# What constitutes success for TWP?

**URL:** <https://forums.thimbleweedpark.com/t/what-constitutes-success-for-twp/993>\
**Category:** General\
**Created:** [July 6, 2017, 7:22am UTC](https://forums.thimbleweedpark.com/t/what-constitutes-success-for-twp/993 "2017-07-06T07:22:24Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![LowLevel](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/lowlevel/32/48_2.png) [@LowLevel](https://forums.thimbleweedpark.com/u/LowLevel)\
**Post date:** [July 6, 2017, 10:06pm UTC](https://forums.thimbleweedpark.com/t/what-constitutes-success-for-twp/993/5 "2017-07-06T22:06:42Z")

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> [@FesterShinetop](#):
>
> I wonder what if anything we can all do to spread the word.

If you are interested in this topic [there was a thread about it](https://forums.thimbleweedpark.com/t/ideas-to-help-twp-improve-its-visibility/541). (it should be spoiler free)

> [@FesterShinetop](#):
>
> Just wondering aloud if there is long term viability in a not for profit model to keep these games being developed in the name of the art form they undoubtedly are.

That’s a tough question to answer. I’m not even sure if in the last years there was a single point-and-click adventure game that made enough money to be considered “economically sound”.

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