I really need to rectify this, so here goes:
Each screen is lovingly crafted, with it own distinct assets. There are of course some props that can be found in various places, and outdoor areas are a bit more repetitive, but the game is really a sight to behold!
The same thing goes for the characters. Sprites vary in shape and size, sport individual animations, and there are a lot of them!
And then there are the little details, like the reflection in the mirror, that will even fade in and out as you come closer or move away again.
The thing that I really like about the art style though is how it’s using fairly large areas of the same color. Not quite sure how many different colors are used in total, and of course post-processing adds some color gradients on top, so it doesn’t quite have that authentic 16 bit look, but it’s very reminiscent of it. Contrast that with pixel art that uses a different shade for each pixel, which makes it look less crisp and often gives the impression of high-res images that are heavily downscaled.