[quote=“Guga, post:7, topic:828, full:true”]
I’m not a fan of hints since… well, solving puzzles is the core of the game. You might as well watch someone else play. I know there are a lot of people who actually do that - I still don’t understand what’s the fun in it.[/quote]
SOLVING puzzles is at the core of the game. If one puzzle has somebody so stumped that they simply cannot figure it out, and that puzzle is a barrier to progress, then they’re not solving puzzles anymore–they’re just hitting a wall until they give up entirely. Having to accept a hint or outright solution for a puzzle or two isn’t as bad as just giving up on every other puzzle in the game, because of one seemingly impassable obstacle.
I absolutely disagree on this. Anyone who sincerely considers themselves to be a hardcore adventurer would not use it. I got stuck in a few sections of Thimbleweed Park. In one case, I was able to progress due to a bug that disabled the obstacle presented by the puzzle, and in another case the puzzle solution was entirely optional and could be easily bypassed. Having completed the game without properly solving those puzzles wasn’t good enough for me, so I replayed those sections so that I could figure out what I missed.
Then there was the second playthrough,. There were a couple of places where I got stuck due to misremembering where certain inventory items were. I know I found those items legitimately the first time, but even then I didn’t want to resort to hints. I ended up spending a bunch of time finding those items the hard way for the second time.
I think an actual hardcore adventurer would have the same mentality. If a player is willing to resort to hints or solutions for anything other than the most extreme cases (strong possibility of a bug, or a game of such bad design that puzzles still don’t make sense even after finding out their solutions), then they’re not a hardcore adventurer.