# Which adventure game puzzle was nerve-racking for you?

**URL:** <https://forums.thimbleweedpark.com/t/which-adventure-game-puzzle-was-nerve-racking-for-you/786>\
**Category:** Adventure/Lucasfilm Games\
**Created:** [June 18, 2017, 7:10am UTC](https://forums.thimbleweedpark.com/t/which-adventure-game-puzzle-was-nerve-racking-for-you/786 "2017-06-18T07:10:18Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![LowLevel](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/lowlevel/32/48_2.png) [@LowLevel](https://forums.thimbleweedpark.com/u/LowLevel)\
**Post date:** [June 18, 2017, 7:10am UTC](https://forums.thimbleweedpark.com/t/which-adventure-game-puzzle-was-nerve-racking-for-you/786/1 "2017-06-18T07:10:18Z")

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In another thread I cited the infamous [Goat Puzzle](https://en.wikipedia.org/wiki/The_Goat_Puzzle) in “Broken Sword - The Shadow of the Templars”.  
Back then this puzzle drove several players crazy because, for more than one reason, it was extremely difficult and even a bit unfair, from a certain point of view.

Another puzzle that seriously compromised the mental stability of adventure game players, especially non-american ones, was the **Monkey Wrench puzzle** in “Monkey Island 2: LeChuck’s Revenge”.  
Ron Gilbert has said “[Yeah, I will forever be haunted by that puzzle](https://adventuregamers.com/articles/view/27496/page2).”.

Now that the most famous ones have been cited: **do you you remember any other puzzle that was nerve-racking for you** , for any reason (they were bad puzzles, or they were extremely difficult, or they put a lot of pressure on the player, etc.).

Two puzzles of this kind that I remember in this moment are:

- Several “wire puzzles” in Broken Age, that I hated deeply. Boring to hell, repetitive, uninspired, illogical from a point of view.
- The “5 in a row” puzzle in Machinarium. Which wasn’t bad, just quite difficult. A friend of mine said: “I want to play an adventure game, not fighting Kasparov”.

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**Author:** ![N\_N](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/n_n/32/792_2.png) [@N\_N](https://forums.thimbleweedpark.com/u/N_N)\
**Post date:** [June 18, 2017, 7:24am UTC](https://forums.thimbleweedpark.com/t/which-adventure-game-puzzle-was-nerve-racking-for-you/786/2 "2017-06-18T07:24:34Z")

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It’s too long ago for me to remember specifically which puzzles, but all I can say is that Discworld 1 was a very hard game.

When I first read the title of this thread I wasn’t thinking of this in a negative sense. The very first series of puzzles that came to mind were the ones during the final showdown with LeChuck in MI2, because there was pressure to execute and LeChuck was all scary and mean… so it was nerve-racking.

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**Author:** ![LowLevel](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/lowlevel/32/48_2.png) [@LowLevel](https://forums.thimbleweedpark.com/u/LowLevel)\
**Post date:** [June 18, 2017, 7:32am UTC](https://forums.thimbleweedpark.com/t/which-adventure-game-puzzle-was-nerve-racking-for-you/786/3 "2017-06-18T07:32:23Z")

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> [@N\_N](#):
>
> because there was pressure to execute and LeChuck was all scary and mean… so it was nerve-racking.

Well, that was for sure nerve-racking, so I’ll cite this kind of nerve-racking in the post. 🙂

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**Author:** ![Jupp](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/jupp/32/359_2.png) [@Jupp](https://forums.thimbleweedpark.com/u/Jupp)\
**Post date:** [June 18, 2017, 10:29am UTC](https://forums.thimbleweedpark.com/t/which-adventure-game-puzzle-was-nerve-racking-for-you/786/4 "2017-06-18T10:29:46Z")

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The puzzle in Edna & Harvey: The Breakout, where you have to make to guard leave the monitors is hard. I think I had to use a walkthrough back then, although I was on the right track.

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**Author:** ![LowLevel](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/lowlevel/32/48_2.png) [@LowLevel](https://forums.thimbleweedpark.com/u/LowLevel)\
**Post date:** [June 18, 2017, 10:45am UTC](https://forums.thimbleweedpark.com/t/which-adventure-game-puzzle-was-nerve-racking-for-you/786/5 "2017-06-18T10:45:56Z")

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Is that one of the first puzzles?

I’ve played E&H a bit but I’ve never finished it and I don’t remember if I’ve already encountered the puzzle that you are mentioning or not.

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**Author:** ![Jupp](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/jupp/32/359_2.png) [@Jupp](https://forums.thimbleweedpark.com/u/Jupp)\
**Post date:** [June 18, 2017, 1:10pm UTC](https://forums.thimbleweedpark.com/t/which-adventure-game-puzzle-was-nerve-racking-for-you/786/6 "2017-06-18T13:10:11Z")

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You meet the guard relatively early, yes. But to solve the puzzle you have to visit nearly all other rooms in the building fist. I solved the puzzle only somewhere in the middle of the game.

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**Author:** ![Nor\_Treblig](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/nor_treblig/32/216_2.png) [@Nor\_Treblig](https://forums.thimbleweedpark.com/u/Nor_Treblig)\
**Post date:** [June 18, 2017, 5:39pm UTC](https://forums.thimbleweedpark.com/t/which-adventure-game-puzzle-was-nerve-racking-for-you/786/7 "2017-06-18T17:39:10Z")

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Remember TWP, when you had to unwrap that brick? Oh boy… 😄

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**Author:** ![Ema](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/ema/32/14101_2.png) [@Ema](https://forums.thimbleweedpark.com/u/Ema)\
**Post date:** [June 18, 2017, 5:55pm UTC](https://forums.thimbleweedpark.com/t/which-adventure-game-puzzle-was-nerve-racking-for-you/786/8 "2017-06-18T17:55:07Z")

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> [@Nor\_Treblig](#):
>
> Remember TWP, when you had to unwrap that brick? Oh boy… 😄

What do you mean?  
…

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**Author:** ![Nor\_Treblig](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/nor_treblig/32/216_2.png) [@Nor\_Treblig](https://forums.thimbleweedpark.com/u/Nor_Treblig)\
**Post date:** [June 18, 2017, 6:04pm UTC](https://forums.thimbleweedpark.com/t/which-adventure-game-puzzle-was-nerve-racking-for-you/786/9 "2017-06-18T18:04:57Z")

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> [@For those who've completed the game, what was the hardest puzzle?](https://forums.thimbleweedpark.com/t/for-those-whove-completed-the-game-what-was-the-hardest-puzzle/23/125):
>
> Hardest puzzle? Open brick. Took me maybe 1.5h. What I have read so far I may be the only one who was stuck on this, ever[.](https://godspeaksilisten.files.wordpress.com/2014/01/special-best.jpg)

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**Author:** ![LowLevel](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/lowlevel/32/48_2.png) [@LowLevel](https://forums.thimbleweedpark.com/u/LowLevel)\
**Post date:** [June 18, 2017, 7:42pm UTC](https://forums.thimbleweedpark.com/t/which-adventure-game-puzzle-was-nerve-racking-for-you/786/10 "2017-06-18T19:42:41Z")

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Was it nerve-racking because you spent a lot of time to realize that you had to unwrap it or because you didn’t know what to do to unwrap it?

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**Author:** ![Matt](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/matt/32/197_2.png) [@Matt](https://forums.thimbleweedpark.com/u/Matt)\
**Post date:** [June 18, 2017, 7:51pm UTC](https://forums.thimbleweedpark.com/t/which-adventure-game-puzzle-was-nerve-racking-for-you/786/11 "2017-06-18T19:51:16Z")

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At the end of MI2 I was sure I had to capture LeChuck’s spit in the martini glass. I just kept trying it thinking I wasn’t clicking fast enough.

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**Author:** ![Nor\_Treblig](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/nor_treblig/32/216_2.png) [@Nor\_Treblig](https://forums.thimbleweedpark.com/u/Nor_Treblig)\
**Post date:** [June 18, 2017, 8:20pm UTC](https://forums.thimbleweedpark.com/t/which-adventure-game-puzzle-was-nerve-racking-for-you/786/12 "2017-06-18T20:20:22Z")

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> [@LowLevel](#):
>
> Was it nerve-racking because you spent a lot of time to realize that you had to unwrap it or because you didn’t know what to do to unwrap it?

I had no reason to unwrap it. I didn’t need the foil until later and I don’t need to unwrap a brick for using it e.g. to smash windows (or slay penguins).  
It didn’t occur to me that when they call it brick it may be something else than a brick for building houses.

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**Author:** ![maritzac](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/maritzac/32/2220_2.png) [@maritzac](https://forums.thimbleweedpark.com/u/maritzac)\
**Post date:** [June 18, 2017, 8:47pm UTC](https://forums.thimbleweedpark.com/t/which-adventure-game-puzzle-was-nerve-racking-for-you/786/13 "2017-06-18T20:47:35Z")

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Any timed puzzle. I like to take my time.

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**Author:** ![Ema](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/ema/32/14101_2.png) [@Ema](https://forums.thimbleweedpark.com/u/Ema)\
**Post date:** [June 18, 2017, 8:51pm UTC](https://forums.thimbleweedpark.com/t/which-adventure-game-puzzle-was-nerve-racking-for-you/786/14 "2017-06-18T20:51:00Z")

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Oh, yes… now I remember… I read your post back then. It just feels strange, since when I have something wrapped, the most spontaneous thought I have is to open the package! 😀  
So that’s why I asked. I didn’t understand if you were serious or it was a joke 😊

But now I have another silly question: @ZakPhoenixMcKracken, you really liked this post??  
[quote=“Ema, post:8, topic:786”]  
What do you mean  
[/quote]

So deep… 😃

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**Author:** ![Ema](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/ema/32/14101_2.png) [@Ema](https://forums.thimbleweedpark.com/u/Ema)\
**Post date:** [June 18, 2017, 8:54pm UTC](https://forums.thimbleweedpark.com/t/which-adventure-game-puzzle-was-nerve-racking-for-you/786/15 "2017-06-18T20:54:31Z")

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> [@Nor\_Treblig](#):
>
> I had no reason to unwrap it. I didn’t need the foil until later and I don’t need to unwrap a brick for using it e.g. to smash windows (or slay penguins).

Well, actually it happened in other cases in Ron’s games: you have something in your inventory, but if you look at/open it, it reveals something hidden, and often changes its description

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**Author:** ![Nor\_Treblig](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/nor_treblig/32/216_2.png) [@Nor\_Treblig](https://forums.thimbleweedpark.com/u/Nor_Treblig)\
**Post date:** [June 18, 2017, 9:10pm UTC](https://forums.thimbleweedpark.com/t/which-adventure-game-puzzle-was-nerve-racking-for-you/786/16 "2017-06-18T21:10:02Z")

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Yeah but most of the time it’s a container like an envelope or a toolbox. Why would I unwrap a brick so that I have red brick dust everywhere in my pants? 🙂

Maybe for a native speaker the meaning of brick is more ambiguously but when looking at [Google](https://www.google.com/search?q=brick) it doesn’t look like it.

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**Author:** ![N\_N](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/n_n/32/792_2.png) [@N\_N](https://forums.thimbleweedpark.com/u/N_N)\
**Post date:** [June 18, 2017, 9:14pm UTC](https://forums.thimbleweedpark.com/t/which-adventure-game-puzzle-was-nerve-racking-for-you/786/17 "2017-06-18T21:14:24Z")

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> [@Nor\_Treblig](#):
>
> Yeah but most of the time it’s a container like an envelope or a toolbox. Why would I unwrap a brick so that I have red brick dust everywhere in my pants? 🙂
> 
> Maybe for a native speaker the meaning of brick is more ambiguously but when looking at Google it doesn’t look like it.

Why would you be given a _wrapped_ brick though during that secret and exclusive meeting? It’s like the history of moon logic in adventure games tripped your common sense. 😉

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**Author:** ![DZ-Jay](https://avatars.discourse-cdn.com/v4/letter/d/a6a055/32.png) [@DZ-Jay](https://forums.thimbleweedpark.com/u/DZ-Jay)\
**Post date:** [June 18, 2017, 9:14pm UTC](https://forums.thimbleweedpark.com/t/which-adventure-game-puzzle-was-nerve-racking-for-you/786/18 "2017-06-18T21:14:55Z")

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Well, if I get an item which clearly states in its description (or in its visual representation) that it is _wrapped_ in tin foil, I immediately think of unwrapping it.

That’s not because I am motivated by any puzzle (although a PnC adventure motivates me to do such things), but because I am curious to see what’s inside.

In my experience, tin foil comes in rolls, not blocks; so seeing it in a block suggests to me that it’s enveloping something.

Thus, upon receiving the block, unwrapping was the first thing I thought of. After that, figuring out how to use it was a matter of encountering that puzzle eventually.

dZ.

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**Author:** ![LowLevel](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/lowlevel/32/48_2.png) [@LowLevel](https://forums.thimbleweedpark.com/u/LowLevel)\
**Post date:** [June 18, 2017, 9:21pm UTC](https://forums.thimbleweedpark.com/t/which-adventure-game-puzzle-was-nerve-racking-for-you/786/19 "2017-06-18T21:21:32Z")

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> [@Nor\_Treblig](#):
>
> Why would I unwrap a brick so that I have red brick dust everywhere in my pants? 🙂

Yeah, no adventure player would intentionally put dust in his/her pants.

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**Author:** ![Nor\_Treblig](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/nor_treblig/32/216_2.png) [@Nor\_Treblig](https://forums.thimbleweedpark.com/u/Nor_Treblig)\
**Post date:** [June 18, 2017, 9:29pm UTC](https://forums.thimbleweedpark.com/t/which-adventure-game-puzzle-was-nerve-racking-for-you/786/20 "2017-06-18T21:29:40Z")

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Yeah but they clearly state it’s a brick. And if you are holding something like this in your hands, even if wrapped in tin foil, you can clearly feel that it’s a brick so I never questioned their judgement 🙂

I just had no intention to unwrap it unless I would either need tin foil or a brick which just didn’t occur until this point.

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