The Spicy Meatball: Interesting text adventure that isn't a text adventure

Hullo! Thank you for sharing :smiley:

 

While what @Someone as said is true and the game’s interface is just what’s needed for a different kind of game from traditional text adventures, there was some purpose do the UI decisions I made while designing the engine. I wanted to provide analogue interfaces for navigating a text based environment - something that works with mice, gamepads and accelerometers and gives more of a sense of actually “looking around” than typing the word “look” does.

The general concept evolved out of considering, “What would a VR-friendly text adventure look like?” When there’s 1:1 mapping between head movement and in-game camera orientation that’s supported both by background colour tinting and positional audio, the effect is pretty neat :slight_smile:

I’ve put specific effort into making sure that the game works well without a HMD - in fact, I didn’t end up doing HMD testing with Spicy Meatball and I’m sure that it works better with mouse and a normal monitor at this point :smiley:

 

@Someone A quick note on that spoiler. You’re meant to hear voices on the other side of the yellow door no matter which entry you decide to take - if you’re not seeing/hearing that, then that’s a bug and I’d love to see your game log!