That’s only because you keep pushing off playing Memoria .
But it’s definitely true that gameplay did not make the same advances over time as the presentation of video games. Often enough, it’s worse. In that regard, I’d give 3 Minutes to Midnight at least props for puzzles with alternative solutions and subsequently multiple different endings. Doesn’t say anything about the actual puzzle quality, but at least it’s something to set the game apart from standard P&C adventures. (I think something similar was planned for The Devil’s Men as well )