnout…

/Edit: Just to clarify: These are just suggestions and thoughts. I would love to see an open Arcade. 🙂

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