# Will we get a new game from Ron Gilbert and Team in near future?

**URL:** <https://forums.thimbleweedpark.com/t/will-we-get-a-new-game-from-ron-gilbert-and-team-in-near-future/1505>\
**Category:** General\
**Created:** [August 28, 2017, 5:23pm UTC](https://forums.thimbleweedpark.com/t/will-we-get-a-new-game-from-ron-gilbert-and-team-in-near-future/1505 "2017-08-28T17:23:52Z")\
**Posts on this page:** 1\
**Showing post:** 153

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**Author:** ![LowLevel](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/lowlevel/32/48_2.png) [@LowLevel](https://forums.thimbleweedpark.com/u/LowLevel)\
**Post date:** [October 23, 2017, 4:19pm UTC](https://forums.thimbleweedpark.com/t/will-we-get-a-new-game-from-ron-gilbert-and-team-in-near-future/1505/153 "2017-10-23T16:19:15Z")

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> [@TaarakVakil](#):
>
> Next time make a uncrackable game

That’s no easy/cheap 🙂 and even strong crack protections can lead to negative things. We discussed the topic here:

> [@Piracy avoidance](https://forums.thimbleweedpark.com/t/piracy-avoidance/910):
>
> I was reading [this](https://www.quora.com/I-pirate-games-because-I-cant-afford-them-I-only-play-single-player-Am-I-immoral/answer/Feifei-Wang-6) and this part caught my attention: Do you know why the Chinese game market right now is completely dominated by online games that feature micro transactions? Because there’s no way to pirate an MMO, when you rely on persistent connection for your game play. This could be a very naive thought but… why exactly can’t a game like TWP use this technique to avoid piracy? Force you to play online, I mean. Put some part of the logic on the server, so there’s no way to pirate it, b…

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