I’m still experiencing an immediate segfault.
I ran it through gdb and got the same thing as I reported before in here Open beta testing
Thread 1 "Delores" received signal SIGSEGV, Segmentation fault.
0x00007fffe4034291 in ?? () from /usr/lib/libEGL_mesa.so.0
(gdb) backtrace
#0 0x00007fffe4034291 in ?? () from /usr/lib/libEGL_mesa.so.0
#1 0x00007fffe401f86f in ?? () from /usr/lib/libEGL_mesa.so.0
#2 0x0000000000739e94 in ZLOpenGLRenderTargetCreateEGLSurface ()
#3 0x00000000004a31f6 in GGGraphicsRenderer::attachToWindow(SDL_Window*) ()
#4 0x00000000004a3299 in GGGraphicsRenderer::Init(SDL_Window*, int) ()
#5 0x00000000004a15c3 in GGGraphics::Initialize(char const*, int, SDL_Window*, int) ()
#6 0x000000000055a989 in GGSDLApp::createCanvas(GGPoint, GGPoint, GGPoint, unsigned int) ()
#7 0x000000000041bbbc in GameApp::initWithOptions(GGDictionary*) ()
#8 0x000000000055cc3d in GGSDLApp::initMain(int, char**) ()
#9 0x000000000040b6f7 in main ()