I think atmosphere can be captured in many different ways. It’s a matter of execution and personal preference, of course.
I have been in “haunted houses” that leave me unimpressed, and I have read books that scare the living wits out of me. That does not mean that books are “better” necessarily for the sake of being books. I’ve also read really lame horror books that make no good impression on me. So obviously there is more to it than merely presentation and medium.
That’s what I was trying to say. Immersion comes not necessarily because it’s first person, but because a first person perspective was executed well. Likewise, it could have a third person perspective executed just as well or even better. It’s all relative.
Now, of course, if you personally prefer first person, then that’s different.
I’ll try to find some reference but what I have read in the past is that Myst was a very hot seller for what it represented: a seminal point in the mainstream adoption of personal computer games, and that the fact that it was on CD-ROM – back when that was considered akin to time travel into the future – helped a lot.
Even the Digital Antiquarian, based on his research suggests at various times that the game was well known and well bought, just not well played:
Yet there was also something more going on with Wing Commander than just a cool-looking game for showing off the latest hardware, else it would have suffered the fate of the slightly later bestseller Myst: that of being widely purchased, but very rarely actually, seriously played.
Also, my recollection at the time was that a lot of people owned it because “they had to”: if the computer had a CD-ROM and multi-media capabilities, salesmen and friends typically pressured for you to buy the game to show off the machine.
In my opinion, a lot of the positive reviews were trying to justify an absolutely bizarre phenomenon: a virtual slide show that just happened to become the best selling game of all time. It also would explain why the myriad contemporary copycats could not get even a significant portion of the popularity with very similar visuals and game-play characteristics.
It was very much a product of its time.
-dZ.