# Zak McKracken and the Alien Mindbenders playthrough and hints

**URL:** <https://forums.thimbleweedpark.com/t/zak-mckracken-and-the-alien-mindbenders-playthrough-and-hints/2704>\
**Category:** Adventure/Lucasfilm Games\
**Created:** [May 18, 2018, 2:55pm UTC](https://forums.thimbleweedpark.com/t/zak-mckracken-and-the-alien-mindbenders-playthrough-and-hints/2704 "2018-05-18T14:55:00Z")\
**Posts on this page:** 20\
**Page:** 14

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**Author:** ![Frenzie](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/frenzie/32/4416_2.png) [@Frenzie](https://forums.thimbleweedpark.com/u/Frenzie)\
**Post date:** [May 20, 2018, 9:12pm UTC](https://forums.thimbleweedpark.com/t/zak-mckracken-and-the-alien-mindbenders-playthrough-and-hints/2704/261 "2018-05-20T21:12:38Z")

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> [@Someone](#):
>
> I’ve made a screenshot of the corresponding situation:

I jealously covet all of that inventory item space.

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**Author:** ![milanfahrnholz](https://avatars.discourse-cdn.com/v4/letter/m/cab0a1/32.png) [@milanfahrnholz](https://forums.thimbleweedpark.com/u/milanfahrnholz)\
**Post date:** [May 20, 2018, 9:13pm UTC](https://forums.thimbleweedpark.com/t/zak-mckracken-and-the-alien-mindbenders-playthrough-and-hints/2704/262 "2018-05-20T21:13:54Z")

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As far as glitches go could check out if you got this one too. Late in the game.

When you beam yourself to mars for the first time, put on your gear before you do that. In my version(C64) Zak appears lying down and when he gets up he has no head!

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**Author:** ![Someone](https://avatars.discourse-cdn.com/v4/letter/s/b77776/32.png) [@Someone](https://forums.thimbleweedpark.com/u/Someone)\
**Post date:** [May 20, 2018, 9:15pm UTC](https://forums.thimbleweedpark.com/t/zak-mckracken-and-the-alien-mindbenders-playthrough-and-hints/2704/263 "2018-05-20T21:15:00Z")

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> [@milanfahrnholz](#):
>
> As far as glitches go could check out if you got this one too. Late in the game.

The German or the English version?

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**Author:** ![milanfahrnholz](https://avatars.discourse-cdn.com/v4/letter/m/cab0a1/32.png) [@milanfahrnholz](https://forums.thimbleweedpark.com/u/milanfahrnholz)\
**Post date:** [May 20, 2018, 9:15pm UTC](https://forums.thimbleweedpark.com/t/zak-mckracken-and-the-alien-mindbenders-playthrough-and-hints/2704/264 "2018-05-20T21:15:33Z")

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Hmm…I think english.

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**Author:** ![Sushi](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/sushi/32/163_2.png) [@Sushi](https://forums.thimbleweedpark.com/u/Sushi)\
**Post date:** [May 21, 2018, 1:05am UTC](https://forums.thimbleweedpark.com/t/zak-mckracken-and-the-alien-mindbenders-playthrough-and-hints/2704/265 "2018-05-21T01:05:20Z")

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I don’t remember any such glitch on the actual C64. Might be a ScummvM only thing, but also that would seem strange, as it is pretty stable and well maintained.  
I’ll see if I can reproduce it (now where is that save game?)

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**Author:** ![Frenzie](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/frenzie/32/4416_2.png) [@Frenzie](https://forums.thimbleweedpark.com/u/Frenzie)\
**Post date:** [May 21, 2018, 6:41am UTC](https://forums.thimbleweedpark.com/t/zak-mckracken-and-the-alien-mindbenders-playthrough-and-hints/2704/266 "2018-05-21T06:41:19Z")

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Before playing on Mars (hardly a spoiler, but eh), I decided to fix the scrolling issue. There’s a program called imwheel. Official docs [here](http://imwheel.sourceforge.net/imwheel.1.html). Clearer docs [here](https://wiki.archlinux.org/index.php/Imwheel).

Assuming you’re on a Debian derivative, grab it with `apt`:

```auto
sudo apt install imwheel

```

Now create a file `~/.imwheelrc`. Stick this in it:

```auto
# mouse wheel scrolls inventory in Zak McKracken
"^scummvm$"
    None, Up, u
    None, Down, j

```

Finally, run `imwheel`.

This is a stupid brute-force solution, so it also does this in the ScummVM menus and it’s not Zak-specific, but it works well enough.

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**Author:** ![ZakPhoenixMcKracken](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/zakphoenixmckracken/32/41_2.png) [@ZakPhoenixMcKracken](https://forums.thimbleweedpark.com/u/ZakPhoenixMcKracken)\
**Post date:** [May 21, 2018, 6:57am UTC](https://forums.thimbleweedpark.com/t/zak-mckracken-and-the-alien-mindbenders-playthrough-and-hints/2704/267 "2018-05-21T06:57:11Z")

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I’ve played Zak V2 on ScummVM, Dos or Amiga version, on Windows, and there are no glitches nor false timing – it’s perfect.  
I didn’t check the C64 version though.

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**Author:** ![Frenzie](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/frenzie/32/4416_2.png) [@Frenzie](https://forums.thimbleweedpark.com/u/Frenzie)\
**Post date:** [May 21, 2018, 7:02am UTC](https://forums.thimbleweedpark.com/t/zak-mckracken-and-the-alien-mindbenders-playthrough-and-hints/2704/268 "2018-05-21T07:02:20Z")

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PS In Windows you should be able to hack together the same thing using [AutoHotkey](https://autohotkey.com/board/topic/99311-remapping-mouse-wheel-to-keys/).

> [@ZakPhoenixMcKracken](#):
>
> I didn’t check the C64 version though.

I’ve never seen the real C64 version but it seems to be working just fine to me.

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**Author:** ![Sushi](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/sushi/32/163_2.png) [@Sushi](https://forums.thimbleweedpark.com/u/Sushi)\
**Post date:** [May 21, 2018, 7:24am UTC](https://forums.thimbleweedpark.com/t/zak-mckracken-and-the-alien-mindbenders-playthrough-and-hints/2704/269 "2018-05-21T07:24:50Z")

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> [@Frenzie](#):
>
> Assuming you’re on a Debian derivative

That’s a bold assumption, my friend. I don’t think there are that many Linux users here (myself included-I only/mainly use it at work). Did you check out the scummVM forum, I’m sure there’s a much bigger group of Linux users there, who might also be interested in this or have alternative solutions.

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**Author:** ![Frenzie](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/frenzie/32/4416_2.png) [@Frenzie](https://forums.thimbleweedpark.com/u/Frenzie)\
**Post date:** [May 21, 2018, 7:47am UTC](https://forums.thimbleweedpark.com/t/zak-mckracken-and-the-alien-mindbenders-playthrough-and-hints/2704/270 "2018-05-21T07:47:57Z")

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> [@Sushi](#):
>
> I’m sure there’s a much bigger group of Linux users there, who might also be interested in this or have alternative solutions.

I’m explicitly uninterested in Linux workarounds. ScummVM uses SDL; SDL abstracts away controllers, keyboards, mice, scrolling, etc. I already indicated how to do the same crude woraround in Windows, anyway. 😉

But actually all I’ve been able to find on the ScummVM forum is a few dozen people asking about how to do this stuff.

The source has [this keymapper thing](https://github.com/scummvm/scummvm/blob/ec4e97dc235f95ea2a24637848d1f53a6ae1b56a/backends/keymapper/keymapper.cpp) but it looks like the damned things are hardcoded.

There’s a design proposal from [over a decade ago](http://wiki.scummvm.org/index.php/Keymapping_Improvements).

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<div class="post-metadata">

**Author:** ![Frenzie](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/frenzie/32/4416_2.png) [@Frenzie](https://forums.thimbleweedpark.com/u/Frenzie)\
**Post date:** [May 21, 2018, 7:54am UTC](https://forums.thimbleweedpark.com/t/zak-mckracken-and-the-alien-mindbenders-playthrough-and-hints/2704/271 "2018-05-21T07:54:05Z")

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Anyhow, I recorded some music:

https://w.soundcloud.com/player/?visual=false&url=https%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F446992185&show_artwork=true&maxheight=166&secret_token=s-2KjnO

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<div class="post-metadata">

**Author:** ![Sushi](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/sushi/32/163_2.png) [@Sushi](https://forums.thimbleweedpark.com/u/Sushi)\
**Post date:** [May 21, 2018, 7:56am UTC](https://forums.thimbleweedpark.com/t/zak-mckracken-and-the-alien-mindbenders-playthrough-and-hints/2704/272 "2018-05-21T07:56:37Z")

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> [@Frenzie](#):
>
> I’m explicitly uninterested in Linux workarounds. ScummVM uses SDL  
> […]

Oowkay then…

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<div class="post-metadata">

**Author:** ![ZakPhoenixMcKracken](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/zakphoenixmckracken/32/41_2.png) [@ZakPhoenixMcKracken](https://forums.thimbleweedpark.com/u/ZakPhoenixMcKracken)\
**Post date:** [May 21, 2018, 8:03am UTC](https://forums.thimbleweedpark.com/t/zak-mckracken-and-the-alien-mindbenders-playthrough-and-hints/2704/273 "2018-05-21T08:03:30Z")

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> [@Frenzie](#):
>
> Anyhow, I recorded some music:

Good! The boombox works really well!

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<div class="post-metadata">

**Author:** ![Frenzie](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/frenzie/32/4416_2.png) [@Frenzie](https://forums.thimbleweedpark.com/u/Frenzie)\
**Post date:** [May 21, 2018, 8:12am UTC](https://forums.thimbleweedpark.com/t/zak-mckracken-and-the-alien-mindbenders-playthrough-and-hints/2704/274 "2018-05-21T08:12:00Z")

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> [@Sushi](#):
>
> Oowkay then…

Well I mean, what point would there be to investigating alternative ways to do exactly the same thing already accomplished? Only a cross-platform solution (i.e., within ScummVM) is potentially worth extra effort.

But anyway, some alternatives, mostly without app-specificity, [here](https://wiki.archlinux.org/index.php/Mouse_buttons#Binding_keyboard_to_mouse_buttons).

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**Author:** ![ZakPhoenixMcKracken](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/zakphoenixmckracken/32/41_2.png) [@ZakPhoenixMcKracken](https://forums.thimbleweedpark.com/u/ZakPhoenixMcKracken)\
**Post date:** [May 21, 2018, 8:42am UTC](https://forums.thimbleweedpark.com/t/zak-mckracken-and-the-alien-mindbenders-playthrough-and-hints/2704/275 "2018-05-21T08:42:24Z")

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Now that you have reached Mars, listen to him…  
 ![immagine](https://canada1.discourse-cdn.com/flex030/uploads/thimbleweedpark/original/2X/e/ed2ee811c0186b0d1e971e55c795fed645a8ef28.jpg)

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<div class="post-metadata">

**Author:** ![Someone](https://avatars.discourse-cdn.com/v4/letter/s/b77776/32.png) [@Someone](https://forums.thimbleweedpark.com/u/Someone)\
**Post date:** [May 21, 2018, 8:51am UTC](https://forums.thimbleweedpark.com/t/zak-mckracken-and-the-alien-mindbenders-playthrough-and-hints/2704/276 "2018-05-21T08:51:24Z")

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> [@ZakPhoenixMcKracken](#):
>
> I’ve played Zak V2 on ScummVM, Dos or Amiga version, on Windows, and there are no glitches nor false timing – it’s perfect.

The FM Towns version seems to have several timing problems. For example the bum in Miami is running around like he is doing some Aerobic exercise. That makes it a little bit difficult to click on him.

> [@Sushi](#):
>
> I don’t think there are that many Linux users here …

Ehrm… Why do you make such an assumption? 🙂

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<div class="post-metadata">

**Author:** ![Sushi](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/sushi/32/163_2.png) [@Sushi](https://forums.thimbleweedpark.com/u/Sushi)\
**Post date:** [May 21, 2018, 8:55am UTC](https://forums.thimbleweedpark.com/t/zak-mckracken-and-the-alien-mindbenders-playthrough-and-hints/2704/277 "2018-05-21T08:55:30Z")

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> [@Someone](#):
>
> Ehrm… Why do you make such an assumption? 🙂

🤷‍♂️

🤷‍♂️ 🤷‍♀️  
💁‍♂️💁‍♀️  
🙅‍♂️ 🙅‍♀️  
💁‍♂️💁‍♀️  
🎵 Walk like a Debian/an Egyptian 🎵

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<div class="post-metadata">

**Author:** ![Frenzie](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/frenzie/32/4416_2.png) [@Frenzie](https://forums.thimbleweedpark.com/u/Frenzie)\
**Post date:** [May 21, 2018, 8:56am UTC](https://forums.thimbleweedpark.com/t/zak-mckracken-and-the-alien-mindbenders-playthrough-and-hints/2704/278 "2018-05-21T08:56:59Z")

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> [@Someone](#):
>
> The FM Towns version seems to have several timing problems. For example the That makes it a little bit difficult to click on him.

He was a fairly speedy fellow in the C64 version as well, I thought.

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<div class="post-metadata">

**Author:** ![ZakPhoenixMcKracken](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/zakphoenixmckracken/32/41_2.png) [@ZakPhoenixMcKracken](https://forums.thimbleweedpark.com/u/ZakPhoenixMcKracken)\
**Post date:** [May 21, 2018, 8:57am UTC](https://forums.thimbleweedpark.com/t/zak-mckracken-and-the-alien-mindbenders-playthrough-and-hints/2704/279 "2018-05-21T08:57:37Z")

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> [@Someone](#):
>
> For example the …

😄😄😄  
He must had drunk very much, then!

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<div class="post-metadata">

**Author:** ![ZakPhoenixMcKracken](https://yyz2.discourse-cdn.com/flex030/user_avatar/forums.thimbleweedpark.com/zakphoenixmckracken/32/41_2.png) [@ZakPhoenixMcKracken](https://forums.thimbleweedpark.com/u/ZakPhoenixMcKracken)\
**Post date:** [May 21, 2018, 8:58am UTC](https://forums.thimbleweedpark.com/t/zak-mckracken-and-the-alien-mindbenders-playthrough-and-hints/2704/280 "2018-05-21T08:58:45Z")

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> [@Sushi](#):
>
> 🎵 Walk like a Debian/an Egyptian 🎵

It’s not the right thread…  
… don’t post here, Zak, don’t do it…  
…  
OK, you asked for it!

[![](https://img.youtube.com/vi/4nuhja7y4TM/hqdefault.jpg "Bangles - Walk like an Egyptian") ](https://www.youtube.com/watch?v=4nuhja7y4TM)

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