# Which art style would \*you\* like for a new Monkey Island game?

**URL:** <https://forums.thimbleweedpark.com/t/which-art-style-would-you-like-for-a-new-monkey-island-game/5079>\
**Category:** Adventure/Lucasfilm Games\
**Created:** [May 19, 2022, 4:38pm UTC](https://forums.thimbleweedpark.com/t/which-art-style-would-you-like-for-a-new-monkey-island-game/5079 "2022-05-19T16:38:37Z")\
**Posts on this page:** 20\
**Page:** 1

<div class="post-metadata">

**Author:** ![LowLevel](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/lowlevel/32/48_2.png) [@LowLevel](https://forums.thimbleweedpark.com/u/LowLevel)\
**Post date:** [May 19, 2022, 4:38pm UTC](https://forums.thimbleweedpark.com/t/which-art-style-would-you-like-for-a-new-monkey-island-game/5079/1 "2022-05-19T16:38:37Z")

</div>

Let’s pretend we didn’t get any example of the art style of Return to Monkey Island.  
Better, let’s pretend RtMI was never announced!

… what kind of art style would you like, for a new Monkey Island game?

3D environment with cartoony characters?  
Purcell concept art used as backgrounds?  
Something like Thimbleweed Park?  
Full-motion Video with real actors, like “Pirates of the Caribbean”?

I’ll start saying that I don’t really care about how many "D"s it has, as long as the style conveys the grittiness of a filthy pirate environment.

I would also prefer a very detailed style. For example, if there’s something made of wood, I would like to see knots and woodgrain. If a “cartoony” art style would reduce the quantity of details, then I would probably prefer a more realistic style.

---

<div class="post-metadata">

**Author:** ![ZakPhoenixMcKracken](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/zakphoenixmckracken/32/41_2.png) [@ZakPhoenixMcKracken](https://forums.thimbleweedpark.com/u/ZakPhoenixMcKracken)\
**Post date:** [May 19, 2022, 6:12pm UTC](https://forums.thimbleweedpark.com/t/which-art-style-would-you-like-for-a-new-monkey-island-game/5079/2 "2022-05-19T18:12:04Z")

</div>

I dislike 3D, i think 2D graphic with cartoonish style will be good for me.

---

<div class="post-metadata">

**Author:** ![Paul](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/paul/32/15080_2.png) [@Paul](https://forums.thimbleweedpark.com/u/Paul)\
**Post date:** [May 19, 2022, 6:58pm UTC](https://forums.thimbleweedpark.com/t/which-art-style-would-you-like-for-a-new-monkey-island-game/5079/3 "2022-05-19T18:58:41Z")

</div>

It’s kind of hard to pinpoint exactly what style I’d want, it’s easier to say what I don’t want…

- avoid 3D and full motion video
- don’t make it overly detailed
- don’t have characters that jar with the surroundings (where they sort of float on top of the backgrounds)
- not too realistic, but also not super cartoony (like DOTT)

---

<div class="post-metadata">

**Author:** ![Frenzie](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/frenzie/32/4416_2.png) [@Frenzie](https://forums.thimbleweedpark.com/u/Frenzie)\
**Post date:** [May 19, 2022, 7:32pm UTC](https://forums.thimbleweedpark.com/t/which-art-style-would-you-like-for-a-new-monkey-island-game/5079/4 "2022-05-19T19:32:30Z")

</div>

What about the deduction sequences with Sherlock Holmes?

---

<div class="post-metadata">

**Author:** ![Vit\_Condak](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/vit_condak/32/3059_2.png) [@Vit\_Condak](https://forums.thimbleweedpark.com/u/Vit_Condak)\
**Post date:** [May 19, 2022, 7:33pm UTC](https://forums.thimbleweedpark.com/t/which-art-style-would-you-like-for-a-new-monkey-island-game/5079/5 "2022-05-19T19:33:49Z")

</div>

Basically “Monkey Island II Special Edition”.  
I did not like MI1SE graphics because it was too geometric and it felt rushed. (You can even see part of the pixelated original in the forest.)  
MI2SE is quite close to the concept art except it’s slightly sharper and I even like its adjusted colors more.

---

<div class="post-metadata">

**Author:** ![ephialtes](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/ephialtes/32/11961_2.png) [@ephialtes](https://forums.thimbleweedpark.com/u/ephialtes)\
**Post date:** [May 19, 2022, 7:34pm UTC](https://forums.thimbleweedpark.com/t/which-art-style-would-you-like-for-a-new-monkey-island-game/5079/6 "2022-05-19T19:34:13Z")

</div>

If the art style was like [Arthur Glémée’s reinterpretation of Phatt Island on Unreal Engine](https://www.youtube.com/watch?v=tbx1ByIQtzc), 3D would work for me.

---

<div class="post-metadata">

**Author:** ![bongobrain](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/bongobrain/32/13926_2.png) [@bongobrain](https://forums.thimbleweedpark.com/u/bongobrain)\
**Post date:** [May 19, 2022, 10:05pm UTC](https://forums.thimbleweedpark.com/t/which-art-style-would-you-like-for-a-new-monkey-island-game/5079/7 "2022-05-19T22:05:09Z")

</div>

Higher-resolution MI3 except Guybrush isn’t 8 feet tall.

---

<div class="post-metadata">

**Author:** ![seguso](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/seguso/32/1232_2.png) [@seguso](https://forums.thimbleweedpark.com/u/seguso)\
**Post date:** [May 20, 2022, 8:27am UTC](https://forums.thimbleweedpark.com/t/which-art-style-would-you-like-for-a-new-monkey-island-game/5079/8 "2022-05-20T08:27:52Z")

</div>

I like this question, it allows us to blow off some steam 🙂

Peter Chan’s concept art: of course my first choice, and whoever disagrees is demonstrably insane 🙂

 ![immagine](https://canada1.discourse-cdn.com/flex030/uploads/thimbleweedpark/original/2X/c/c93b9bfd4b0eaf881a7c4843dbb8227c00190896.jpeg)

Monkey 2 special edition is very good, and I’d be very happy if RTMI had chosen that style. But, if I may nitpick, colors are paler than the original. Much worse than P. Chan.

And I have to say after I’ve seen Simon The Sorcerer Origins, I’m impressed (by the backgrounds, characters, and especially by the walk cycle which the rest of you dislikes so much 🙂 )

 ![immagine](https://canada1.discourse-cdn.com/flex030/uploads/thimbleweedpark/original/2X/d/d7b034d6b4e08d6fd9ab730f1ecd85f17c8f0108.jpeg)  
I’d be enthusiastic if RTMI looked like that.

---

<div class="post-metadata">

**Author:** ![Pouyan](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/pouyan/32/15256_2.png) [@Pouyan](https://forums.thimbleweedpark.com/u/Pouyan)\
**Post date:** [May 20, 2022, 9:08am UTC](https://forums.thimbleweedpark.com/t/which-art-style-would-you-like-for-a-new-monkey-island-game/5079/9 "2022-05-20T09:08:39Z")

</div>

I prefer a cartoon art style to a realistic art style as long as the details are taken care of.

---

<div class="post-metadata">

**Author:** ![Guga](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/guga/32/14476_2.png) [@Guga](https://forums.thimbleweedpark.com/u/Guga)\
**Post date:** [May 20, 2022, 10:23am UTC](https://forums.thimbleweedpark.com/t/which-art-style-would-you-like-for-a-new-monkey-island-game/5079/10 "2022-05-20T10:23:18Z")

</div>

A high-res 2D cartoon style like Curse, **but** characters are less exaggerated in their features.

MI3’s backgrounds were great but I never liked Guybrush with his extra skinny legs and long face and strange hair.

---

<div class="post-metadata">

**Author:** ![ZakPhoenixMcKracken](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/zakphoenixmckracken/32/41_2.png) [@ZakPhoenixMcKracken](https://forums.thimbleweedpark.com/u/ZakPhoenixMcKracken)\
**Post date:** [May 20, 2022, 12:00pm UTC](https://forums.thimbleweedpark.com/t/which-art-style-would-you-like-for-a-new-monkey-island-game/5079/11 "2022-05-20T12:00:36Z")

</div>

> [@Frenzie](#):
>
> What about the deduction sequences with Sherlock Holmes?

I loved them!

---

<div class="post-metadata">

**Author:** ![Frenzie](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/frenzie/32/4416_2.png) [@Frenzie](https://forums.thimbleweedpark.com/u/Frenzie)\
**Post date:** [May 20, 2022, 12:44pm UTC](https://forums.thimbleweedpark.com/t/which-art-style-would-you-like-for-a-new-monkey-island-game/5079/12 "2022-05-20T12:44:19Z")

</div>

Very 3D. 😉

---

<div class="post-metadata">

**Author:** ![ZakPhoenixMcKracken](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/zakphoenixmckracken/32/41_2.png) [@ZakPhoenixMcKracken](https://forums.thimbleweedpark.com/u/ZakPhoenixMcKracken)\
**Post date:** [May 20, 2022, 12:58pm UTC](https://forums.thimbleweedpark.com/t/which-art-style-would-you-like-for-a-new-monkey-island-game/5079/13 "2022-05-20T12:58:59Z")

</div>

Yes, but it’s limited to that part of the game, and you don’t have to move the main character with 3D visual. Just “turn around” the background to spot some hotspots.  
In that case, it has a meaning.  
A whole game in 3D, I dislike it.

---

<div class="post-metadata">

**Author:** ![Someone](https://avatars.discourse-cdn.com/v4/letter/s/b77776/32.png) [@Someone](https://forums.thimbleweedpark.com/u/Someone)\
**Post date:** [May 20, 2022, 2:25pm UTC](https://forums.thimbleweedpark.com/t/which-art-style-would-you-like-for-a-new-monkey-island-game/5079/14 "2022-05-20T14:25:05Z")

</div>

3D with cell shading could also be impressive - like this:

[![](https://www.mobygames.com/images/shots/l/407548-runaway-a-twist-of-fate-windows-screenshot-gina-is-listening.jpg) ](https://www.mobygames.com/images/shots/l/407548-runaway-a-twist-of-fate-windows-screenshot-gina-is-listening.jpg)

---

<div class="post-metadata">

**Author:** ![LowLevel](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/lowlevel/32/48_2.png) [@LowLevel](https://forums.thimbleweedpark.com/u/LowLevel)\
**Post date:** [May 20, 2022, 2:36pm UTC](https://forums.thimbleweedpark.com/t/which-art-style-would-you-like-for-a-new-monkey-island-game/5079/15 "2022-05-20T14:36:55Z")

</div>

I’m torn about 3D. I think that I would like it if the style is realistic.

A 3D game that really made me feel of being in the depicted locations was [Sherlock Holmes: Crimes and Punishments](https://store.steampowered.com/app/241260/Sherlock_Holmes_Crimes_and_Punishments/). It’s a quite detailed style.

I vividly remember a scene in an alley, at night, where sounds of people came from a pub. While the pub wasn’t accessible and the player could only get a peek inside from a window, the sounds alone were able to create a realistic atmosphere, for me.

I thing that I would enjoy that kind of atmosphere applied to a pirate bar!

I think that I would like also [the well-known style obtained from projecting MI2 backgrounds to a 3D scene](https://www.youtube.com/watch?v=3bInZ7_y4Lw). The technique preserves a lot of details.

---

<div class="post-metadata">

**Author:** ![LowLevel](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/lowlevel/32/48_2.png) [@LowLevel](https://forums.thimbleweedpark.com/u/LowLevel)\
**Post date:** [May 20, 2022, 2:40pm UTC](https://forums.thimbleweedpark.com/t/which-art-style-would-you-like-for-a-new-monkey-island-game/5079/16 "2022-05-20T14:40:16Z")

</div>

> [@Someone](#):
>
> 3D with cell shading could also be impressive

What about the cell shading used in Broken Sword 5? The backgrounds are 2D, though.

 ![image](https://canada1.discourse-cdn.com/flex030/uploads/thimbleweedpark/original/2X/d/d8cc4188c77c879624b48808a83dd8719eace136.jpeg)

---

<div class="post-metadata">

**Author:** ![Someone](https://avatars.discourse-cdn.com/v4/letter/s/b77776/32.png) [@Someone](https://forums.thimbleweedpark.com/u/Someone)\
**Post date:** [May 20, 2022, 3:55pm UTC](https://forums.thimbleweedpark.com/t/which-art-style-would-you-like-for-a-new-monkey-island-game/5079/17 "2022-05-20T15:55:42Z")

</div>

> [@LowLevel](#):
>
> The backgrounds are 2D, though.

Same for Runaway and other games from Pendulo. I really like the cell shading look: You have smooth animations and in a few years the graphics are still looking good.

---

<div class="post-metadata">

**Author:** ![Sushi](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/sushi/32/163_2.png) [@Sushi](https://forums.thimbleweedpark.com/u/Sushi)\
**Post date:** [May 20, 2022, 5:08pm UTC](https://forums.thimbleweedpark.com/t/which-art-style-would-you-like-for-a-new-monkey-island-game/5079/18 "2022-05-20T17:08:47Z")

</div>

Just because someone needs to represent the underdog:

3D claymation with Interlaced FMV!

---

<div class="post-metadata">

**Author:** ![LowLevel](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/lowlevel/32/48_2.png) [@LowLevel](https://forums.thimbleweedpark.com/u/LowLevel)\
**Post date:** [May 20, 2022, 7:24pm UTC](https://forums.thimbleweedpark.com/t/which-art-style-would-you-like-for-a-new-monkey-island-game/5079/19 "2022-05-20T19:24:11Z")

</div>

For those who like a cartoony style, a good candidate for 3D graphics could be the SCUMM bar art recently [shared on Twitter](https://twitter.com/parinamais/status/1524770616980774914):

 ![image](https://canada1.discourse-cdn.com/flex030/uploads/thimbleweedpark/original/2X/7/773e453ce62f9beb0acbf326615247dc186974a8.jpeg)

---

<div class="post-metadata">

**Author:** ![Frenzie](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/frenzie/32/4416_2.png) [@Frenzie](https://forums.thimbleweedpark.com/u/Frenzie)\
**Post date:** [May 20, 2022, 8:26pm UTC](https://forums.thimbleweedpark.com/t/which-art-style-would-you-like-for-a-new-monkey-island-game/5079/20 "2022-05-20T20:26:37Z")

</div>

> [@Someone](#):
>
> 3D with cell shading could also be impressive - like this:

…Fatzilla?

> [@LowLevel](#):
>
> What about the cell shading used in Broken Sword 5? The backgrounds are 2D, though.

Seemed to look okay but I actually lost interest pretty early on.

> [@Sushi](#):
>
> 3D claymation with Interlaced FMV!

Unfortunately it’s the same for Armikrog. Looks fantastic though! I did play The Neverhood demo to the end though.

[Next page](https://forums.thimbleweedpark.com/t/which-art-style-would-you-like-for-a-new-monkey-island-game/5079.md?page=2)
