An early Christmas present perhaps?
It’s been a while since I posted some progress on the Podcast Animation project. I’ve been able to get a few hours of time into the project in the last few weeks, which has enabled me to restructure the code a bit, and add side facing sprites and walking animations. I’ve added improved randomization for eyes, hands, and body turning, and now have the speakers walking into the recording room at the start of the video. I decided for now to stick with fixed light positions above the speakers in the recording room, but at a reduced light level. I removed the cracks on the recording room window, and removed the mic for now.
I may want to add that back. The sprite head/body alignment is now better automated - fully auto-aligned by algorithm, which turned out to be necessary to make clean walking animation possible. I have the idea of letting the speakers randomly walk about a bit when they aren’t a time when a given speaker isn’t talking for a while, and maybe moving the speaker whose “turn” it is to talk a while to a position where the mic is… I have to experiement with that idea for a bit. This Podcast has an issue at the end because it re-plays the music, and I am not detecting that (yet, I need to see if possible), so Gary looks like he’s “singing” the music because that’s what Rhubarb lip sync thinks is going on.