There are arrows on both sides of the bridge pointing up, which would seem to reinforce this… if you could come back down the bridge, I’d assume there would be a down arrow at the top of the bridge, but they both point up.
If you went on the path on the left that just ends, I guess you could be screwed, depending on how fast the screen is scrolling, or maybe you have just enough time to get over there, pick up some item and then make it over to the bridge in time.
If you find it interesting, there seem to be some similar games in development, although it is perhaps a bit early to tell how similar (or how good) they’ll turn out to be:
Rue Valley
Travelling at Night
Esoteric Ebb
And, of course, there’s Planescape: Torment, though that is a more traditional cRPG and right now I’m not certain if the Enhanced Edition added options to tone down combat in favor of just the story and writing. But our new AI overlord thinks so:
Lol, I put in the same thing and got the same result.
I clicked the source link and it’s this page on Adventure Game Hotspot, where it says:
“An open-world, Legend of Zelda-styled action-adventure game by Ron Gilbert.”
In the “You might also like” section is a game called “Rewinder 2” coming out May 26 by Misty Mountain Studio.
So it’s sort of mashed together info from that webpage to create a completely inaccurate summary.
We’ve recently enabled Github Copilot at work, and just the other day, when I was writing some code for a change, it suggested a comment like
// DevName 20070503 Some wildly inaccurate description of what my new code was supposedly doing
The code-base is littered with nearly 20 year old comments with the authors initials, a date and whatever change they made, so it must have picked up on that, not understanding that (a) it’s not 2007 any more and (b) the code is long since under version control and no longer requires such shenanigans.
We laughed and assumed that before long, our now retired colleagues will come to fame in code-bases all around the world.