Possible (or not) fixes for crashes while creating the main window.
Nevermind, I forgot that I had placed the a libEGL_mesa lib in the game directory and so was overriding the system one. Info in this post.
I can confirm this version fixes the crash for me as described in my previous posts. Thank you!
Thanks… we’ll keep looking.
I get pretty much the same issue as before with Nvidia graphics, only a couple of errors are repeated twice now:
00:12:08] RELEASE
[00:12:08] RELEASE FINAL
[00:12:08] ZLRenderTarget: Failed to create frame buffer (error 0)
[00:12:08] ZLRenderTarget: Failed to create a complete framebuffer (status 0)
Using language file: Translations_en.tsv
Running boot.dinky...
[00:12:08] ZLRenderTarget: Failed to create frame buffer (error 0)
[00:12:08] ZLRenderTarget: Failed to create a complete framebuffer (status 0)
[00:12:08] ZLOpenGLShader: Failed to compile vertex shader
Still works without issues with Intel+Mesa. My specs are in this post.
Is this your full log file?
No, that’s the output in a terminal, sorry. This is the content of a new log file at ~/.local/share/Terrible\ Toybox/Delores/Log.txt
:
[09/16/20 11:26:49] ZLOpenGLGraphicsDevice: EGL Version 1.5
[09/16/20 11:26:49] GGGraphics: Selecting (OpenGL) Renderer
[09/16/20 11:26:49] ZLOpenGLRenderer: No EGL configurations are available. (zero matching criteria)
[09/16/20 11:26:49] ZLOpenGLRenderer: Failed to create an EGL context. (error 0x3006)
[09/16/20 11:26:49] ZLOpenGLRenderer: Failed to create an EGL surface for drawing. (error 0x3005)
[09/16/20 11:26:49] Version 1.2 build 119208 (Linux)
[09/16/20 11:26:50] ZLOpenGLShader: Failed to compile vertex shader
On a successful run (with Intel), it looks like this:
[09/16/20 11:30:59] ZLOpenGLGraphicsDevice: EGL Version 1.5
[09/16/20 11:30:59] GGGraphics: Selecting (OpenGL) Renderer
[09/16/20 11:30:59] ZLOpenGLRenderer: EGL Color=8, Depth=0, Stencil=0 Samples=0
[09/16/20 11:30:59] Version 1.2 build 119208 (Linux)