Linux build 118207

I’m still getting the segfault on my Ryzen 2600 + Vega 56 machine.
It seems to be the same trace as SpindleyQ got:

Thread 1 "Delores" received signal SIGSEGV, Segmentation fault.
0x00007fffe4034291 in ?? () from /usr/lib/libEGL_mesa.so.0
(gdb) backtrace
#0  0x00007fffe4034291 in ?? () from /usr/lib/libEGL_mesa.so.0
#1  0x00007fffe401f86f in ?? () from /usr/lib/libEGL_mesa.so.0
#2  0x0000000000739e94 in ZLOpenGLRenderTargetCreateEGLSurface ()
#3  0x00000000004a31f6 in GGGraphicsRenderer::attachToWindow(SDL_Window*) ()
#4  0x00000000004a3299 in GGGraphicsRenderer::Init(SDL_Window*, int) ()
#5  0x00000000004a15c3 in GGGraphics::Initialize(char const*, int, SDL_Window*, int) ()
#6  0x000000000055a989 in GGSDLApp::createCanvas(GGPoint, GGPoint, GGPoint, unsigned int) ()
#7  0x000000000041bbbc in GameApp::initWithOptions(GGDictionary*) ()
#8  0x000000000055cc3d in GGSDLApp::initMain(int, char**) ()
#9  0x000000000040b6f7 in main ()

But I set MESA_DEBUG=1 after reading this and this line:
Mesa: User error: GL_INVALID_ENUM in glGetIntegerv(pname=GL_NUM_EXTENSIONS)
was also in the output that wasn’t there in previous runs I did. Not sure if that’s useful.