# Will we get a new game from Ron Gilbert and Team in near future?

**URL:** <https://forums.thimbleweedpark.com/t/will-we-get-a-new-game-from-ron-gilbert-and-team-in-near-future/1505>\
**Category:** General\
**Created:** [August 28, 2017, 5:23pm UTC](https://forums.thimbleweedpark.com/t/will-we-get-a-new-game-from-ron-gilbert-and-team-in-near-future/1505 "2017-08-28T17:23:52Z")\
**Posts on this page:** 20\
**Page:** 12

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**Author:** ![Sushi](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/sushi/32/163_2.png) [@Sushi](https://forums.thimbleweedpark.com/u/Sushi)\
**Post date:** [November 8, 2017, 8:00pm UTC](https://forums.thimbleweedpark.com/t/will-we-get-a-new-game-from-ron-gilbert-and-team-in-near-future/1505/222 "2017-11-08T20:00:59Z")

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Sounds very interesting, but I haven’t got the foggiest idea what all of that really means.  
Reminder to myself: download the IJ:FoA SE demo before it is taken offline again.

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**Author:** ![Guga](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/guga/32/14476_2.png) [@Guga](https://forums.thimbleweedpark.com/u/Guga)\
**Post date:** [November 9, 2017, 5:52am UTC](https://forums.thimbleweedpark.com/t/will-we-get-a-new-game-from-ron-gilbert-and-team-in-near-future/1505/223 "2017-11-09T05:52:28Z")

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> [@Nor\_Treblig](#):
>
> I wouldn’t be so sure about that. You can easily reuse walking animations and show them from all angles, but special animations need to be made as they do in 2D.

I don’t know how it is in the industry right now, but during my PhD in Computer Graphics I got to know a LOT of algorithms that help in defining smooth mesh transitions starting from a simple skeleton rigging. I’m pretty sure that in the long run, animating 3D is _way_ cheaper than animating 2D pixel art.

Of course, if you want to make it look realistic you still have to put a lot of work into it, but once a model is rigged, telling it to raise its leg takes way less than having to draw each frame, even if you are an experienced artist. In the first case, you basically define the movement - the rest of the rendition is demanded to the animation software. In the second case, you have a human doing it. That’s why flash animations were so popular some time ago, and [Spine](http://esotericsoftware.com/) is now: because they took care of tweening. Which is something you can’t do for pixel art.

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**Author:** ![Someone](https://avatars.discourse-cdn.com/v4/letter/s/b77776/32.png) [@Someone](https://forums.thimbleweedpark.com/u/Someone)\
**Post date:** [November 9, 2017, 10:20am UTC](https://forums.thimbleweedpark.com/t/will-we-get-a-new-game-from-ron-gilbert-and-team-in-near-future/1505/224 "2017-11-09T10:20:43Z")

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> [@Guga](#):
>
> … but once a model is rigged, telling it to raise its leg takes way less than having to draw each frame, even if you are an experienced artist.

But isn’t the base of realistic/plausible movements a motion capturing session? And AFAIK these are very expensive. 🙂

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**Author:** ![patrik3dspacek](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/patrik3dspacek/32/16_2.png) [@patrik3dspacek](https://forums.thimbleweedpark.com/u/patrik3dspacek)\
**Post date:** [November 9, 2017, 3:12pm UTC](https://forums.thimbleweedpark.com/t/will-we-get-a-new-game-from-ron-gilbert-and-team-in-near-future/1505/225 "2017-11-09T15:12:24Z")

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Well…you have to wait for Demo 2.0

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**Author:** ![Nor\_Treblig](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/nor_treblig/32/216_2.png) [@Nor\_Treblig](https://forums.thimbleweedpark.com/u/Nor_Treblig)\
**Post date:** [November 9, 2017, 10:30pm UTC](https://forums.thimbleweedpark.com/t/will-we-get-a-new-game-from-ron-gilbert-and-team-in-near-future/1505/226 "2017-11-09T22:30:13Z")

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> [@patrik3dspacek](#):
>
> BTW: I dont have a good experiences with 2.5D style…I am always trying to avoid it. It must be fully 3D or 2D game.

There are also technical advantages when you can stay 2D-only with the engine, e.g. it requires less processing power and you choose from a lot of different ones. Although nowadays even mobile devices are quite powerful and often you are already using a 3D engine anyways (e.g. when using Unity for 2D adventures).

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**Author:** ![bbagnall](https://avatars.discourse-cdn.com/v4/letter/b/ebca7d/32.png) [@bbagnall](https://forums.thimbleweedpark.com/u/bbagnall)\
**Post date:** [November 11, 2017, 9:32pm UTC](https://forums.thimbleweedpark.com/t/will-we-get-a-new-game-from-ron-gilbert-and-team-in-near-future/1505/227 "2017-11-11T21:32:23Z")

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> [@RonGilbert](#):
>
> The one thing TWP is missing is close-ups, not of actors, but of interesting action and for story telling. We didn’t have very much of it in Monkey Islands due to floppy limitations, but DotT and the Humongous games has quite a bit of it.

Speaking purely for my own tastes as a teenager, the closeups always struck me as an impurity tainting a pure vision. I’ve always liked it when the main engine is used to convey the story. A totally different art style in the closeups always felt jarring to my eye and kind of an annoyance. The images of the three pirate masters and the closeup of a voodoo head just didn’t sit right with me.  
Scripted cut scenes on the other hand! Those were great after you have figured out a puzzle sequence, you could sit back and be treated to a little stage play that would further the story as your reward.

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**Author:** ![rarog4k](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/rarog4k/32/1359_2.png) [@rarog4k](https://forums.thimbleweedpark.com/u/rarog4k)\
**Post date:** [November 23, 2017, 10:03am UTC](https://forums.thimbleweedpark.com/t/will-we-get-a-new-game-from-ron-gilbert-and-team-in-near-future/1505/228 "2017-11-23T10:03:27Z")

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> [@milanfahrnholz](#):
>
> Which is why it took 35 years for a sequel to be made. It would be a shame if it would take another 35 until we can see more of that world again. ☹

Though there was kind of spin-off before. At least it was said that it plays in the same universe as Blade Runner.

> **[Soldier (1998 American film)](https://en.wikipedia.org/wiki/Soldier_(1998_American_film))**
>
> Soldier is a 1998 American science fiction action film directed by Paul W. S. Anderson, written by David Webb Peoples, and starring Kurt Russell, Jason Scott Lee, Jason Isaacs, Connie Nielsen, Sean Pertwee and Gary Busey. The film tells the story of a highly skilled and emotionally distant soldier who is left for dead, befriends a group of refugees, then faces his former superiors who are determined to eliminate them.
> The film was released worldwide on October 23, 1998. Upon its release, Soldi...

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**Author:** ![rarog4k](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/rarog4k/32/1359_2.png) [@rarog4k](https://forums.thimbleweedpark.com/u/rarog4k)\
**Post date:** [November 23, 2017, 10:11am UTC](https://forums.thimbleweedpark.com/t/will-we-get-a-new-game-from-ron-gilbert-and-team-in-near-future/1505/229 "2017-11-23T10:11:56Z")

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> [@Gffp](#):
>
> Despite the character being realized with a extremely low number of poligons (or maybe there are many things I’ve still got to learn about women’s bodies), their shapes, their colors are really good.

Btw, Lara didn’t have much more polygons, just a little bit better resolution:

 ![](https://canada1.discourse-cdn.com/flex030/uploads/thimbleweedpark/original/2X/5/514b466ae2964e754cc5617cc26c05c0470820a9.jpg)

> [@Nor\_Treblig](#):
>
> I understand Doom but I’m surprised about Myst (e.g. 1, 2, 3):
> 
> Sure they have used 3D techniques to create those prerendered graphics but the game itself is mostly a slide show with node-based navigation + prerendered movie clips. I wouldn’t have thought about them when thinking of 3D.

3 was huge upgrade graphically, as you still didn’t walk around freely, but in the position where you were you could turn around 360° and look up and down, it was a great upgrade. compared to the static rotation of previous instalments.

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**Author:** ![milanfahrnholz](https://avatars.discourse-cdn.com/v4/letter/m/cab0a1/32.png) [@milanfahrnholz](https://forums.thimbleweedpark.com/u/milanfahrnholz)\
**Post date:** [November 23, 2017, 10:58am UTC](https://forums.thimbleweedpark.com/t/will-we-get-a-new-game-from-ron-gilbert-and-team-in-near-future/1505/230 "2017-11-23T10:58:40Z")

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> [@rarog4k](#):
>
> At least it was said that it plays in the same universe as Blade Runner.

“Written by David Webb Peoples”…yes, that´s one of the screenwriters of Blade Runner, so I guess that could be considered kinda sorta official.

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**Author:** ![Nor\_Treblig](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/nor_treblig/32/216_2.png) [@Nor\_Treblig](https://forums.thimbleweedpark.com/u/Nor_Treblig)\
**Post date:** [November 23, 2017, 9:11pm UTC](https://forums.thimbleweedpark.com/t/will-we-get-a-new-game-from-ron-gilbert-and-team-in-near-future/1505/231 "2017-11-23T21:11:41Z")

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> [@rarog4k](#):
>
> in the position where you were you could turn around 360° and look up and down

It’s like VR… without VR!  
([Obduction (GOG)](https://www.gog.com/game/obduction) allows free 3D movement but also oldschool node-based navigation… which works really well for VR)

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**Author:** ![rarog4k](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/rarog4k/32/1359_2.png) [@rarog4k](https://forums.thimbleweedpark.com/u/rarog4k)\
**Post date:** [November 24, 2017, 9:21am UTC](https://forums.thimbleweedpark.com/t/will-we-get-a-new-game-from-ron-gilbert-and-team-in-near-future/1505/232 "2017-11-24T09:21:43Z")

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> [@Nor\_Treblig](#):
>
> (Obduction (GOG) allows free 3D movement but also oldschool node-based navigation… which works really well for VR)

I didn’t try it with VR, but I love this game. It combines free movement of realMyst and Myst 5 with the better quality graphics of Myst 3-4.

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**Author:** ![megabrogames](https://avatars.discourse-cdn.com/v4/letter/m/919ad9/32.png) [@megabrogames](https://forums.thimbleweedpark.com/u/megabrogames)\
**Post date:** [December 14, 2017, 12:12am UTC](https://forums.thimbleweedpark.com/t/will-we-get-a-new-game-from-ron-gilbert-and-team-in-near-future/1505/233 "2017-12-14T00:12:45Z")

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Hi guys new forum member here. I got so sad reading this thread I thought I better signup just to say so.

My favourite game developer of all time, the guys games raised me into the person I am today 🙂 (seriously!!!) and he appears to have lost all love for his work.

I’m going back to the start of the thread which was about 2 months ago i know, but I was trying to research if there was anything in the pipeline from RG and sadly it looks like there won’t be, at least the foreseeable future.

Don’t do Kickstarter, get your high-paid work for companies, I understand that. But pleaaaasssee maybe make something like your SCUMM games in your spare time 😃 go on , just to make us happy, please!!!

Anyway, Love you Ron Gilbert. You da man!!!

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**Author:** ![Nor\_Treblig](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/nor_treblig/32/216_2.png) [@Nor\_Treblig](https://forums.thimbleweedpark.com/u/Nor_Treblig)\
**Post date:** [December 14, 2017, 12:22am UTC](https://forums.thimbleweedpark.com/t/will-we-get-a-new-game-from-ron-gilbert-and-team-in-near-future/1505/234 "2017-12-14T00:22:32Z")

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> [@megabrogames](#):
>
> I got so sad reading this thread

I don’t actively try to ruin your day but if you want to become even more sadder read this whole thread:

> [@After TWP, The Cave](https://forums.thimbleweedpark.com/t/after-twp-the-cave/2141):
>
> In the wake of TWP I turned to The Cave because after TWP it was hard to live in the world of mediocre (adventure) games. I was hoping that some other game by Mr. Gilbert will fill the void. And, oh boy, it did! I don’t know what happened to me, but after everything was said and done and the dust settled I realized I have finished the game eight times in a row, including a no death run. I supposed IP stayed with Double Fine, but I surely hope Mr. Gilbert still gets some royalty. That was 12 eu…

Oh, and welcome here! 👋

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**Author:** ![milanfahrnholz](https://avatars.discourse-cdn.com/v4/letter/m/cab0a1/32.png) [@milanfahrnholz](https://forums.thimbleweedpark.com/u/milanfahrnholz)\
**Post date:** [December 14, 2017, 5:03am UTC](https://forums.thimbleweedpark.com/t/will-we-get-a-new-game-from-ron-gilbert-and-team-in-near-future/1505/235 "2017-12-14T05:03:00Z")

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> [@Nor\_Treblig](#):
>
> Oh, and welcome here!

Abandon all hope ye who enter here…

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**Author:** ![Someone](https://avatars.discourse-cdn.com/v4/letter/s/b77776/32.png) [@Someone](https://forums.thimbleweedpark.com/u/Someone)\
**Post date:** [December 14, 2017, 10:05am UTC](https://forums.thimbleweedpark.com/t/will-we-get-a-new-game-from-ron-gilbert-and-team-in-near-future/1505/236 "2017-12-14T10:05:30Z")

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> [@megabrogames](#):
>
> Don’t do Kickstarter,

Why not (in your opinion)?

> [@megabrogames](#):
>
> But pleaaaasssee maybe make something like your SCUMM games in your spare time 😃 go on , just to make us happy, please!!!

This won’t work: Making a professional adventure game is a full time job. You can’t do it in your spare time as a one-man show.

> [@milanfahrnholz](#):
>
> Abandon all hope ye who enter here…

We should start a new pop band called Depressive Mode. This name sounds like a huge success, so we can earn enough money to produce a new adventure. And if we can get Razor and the Scummettes as the opening act …

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**Author:** ![TaarakVakil](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/taarakvakil/32/13203_2.png) [@TaarakVakil](https://forums.thimbleweedpark.com/u/TaarakVakil)\
**Post date:** [December 15, 2017, 3:44pm UTC](https://forums.thimbleweedpark.com/t/will-we-get-a-new-game-from-ron-gilbert-and-team-in-near-future/1505/237 "2017-12-15T15:44:20Z")

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Hi! Even i am disappointed! BTW Welcome to the community! 🙂

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**Author:** ![RonGilbert](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/rongilbert/32/7_2.png) [@RonGilbert](https://forums.thimbleweedpark.com/u/RonGilbert)\
**Post date:** [December 15, 2017, 5:47pm UTC](https://forums.thimbleweedpark.com/t/will-we-get-a-new-game-from-ron-gilbert-and-team-in-near-future/1505/238 "2017-12-15T17:47:02Z")

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> [@megabrogames](#):
>
> My favourite game developer of all time, the guys games raised me into the person I am today 🙂 (seriously!!!) and he appears to have lost all love for his work.

Why would you even begin to think this? I love making game and I continue to do it, every damn day. I just choose not to publicly talk about it. I don’t know what I’m doing next, but I’m building a lot of prototypes that interest me. I choose not to talk about them because 1) People shit on them if they don’t like them 2) People get hyped for something that is not real.

It will probably be a good year before I announce anything, but that doesn’t mean I’m not working every day on games.

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**Author:** ![Nor\_Treblig](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/nor_treblig/32/216_2.png) [@Nor\_Treblig](https://forums.thimbleweedpark.com/u/Nor_Treblig)\
**Post date:** [December 15, 2017, 8:16pm UTC](https://forums.thimbleweedpark.com/t/will-we-get-a-new-game-from-ron-gilbert-and-team-in-near-future/1505/239 "2017-12-15T20:16:10Z")

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> [@megabrogames](#):
>
> he appears to have lost all love for his work.

I didn’t notice this sentence at first. This is not true, he seems very passionate about his games and about making new games.  
The only sad part is that his games aren’t his games anymore except TWP.

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**Author:** ![LowLevel](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/lowlevel/32/48_2.png) [@LowLevel](https://forums.thimbleweedpark.com/u/LowLevel)\
**Post date:** [December 15, 2017, 9:49pm UTC](https://forums.thimbleweedpark.com/t/will-we-get-a-new-game-from-ron-gilbert-and-team-in-near-future/1505/240 "2017-12-15T21:49:47Z")

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> [@RonGilbert](#):
>
> 1. People get hyped for something that is not real.

Which is not a _completely_ negative thing, if you make a Twitch stream out of it and call it “Uncle Ron’s live development of scrappy prototypes that will never become games”. 😐

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**Author:** ![Someone](https://avatars.discourse-cdn.com/v4/letter/s/b77776/32.png) [@Someone](https://forums.thimbleweedpark.com/u/Someone)\
**Post date:** [December 15, 2017, 11:29pm UTC](https://forums.thimbleweedpark.com/t/will-we-get-a-new-game-from-ron-gilbert-and-team-in-near-future/1505/241 "2017-12-15T23:29:04Z")

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> [@LowLevel](#):
>
> Which is not a completely negative thing, if you make a Twitch stream out of it and call it “Uncle Ron’s live development of scrappy prototypes that will never become games”. 😐

I have to agree with @LowLevel: Ron tends to post screenshots of something without any explanations. It’s natural that we/the fans are speculating.

On the other hand I have to agree with @RonGilbert too: “Normal” players don’t know the meaning of a prototype. They only see: “Oh, a new game by Ron. Must be great!”

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