Unfortunately, I finished MI2 before MI1 back then. My pirated MI1 Disk 4 had a bad sector, so it would crash on Monkey Island and wasn’t completable. But I liked it enough to actually buy (or maybe wish for) MI2. I finished that and hated the ending. Even then, when I eventually got a legit copy of MI1 that I could beat, I didn’t really think much about the titular secret not having been revealed. I guess I was too young to care.
As for my impressions of RtMI: By today's standards, it's an okay game, but ranked against it's predecessors, I'm not sure it would fare well.
For some reason, the humor did not really click with me. Be it the stomach-turning grossness of the amusement park at the beginning, or the mayhem and destruction left in Guybrush’s wake. I think my 12yo self would have enjoyed these a lot more.
I did like the throwbacks to MI1, however. Before playing the game, I thought it was weird to re-use the same locations in a new game, but after all this time, it was actually nice to return to something familiar. Loved the Scumm Bar music, especially the metal rendition, and I got some amusement out of the new pirate leaders, especially when they laughed about Guybrush.
As far as the puzzles go, I finished hard mode without hints and without major complications. I more often got stuck for a bit, because I didn’t think the solution to a puzzle could be that simple. Like when getting the flag from the museum, I was pretty sure I needed some grog to melt the lock, and was looking for ways to turn the refreshing drink into something stronger. The heartiness contest was also weird, from a mechanical perspective, as you had to do the actions in a specific order, for no apparent reason. I guess what I also did not realize for a while was that you used the item in the world, yet it also remained in your inventory. That was kind of unexpected.
Though I also did like the puzzle at the end, where you needed to pick up items again that you had previously placed in a room. That’s something I believe I have not yet seen in any P&C adventure before.
But yeah, in general I guess they should have labelled Hard as Normal.
What I really liked, however, was when the game offered some semblance of choice, I think mostly in the dialogues with Elaine. I don’t know if answering one way or another made any actual difference, but in that moments I felt she spoke directly to me the player, and not to Guybrush. Oh, also fantastic voice acting by Alexandra Boyd! If I hadn’t already been enamoured of Elaine since MI1, I’d be so now
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