I would contribute to a new thread about this topic, because my position on this matter is that I consider MI2 a better game, but I like MI1 more for “sentimental” reasons.
It might be interesting to me to understand how much my preference for MI1 is actually a consequence of nostalgia and how much I consider it a good game from a game design point of view. I’ve never asked myself this question.
I don’t do this either. But if you reuse something, you shouldn’t just “copy”. A good example is Legend of Kyrandia: The three games are connected but the developers had tried to write a unique story for each game. In MI2 you have nearly the same story as in MI1: Get reputation as pirate (back), solve the puzzle from the Voodoo Lady, defeat LeChuck, get Elaine (back).
Of course. MI2 is a great game! (But MI1 is a little bit “greater” )
Maybe they should just remove the numbering. So it’s just a list of the X best adventure games.
Then open up a new thread.
This is an interesting question in general: Do we think that the/some of the old LucasArts games are better just as a consequence of nostalgia? (Sounds like we need another new thread… )
Not at all. They are better games. But it’s not LucasArts. Even within LucasArts, i value much less those that were not by Ron Gilbert. The only exception is Zak. In particular, I often find combining two objects boring, unless it’s designed by Gilbert.
And this is not by chance: he has rules like “if a puzzle does not inform you about the story or the characters, drop it”. Even what’s interesting can be defined by rules. (Fascinating)
I think it is mostly because of nostalgia. Case in point: I didn’t play many LucasFilms games when I was young, and I don’t have the same affinity to them as many of you do. Consequently, some of the games I would consider best are not from the LucasFilms canon.
Also, I played The Secret Of Monkey Island for the first time as an adult a couple of years ago, and although I really liked it and thought it was very well done, I hardly consider it my favorite. (Yeah, sacrilege, I know.)
You can say that this is purely my subjective opinion (and it is), but so is your comment.
Thimbleweed Park comes for me very close being a perfect adventure game. I thought about it if it could replace my all-time favourite Zak McKracken but I came to the conclusion it’s not just nostalgia why it keeps my number one. For instance one thing I love about Zak is that you can fail and have to plan your next playthrough better.
Sorry, the master in looking back into the logs it’s you… I can’t recall: which version didi you play first? Which one is your favorite? I remember there was a declared fan of the FM-Towns version in here, was that you?
I played EGA first and I love its graphics. It’s crazy what they’ve managed to do with this strange EGA colour palette and how they added lighting. e.g.:
No, that wasn’t me. I don’t like that they’ve changed the kazoo tune and I just like EGA graphics best. But who knows, if I had played the first version (C64 graphics) before EGA it may have been different.
The first version that I had played (of Zak McKracken And The Alien Mindbenders) was on C64.
But my preference is for the EGA version, it’s more beautiful with less colours compared to the FM-towns version.
Ah, OK, so it was still implanted on your child’s psyche.
I was wondering because it’s not typical for someone who grew up with a hi-res version of a game to actually prefer a lower-res version they discovered as an adult.
That’s more of an observation than a rule. One can totally learn to appreciate the limitations of the past.
I didnt play Riven, Zork Grand Inquisitor, King’s Quest VI: Heir Today, Gone Tomorrow, Still Life and I deeply disagree with the list :).
For one, I really wanted to love Grim Fandango but I just can’t. I don’t know it’s just boring to play. And it’s very childish even though it pretends it isn’t, hmf.
Of course I’m biased but I couldn’t leave out most LF/LA titles and Larry (at least one should fit in). Portal 2 is totally out of genre. It can’t be taken seriously.