I replayed Curse of Monkey Island…
When I first played this game (some time around 97-98), I didn’t know it was by a different team, but it felt/looked pretty different from the first two.
I enjoyed it and felt it was very well made, but after finding out that it wasn’t by the original creators, it always seemed a bit like a non-canon placeholder, so I was still hoping for the authentic MI3 with a consistent art style linking it to the first two and all the clever answers to the MI2 ending and the secret.
However, after being somewhat disappointed by RtMI, I wanted to replay Curse to see if it now felt more like the better sequel out of the two.
And the answer is… sort of?
I went into it feeling like I’d probably really appreciate it now that there isn’t anything by the original team that is going to beat it.
I enjoyed it a lot, but the problems I felt when I first played it are still there.
I’m still not a big fan of the art style… it’s great for what it is, but it feels too different to the first two, to me.
The lavish cutscenes are kind of a mix - on the one hand they’re very well done, on the other they really slow things down, especially at the start. It seems to take ages to get going, especially compared to MI1 where we get right to it with no messing around.
The main two islands (Plunder and Blood), I find a bit too similar to each other in overall feel. They’re both enjoyable, but I’ve always found that going to Blood Island doesn’t feel like enough of a contrast from Plunder. Similar thing I have with MI2 - Booty and Phatt Island are a bit too much like the same island to me. I like the contrast in MI1 between Melee and Monkey Island. Not massively detrimental, but a small “would be nice to have more contrast” thing.
I forgot how much pixel hunting there was in this game. Every time I was stuck, it was because I had missed a very small graphical detail. I’m pretty sure I’ve miss the nails and the pepper every time I’ve played it.
Some of the puzzles are pretty out there and don’t have clues to give you a fighting chance. The gold tooth puzzle and light controls puzzle are really a stretch.
The third part where you have to do rhymed insult sword fighting and upgrade your cannons is very grindy, even when you’ve said you want the crew to help. The original insult sword fighting in MI1 was arguably already a bit too much, and this makes it like four times longer.
It’s got a lot of great, funny writing, but I think that many of the characters have way too much dialogue (it feels like the Voodoo Lady never stops talking)… in contrast, I think MI1 and MI2 got the amount spot-on, I never felt like I was bogged down in dialogue in those games.
People complain about the brevity of the end sections of Curse, but I thought that was fine. I found it wraps up pretty satisfyingly, so I never had a problem with that.
I agree with a lot of what PiecesOfKate says about the game, some similar points on her blog -
I’ll probably need to replay Return to Monkey Island again soon to really compare.
From memory, I think the puzzle design in Return is probably better, the humour is great in both, I prefer Curse’s art style out of the two, and the story is more satisfying in Curse.
I still have the feeling of “there is a missing third part to this trilogy” and neither game really scratches that itch.