Since I keep monitored adventure game websites that publish news of just-released adventure games, I’ll post here those games that for some reason caught my attention.
In each post I’ll cite only one game, so that it will be easier to link to a specific game if people want to.
12th century, England: In a time of poverty and war, a small town begins the construction of a cathedral to claim wealth and safety for its people. In their struggle to survive, lives and destinies intertwine. A game in three parts based on Ken Follett’s world-bestseller ‘The Pillars of the Earth’.
A modern take on text adventure games. A short interactive novel.
A detective stationed on the Subsurface Circular investigates a series of disappearances among the city’s robotic working class. Collect words and phrases, then use them in dialogue puzzles to uncover the world’s secrets and determine its future.
This is the second episode of the comedy series “Bertram Fiddle”.
Take a journey deep into Victorian London with Bertram Fiddle. Explore secret passages, discover hidden objects, meet suspicious characters, solve befuddling puzzles and cringe at puns more terrible than ever as you unravel the mysteries of A Bleaker Predicklement.
A Bleaker Predicklement is Inspired by Victorian novels, Hammer Horror and Monty Python. It is literally bursting with pre-Brexit British Humour.
“The Fall of Lazarus” is a 3D adventure game that has been just released on Steam.
Beside the graphics and the atmosphere, I’m quite interested to play it (I’m waiting for the first reviews) because the authors define it “Firewatch meets the film Moon” and this description alone made me salivating.
The Fall of Lazarus is a first person exploration game set in a science fiction future. The game takes place aboard the USSC Lazarus (Unified Space Ship Companies), a ship that belongs to KR Corporation (Kross-Rübel), a company dedicated to the interstellar transport of goods and with close ties to the mining industry. The player takes on the role of the protagonist, a veteran of the Venusian wars looking to carve out a new future for herself. She has enlisted to participate in an eight-year mission to work on a mining colony. When she wakes up from hypersleep she finds herself alone on the ship and with no memories.
Release date: Oct 23rd, 2017
Platforms: Windows
Trailer
Free demo
There is a free demo that you can download from the itch.io website or from Steam.
Bought that (the boxed copy, which unfortunately requires Steam), but haven’t played it yet. Since it is an episodic release, I’ll likely wait for the last part, likely spring 2018.
To be honest, I did not really plan to buy it, but seeing it while shopping I could not resist. Let’s call it my investment in Daedalic, so they’ll eventually get a grip and finish The Devil’s Men. Plus, it runs natively on Linux.
As for the game itself, I’ve yet to read anything by Ken Follett, though I don’t mind historical fiction in general. Means storywise there’s little to complain. The gameplay is said to be somewhat different than a classic P&C adventure, so my expectations are fairly low in that area.
I haven’t played it myself yet, but I bought it. I hope I get the time at the easter holidays. The critics were mixed. The puzzles should be easy (so the game seems to has the “Telltale syndrome”).
I saw some gameplay and it looks dumb. It reminded me of those adventure games that emerged from hidden objects genre, perhaps Telltale is a good reference point too. It looks modern for all the wrong reasons. I think it’s ok they’re experimenting and not just trying to get Monkey Island crowd, but this is the opposite of what I would like to see.
Daedalic would like to attract more (casual) players and it seems that they are trying at moment the Telltale way: License a big name and make the gameplay easy. It would be interesting to see if they are successful with this strategy. (I fear they are.)
To my knowledge, it’s an interactive story, rather than an adventure game. Therefore, the comparison with Telltale is quite reasonable.
The best Daedalic games I’ve played up to now are the Deponia games. Instead of reducing the puzzles, they ought to have tested and enhanced the puzzle design, I think. That’s why TWP is so much better. Its puzzle design feels more subtle and more balanced.
The Council which came out a few weeks ago looks really interesting (episode 1 costs around 6 bucks) but I´m not sure how much actual gameplay is involved since so far I haven´t seen any. I´m not sure about just “interactive cutscenes”.
The list is short, admittely. Up to now, I have played The Whispered World and have started to play Edna & Harvey: The Breakout, which actually has some charm.
I agree with you in terms of the mini games. I skipped most of them. I was too impatient for them, since I wanted to play an adventure games, not such a mini puzzle game.