I don’t want to avoid verbal confrontation, I just want to win any sudden fight with the special shortcut in case the designers decide that it is a perfectly logical idea to start one in the “wits” mode.
I didn’t know of a special shortcut!
I have a friend who was, like, the Mike Tyson of Indy3. He even defeated Biff without serving him beer first.
Are we talking about Atlantis or the different story lines? Atlantis is the same for all paths/story lines and you can avoid fights easily: The guards are walking slow, you can see where they are going and there is only one guard in each “part” of the labyrinth. I for myself never liked the fights too and had never problems inside Atlantis to avoid the fights.
All other guards are intentional and could (and have to) be solved/bypassed without a “fight”.
Sometimes you can’t defeat a guard by fighting, for example the guard that captures Sophia in Atlantis. But that’s intentional.
Certainly Discworld Noir (well, duh). It’s a parody but still a very good game. Gemini Rue is a Blade Runner futuristic type of noir and an amazing game. There’s Deja Vu, which is very much noir and it’s set in the noir era (and technically first person, haha). I’ve played it a long time ago, so it’s hard for me to judge, but I would give it a try. I remember it fondly.
Possibly also Blade Runner game by Westwood, but it’s a different kind of adventure game (without an inventory), so you may like it or not.
He might be put off by some of the chasing sequences.
I was talking about the whole game, including Atlantis. I don’t consider logical (from a design point of view) making fights possible if the player chooses the “wits” path.
If there is a guard (anywhere, including Atlantis) I would expect in the “wits” path that I can beat him exclusively through a puzzle, not through a fight. For example the guard could put Indy in jail or something and the player would need to escape from it.
Basically, if a game explicitly asks me if I want to solve problems with puzzle-solving skills instead of manual dexterity, I expect that confrontations should be solved exclusively through puzzles. In other words, between a chess move and the next one, I don’t want to do push-ups.
Oh yes, I played it. It’s one of my favorite adventure games on the last years. Spoilers ahead for those who didn’t play Gemini Rue: the “narrative trick” and its “revelation” completely caught me off guard.
Thanks for suggesting the other titles, I’ll check them.
Same is valid for “The Moment of Silence” (but the graphics are “brighter”):
How did you pass the shooting scene in Gemini rue? I can’t…
(And compared, indy4 fights are child’s play.)
I don’t remember them being particularly difficult, I just practiced at the polygon and easily pass the following shooting scenes.
The sudden fight in “Fate” that ended my game, on the other hand, was unexpected and I wasn’t even sure which keys to press. But, more importantly, I didn’t care about winning them, because I didn’t know that losing a fight would have ended the game.
Generally speaking the fights in Fate are much much easier than they are in Last Crusade though. The biggest problem in Last Crusade is the fact that any stamina you loose never regenarates unless you use one of the very rare medikits that you can find (I believe there is as few as two or maybe three in the entire game). So if you lost too much health too early you might as well give up.
Anyway since it´s Indiana Jones there should always be a way to skip a fight.
Do you know where and when that was? I can’t remember any sudden fight in Indy 4. And I have to agree with @milanfahrnholz: There were more fights in Last Crusade that were more difficult (and thus more annoying).
Yes, but there’s nothing specific to adventure games there. It’s what I did with Alan Wake, for example.
I got stuck on the tactics game. Which is weird, because I generally enjoy strategy/tactics.
Discworld Noir?
PS The forum suggested this topic.
When I was younger, we didn’t have loads of money, kinda lower middle class. Our parents were very good to us at our birthdays and Christmas, and worked very hard to make them special occasions filled with Toys and presents.
But we rarely if ever got anything outside of those occasions, video games in particular were quite expensive for us growing up, so often we would get second hand ones or my dad would copy floppy disks for us or we would borrow them from friends. Because of that reason we had only a handful of games that would last us ages and ages till we would get another.
For that reason I have always found it easy to stick at any point and click game for extended periods of time, and see it through to the end, even when I was stuck on the same part for months… (sometimes years) because often it was all we had to play.
These days I have disposable income and have nearly every game I could ever want, the only thing now that differs is, I will only start a game if I am 100% sure I will play through and stick at it till the end, regardless of quality (I rarely play games through that have bad reviews, unless it’s for the sheer entertainment of how bad it is)
The bad thing about all this is I have many games in my to play list, some still wrapped in shrink wrap. But I’ll get round to them some day!
I don’t think I’ve ever put down an adventure game after starting it, I feel akin to the genre, I love all their idiosyncrasies. So generally I have a good time. I love being stuck on obtuse puzzles and I never refer to a walkthrough. I love being stuck. Cause it brings me back to my childhood playing games with me dad and my sister.