Well, either way, they did a great job at getting lost in them. So to be fair, they were evil and unfair mazes. I think I even never figured out their logic. It was only when David Fox mentioned the key to getting through them on the blog/podcasts, it finally made sense.
No. By something more otherworldly, judging from Zak’s reaction. I liked that the source of that noise wasn’t revealed, allowing your imagination to fill in the blanks. At one time I was pretty sure it was part of the solution to find a way out.
I discovered quite soon the logic of the jungle mazes, because only if you went back, Zak said “I get lost”.
Every real (normal) maze had something to let you check which door you went through:
the geroglyphs inside the Sphinx
the torches inside the Maya pyramids
the colours around the doors inside the Mars’ face
That´s the part I love about the keeper of the sphinx. What is it? I know people have suggested a mummy but to me it was more like an animal. Like if the sphinx was an actual animal that roared like a lion or something.
@David what kind of being is the keeper of the sphinx supposed to be?
I took that as an explanation why you were ending up in another room when backtracking. It usually took me 5 minutes or more to get through any jungle. It probably fed the illusion what a HUGE game this must be. Always saved my game directly afterwards!
Zak was one of the first times teaching me about Egyptian history. Zak and Asterix.
Egyptian mythology is one of my favourite tropes in games. Did I mention I like mazes?
In real life they may not be so glamorous and interesting as in my imagination (spoiler alert: pyramids are just giant graves for giant egos).
Still they are always good for another surprise.