# Will we get a new game from Ron Gilbert and Team in near future?

**URL:** <https://forums.thimbleweedpark.com/t/will-we-get-a-new-game-from-ron-gilbert-and-team-in-near-future/1505>\
**Category:** General\
**Created:** [August 28, 2017, 5:23pm UTC](https://forums.thimbleweedpark.com/t/will-we-get-a-new-game-from-ron-gilbert-and-team-in-near-future/1505 "2017-08-28T17:23:52Z")\
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**Author:** ![RonGilbert](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/rongilbert/32/7_2.png) [@RonGilbert](https://forums.thimbleweedpark.com/u/RonGilbert)\
**Post date:** [August 28, 2017, 9:38pm UTC](https://forums.thimbleweedpark.com/t/will-we-get-a-new-game-from-ron-gilbert-and-team-in-near-future/1505/8 "2017-08-28T21:38:54Z")

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It’s unlikely to be enough to change the picture. even an extra $100K doesn’t make this possible. I know $100K seems like a lot of money, but you can’t think about it as $100K being in your personal bank account. 1/3 of that is lost in taxes. plus remember TWP cost $1M to make. Making a new game isn’t likely to be much less. While we save money in not building the engine, that wasn’t a huge chuck of the budget. Also, I could go get a job and make 2x what I’ll ever make on TWP and any money from an new game is a risk, so it’s far from guaranteed. I’ve taken a lot of risks in my career, and while they have been creatively fun, most have broken even finally or not paid out.

Yes, I could skip and trim the budget and cut the quality and take even more risks but I don’t know if I want to do that anymore. I don’t mind taking risks, but they need to be correctly calculated. I don’t think spinning up another point-and-click adventure is the right risk to take. Maybe I’ll stumble on a idea that changes that equation, but maybe not, and certainly not in the “near term”.

To enthusiastically jump into another point-and-click adventure, TWP would have needed to make $750K in profit, meaning after taxes and investors payout. We are magnitudes from that and PS4, Switch and iOS won’t change that.

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