Really? I need to play the game again. However. There are still other red herrings like the clock in the bank or the real red herring. Have a look in this thread:
The spells represents abstract concepts/verbs. The graphical representation or the position in the UI isn’t important. Even if I put them in the inventory, there is still a difference between verbs/actions and objects:
The master key is a key (= an object). If I see him in the inventory I know instantly that I can open a door with it. That isn’t the case if I see a spell named “hngl” or a sequence of notes in my inventory.
You do that regularly?
“Edna & Harvey: The Breakout” did that: You can combine every object with every other object and each time you get a different comment. But I don’t want to be forced to implement that scheme in a game with 80 objects and up …