[quote=“toVerbOrNot, post:1, topic:943”]
And I am thinking about adding a 4th: Must be published for sale. So the list don’t get filled with tons of half finished games somebody made as a hobby.
[/quote]Why not just make the requirement “Must be published in a complete state and without serious bugs.” then?
Yes, every UI has pros and cons.
Verbs interfaces are more precise and therefore allow a wider variety of actions while being clearly arranged - but they are also more complicated. A disadvantage of verbs interfaces is that the player may fail to select the right verb even if he has the correct solution of a puzzle in mind, just because the respective action is assigned to another verb. For example you have to “open” a door and then “walk to” it in order to get through it, but you only try to “use” the door, so you get stuck. Actually, both verbs ought to do the trick. The developer has to take such cases into account.
In my opinion, it’s better to use only one clickable area for each object, because the player would first have to notice that there are more than one area on an object and that he can move it to different directions by “using” either one side or the other.
I just noticed that only the English version of Bud Tucker in Double Trouble seems to have verbs. The translated versions seem to have icons instead, because the verbs are graphics and icons don’t need to be translated.
[quote=“Nor_Treblig, post:28, topic:943”]
I just checked: There are two versions and the Director’s Cut uses another interface
[/quote]I forgot about that. Indeed. The main difference is that the director’s cut is made for 16:9 screens while the original is a 4:3 game. I guess, they changed the interface to avoid too much reframing. Unfortunately, English is only available in the Director’s Cut.
I guess I spent too little time researching those games then.
Hmm, I’m actually not sure. I kinda was looking for a term that defines games that have been sold I think. The idea is that there are probably a ton of games that people have made in their basement with a playtime of maybe an hour or maybe less, and probably not polished and playtested, maybe had QA review, so its not riddled with bugs. That kinda thing.
Okay, I think you make a fair point though, I will just put em all into the same list.
That also implies that verb interfaces require more attention and time from a development point of view, because the developers have to think all the possible combinations that make sense or that have the same meaning.
I like verbs, but only when retrogaming or only for nostalgic reasons. From a usability point of view, I prefer “coins”.