The Spicy Meatball: Interesting text adventure that isn't a text adventure

Thank you! :smiley:

I’m intentionally avoiding any 3D presentation because I think that creates a sense of space that conflicts with the sense of space I’m trying to convey with the games’ content.

It’s not so bad at the moment (text only changes when you move your head and you control how fast you move it/how long you linger on stuff), but there are some UI changes I plan to experiment with that I think will improve HMD experiences (eg: having the fade-in controlled by how close to the “edge” of an object you are), but I’m not expecting to get to those till a bit later in the year.

Ahh, OK. No probs :slight_smile:

I made this game and its engine and pretty much all of my other games on Linux. Linux user high five o/

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